The Official Quest Screenshot Critique Thread
#1021
Posted 09 October 2011 - 02:58 PM
#1022
Posted 09 October 2011 - 03:04 PM
#1023
Posted 09 October 2011 - 03:08 PM
#1024
Posted 09 October 2011 - 03:17 PM
Edit: Are you talking about the large trees or the small trees? if the small trees, then that's how they're supposed to look. if the large trees, then that's just how they were in MC.
Edited by Sepulcher, 09 October 2011 - 03:19 PM.
#1025
Posted 09 October 2011 - 07:34 PM
#1026
Posted 09 October 2011 - 08:00 PM
#1027
Posted 10 October 2011 - 03:24 AM

Wait...does this ring a bell, anyone? Maybe from when I first joined?
... ... ...

Hm...I wonder why!
Edited by Jared, 10 October 2011 - 03:27 AM.
#1028
Posted 10 October 2011 - 03:41 AM
#1029
Posted 10 October 2011 - 03:44 AM
Edited by Jared, 10 October 2011 - 03:46 AM.
#1030
Posted 10 October 2011 - 08:16 AM
#1031
Posted 10 October 2011 - 02:07 PM
If you want to improve it, you should make the river a bit more natural and maybe break pattern on the trees over the left side.
Also, really like that Zelda II feel of the subscreen
#1032
Posted 10 October 2011 - 02:12 PM
Here's my tentative SoTW 341 entry, and I was wondering how I coud improve it. What do you guys think?

The top half of the screen is a perfect mirror image of the bottom half.
It will feel more natural if it isn't symmetrical.
#1033
Posted 10 October 2011 - 02:22 PM
And look at that river. It's one straight line. It just seems like you decided that the actual screens design didn't matter because you'd have a cutscene going on, but in my opinion that's not how it should be done. All I can really say here is that you should design this screen like you would any other. Adding some curves to the river would be a good idea as well, and just switching up the way the trees stand in order to make it less symmetrical would also do it wonders.
Other than that, I do like the subscreen, and the scene does make me wonder just what is going on. It looks like you're doing a more story-based quest in the classic tileset, and I cannot applaud you enough for doing that. The lack of a story and driven gameplay is after all what made the original Z1 such a horrible game (in my opinion folks, put your swords to rest).
#1034
Posted 10 October 2011 - 02:49 PM
- > 
Old - > New
- >
#1035
Posted 10 October 2011 - 02:57 PM
1. Story driven gameplay is important.
2. Stop making things symmetrical for crying out loud.
3. Don't make a third of the screen a dense jungle.
4. And most of all don't make my rivers straight lines.
EDIT: Here's a new improved version. Also changed Link's tunic color from green to blue. and gave him some magic.
Is it an improvement?
Edited by blackbishop89, 10 October 2011 - 03:35 PM.
1 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
-
Bing (1)


