What will happen after 2.5 (and currently)
#91
Posted 27 April 2010 - 03:37 PM
#92
Posted 27 April 2010 - 03:40 PM
I'd like to question wether we want this to happen.
And, please do me a favor and do not comment me on this one, unless you totally have to. I will not say anything at all about this in this thread, I just decided to post it here because this thread is an example of a "pested" thead in my eyes. If there is anything you'd like to tell me, please PM me.
...But back on topic. After ZC2.5.'s final realse, I will be doing pretty much the same as I am doing right now. I'm just working on the creative front, which is my way to get along with all the bugs and such: beeing good elsewhere so I do not have to think about bugs and such at all and working in teams with people that like to think about them. I guess there'll be more projects presented here and thus more to comment on, which is something I enjoyed always (in the past): commenting on other people's work in hope to be of some constuctive help.
Edit: I agree with Plissken, by the way, and would be more than happy if ZC was capable of recreating LttP, simply because I'd be coll. My vision of the perfect Zelda-fangame-editor is one that allows you recreate every 2D Zelda title perfectly with only so much scripting as there really has to be. That'd be great, I guess.
Edited by Sheik, 27 April 2010 - 03:46 PM.
#93
Posted 27 April 2010 - 03:40 PM
#94
Posted 27 April 2010 - 03:46 PM
Of course, there's still some limitations, I am sure, but after having seen what scripters have done so far, the future of creative content couldn't be looking brighter. Gleeok has made a fantastic "Geometry Wars"ish game, though I fail to recall the name of it at the moment, and me and Joe123 (obviously I didn't script anything) made "Dead Forest" together, which is a zombie-shooter, in which the only goal is to kill zombies and get a hi-score. And it all takes place on one single screen. LINK TO GAME!
Obviously, if it was possible to do some of these things without actually knowing how to script, that would be really cool for those of us that doesn't know the way of the code, but right now, that's not how it is.
Either way, my point is that if you really want to create something that isn't similar to Zelda 1, you don't have to wait for a newer version, cause it can be done right now.
#95
Posted 27 April 2010 - 03:51 PM
Why do people always say we can't make it more like Zelda 3 because it will stray away from the name Zelda Classic? You can still ad Z3 type functionality and keep the Z1 stuff too. And, the name's just a name, so what if you expand the program to just make it do more stuff.
#96
Posted 27 April 2010 - 03:52 PM
#97
Posted 27 April 2010 - 03:55 PM
cause it can be done right now.
It's not that easy as you make it seem. Not ALL of us here knows how to script in ZScript. The only Scripter i know that is actually active and that writes scripts to help all out in here is Joe123. Without him, we're pretty much screwed if we want something cool on one of our quests.
#98
Posted 27 April 2010 - 03:58 PM
I'm not necessarily talking about you specifically. I see that everywhere. People keep saying they don't want any features like Z3 scrolling (even as optional features) because it would stray from the name. I think that's just ridiculous.
Edited by Mr.Fresh, 27 April 2010 - 03:59 PM.
#99
Posted 27 April 2010 - 04:12 PM
It's not that easy as you make it seem. Not ALL of us here knows how to script in ZScript. The only Scripter i know that is actually active and that writes scripts to help all out in here is Joe123. Without him, we're pretty much screwed if we want something cool on one of our quests.
No, it's not easy. I can't make even the simpliest of scripts, but I'm lucky enough to have Joe123 working with me on The Hylian Phoenix, and offering his help to basically every other quest I have in production at the moment. I realize not everyone is as lucky, but one can always learn, right? Well, that's not true... I can't. I literally cannot learn how to script, because I have dyslexia with numbers (I don't know what it's called in English...) I can count, and add and so on, but when you dive into the world of multiplying, or over, I'm gonna drop out right away, cause my mind simply cannot grasp it. And no, I do not just think I have this, I have been diagnosed with it, so it's a very real thing. That, and I am stupid as a rock.
But most people don't have my problem, and from what I gather, zscript isn't the hardest language to learn in the world, so with a little time and devotion, I'm sure most of the members here could become pretty darn talented scripters. Even now I am seeing new people making some awesome scripts, and it always blows me away that it's possible to learn to see any logic behind those walls of texts, so kudos to all of you who have learned this so far, and to all of you who will in the future.
But my point still stands: Almost all of the things I see people request of ZC almost every day, is really actually possible to create at this very moment. I understand that it would be a lot more customer-friendly if everything was handed to them on a golden platter, but that's just not the case as of right now. In the end of the day, even though ZC is currently under a feature-freeze, scripting makes it possible to add new stuff in yourself, and that's why I love it so much, even if I have no idea how to use it.
#100
Posted 27 April 2010 - 04:52 PM
Edited by Mr.Fresh, 27 April 2010 - 04:54 PM.
#101
Posted 27 April 2010 - 06:51 PM
Christian, I think you misunderstood Migokalle. I also don't know anything about scripting, but that doesn't mean I don't have scripts in the quest I am currently making. Joe123 usually tells you how to set the script up in ZC. Import, compile and set it up the rest of the way. There is a forum for scripting with help threads and more. You don't have to know scripting to get these cool new things in your quest. New scripts are made every once in awile, soon it will be hard to not find what you need and implant it in ZC via scripts. Ball and chain enemy? I never thought we'd have it, but there is a script for it and so on.
You miss undertand me. What I'm trying to say, If Joe123 suddenly decides to leave ZC, we are screwd since he is the only scripter that post a lot and that actually writes complicated scripts.
#102
Posted 27 April 2010 - 06:53 PM
You miss undertand me. What I'm trying to say, If Joe123 suddenly decides to leave ZC, we are screwd since he is the only scripter that post a lot and that actually writes complicated scripts.
#103
Posted 27 April 2010 - 06:57 PM
Then instead of whining, learn how to script and help.
I am not whining. I'm speaking for the community in general >_> and for Joe123 since he does a great job at handing everything to us without paying him or some sort of reward back for writing awesome scripts. Not EVERYONE has the time to learn ZScript mister. I tried, but currently do not have the time to sit behind a computer all day trying to learn.
Edited by Christian, 27 April 2010 - 07:05 PM.
#104
Posted 27 April 2010 - 07:30 PM
I am not whining. I'm speaking for the community in general >_> and for Joe123 since he does a great job at handing everything to us without paying him or some sort of reward back for writing awesome scripts. Not EVERYONE has the time to learn ZScript mister. I tried, but currently do not have the time to sit behind a computer all day trying to learn.
Joe123 does a fantastic job, I don't think he will be leaving anytime soon, but who knows. If so, I guess some of us will have to step up and learn to script. I will defiantly be one of them if that does happen. For now everything is fine, don't jinx it.
#105
Posted 27 April 2010 - 07:49 PM
I'm still trying to learn how to do more complex stuff myself, but I've got the basics down. It's really not too bad to learn: it's just trying to get the bigger and more complicated stuff that'll take some time and planning. I guess it's like chess: Easy to learn. Hard to master.
Plus, part of it is coming up with some cool ideas to script in the first place.
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