Jump to content

Photo

What did you accomplish in ZC today?


  • Please log in to reply
4964 replies to this topic

#1021 Hoff123

Hoff123

    The Hoff :)

  • Members
  • Location:Sweden

Posted 20 March 2013 - 02:04 AM

Shane, why does the house change? icon_smile.gif

Edited by Hoff123, 20 March 2013 - 02:06 AM.


#1022 Shane

Shane

    🤍

  • Members

Posted 20 March 2013 - 02:17 AM

Simple, I'm doing a graphical update for the GB set. icon_blah.gif

#1023 Russ

Russ

    Caelan, the Encouraging

  • Administrators
  • Location:Washington

Posted 20 March 2013 - 03:09 AM

So today, I finished one of the final bosses for my quest. It's not perfect, but I'm really happy with the way it turned out overall. Now, I just need to make the dramatic post-final boss cutscene and the ending scenes, and the first of the three endings will be done. So close now...

#1024 kurt91

kurt91

    Follower of Destiny

  • Members
  • Real Name:Kurtis
  • Location:Eastern Washington University

Posted 20 March 2013 - 05:01 AM

Yet more custom enemy stuff. I made a red Gel enemy that will actively hunt you down and try to hold you still so other enemies can attack you easier, as well as a green counterpart that panics and runs away from you until it has a chance to grow into a green Zol, whereupon it gains enough confidence to stop running away. It won't turn back into a Gel upon death, though.

I replaced EZGBZ's Octorok selections into the typical combination of GBC Red/Blue Octoroks for the fast versions and Red/Green Deku Scrubs from the tile database here for the slower ones. I haven't modded their behavior yet. I haven't decided on a good difference between the two other than making the Scrubs insta-die when hit by a fire attack. I'm not sure they'll have enough health to make it a difference though.

I re-did the graphics for the NES Moldorm, the Z3 Moldorm, and the small boulders, which revealed that I had forgotten my brown shades for my custom palette. The two Moldorms are going to get some behavior changes as well. The NES one will be slower with more health, and the Z3 one will have less health, but will actually be faster than Link, to try and make them a bit more like the actual ones in LttP.

At this rate, I'll have every enemy in my quest wielding all customized behaviors, plus the fully custom enemies I'm putting in as well.

#1025 tox_von

tox_von

    Zelda Addict

  • Members
  • Real Name:Redgor
  • Location:Toxicville , Simcity

Posted 20 March 2013 - 06:37 AM

i made a 2.5 version of my tropicana island quest it was made about three years ago in 192b183 origionally.

#1026 SpacemanDan

SpacemanDan

  • Members
  • Location:Ontario, Canada

Posted 20 March 2013 - 10:26 AM

QUOTE(peteandwally @ Mar 20 2013, 01:26 AM) View Post

That should appear whenever you blow the whistle.


After reading this, you have no idea how tempting it is to make an item that calls an air strike. icon_xd.gif

#1027 Evan20000

Evan20000

    P͏҉ę͟w͜� ̢͝!

  • Members
  • Real Name:B̵̴̡̕a҉̵̷ņ̢͘͢͜n̷̷ę́͢d̢̨͟͞
  • Location:B̕҉̶͘͝a̶̵҉͝ǹ̵̛͘n̵e̸͜͜͢d҉̶

Posted 20 March 2013 - 04:26 PM

Learned how to script simple enemies/bosses!

#1028 Tree

Tree

    Everything must go away

  • Members
  • Real Name:Mundy Fumple McStroodlestein
  • Location:The Milky Way Galaxy

Posted 20 March 2013 - 04:37 PM

QUOTE(Evan20000 @ Mar 20 2013, 03:26 PM) View Post

Learned how to script simple enemies/bosses!

Teach me, oh wise one! Teach me the ways of the Scripting Master!

Nah, that's really cool. Good job icon_smile.gif

#1029 DragonDePlatino

DragonDePlatino

    Pixel Dragon

  • Members

Posted 20 March 2013 - 05:57 PM

I figured out how to make a custom counter without having the script. I also created a series of valuble treasures that use said counter. Also, sprited an EZGBZ Blacksmith and Anouki. icon_biggrin.gif

#1030 coolgamer012345

coolgamer012345

    🔸

  • Members
  • Location:Indiana, USA

Posted 20 March 2013 - 07:03 PM

i worked on fixing some simple bugs in my game and resigned the lost swamp(swamp instead of a forest...icon_cool.gif icon_razz.gif )

#1031 Evan20000

Evan20000

    P͏҉ę͟w͜� ̢͝!

  • Members
  • Real Name:B̵̴̡̕a҉̵̷ņ̢͘͢͜n̷̷ę́͢d̢̨͟͞
  • Location:B̕҉̶͘͝a̶̵҉͝ǹ̵̛͘n̵e̸͜͜͢d҉̶

Posted 21 March 2013 - 02:04 AM

QUOTE(Evan20000 @ Mar 20 2013, 02:26 PM) View Post

Learned how to script simple enemies/bosses!

Expanded on this. I added some neat stuff to my first scripted boss.

#1032 Russ

Russ

    Caelan, the Encouraging

  • Administrators
  • Location:Washington

Posted 21 March 2013 - 02:13 AM

So I did my big scripted cutscene and ending. Now the first of the three endings is finished. One down, two to go.

#1033 Schwa

Schwa

    Enjoy the Moment more. This strengthens Imagination.

  • Members
  • Real Name:Hunter S.
  • Location:Redmond Subspace (I had a Potion)

Posted 21 March 2013 - 07:52 AM

Today I scripted a brand new enemy, 100% from scratch, my first one in over a year. icon_smile.gif icon_smile.gif It's a walking rafflesia flower, with two types of fancy projectiles: floating seeds that zigzag chaotically as they fly across the screen, and fireballs that slightly home in on you (you can thwart them with a sharp enough sidestep). The flower also takes up to 6 less damage from all attacks when its petals are closed-- but on the other hand, when it opens its petals, it surrounds itself in a cloud of spores that do continuous, no-knockback-no-invincibility damage to you if you're in melee range (in addition to its two projectiles).

Making the projectiles fly in such cool patterns was super fun. Ahh, the things you can do with sine waves and radial fractions!

Oh and this enemy has a chance to disable your items or scramble your controls if it hits you with its seeds. That's a thing too.

So yeah, lot of progress lately. Progress feels so awesome. It's currently about 6 AM, and I figure maybe I should take a shower and then walk 3 miles to Starbucks for some coffee and some more scripting. The exercise should help stimulate my body and my mind with it, then after a mocha I can turn on my favorite, traditional japanese Koto/Skahauchi Flute zen music and get to work in power-mode. icon_love.gif

#1034 coolgamer012345

coolgamer012345

    🔸

  • Members
  • Location:Indiana, USA

Posted 21 March 2013 - 01:31 PM

i found a rafflesia flower in my animal crossing......it was swarming with flys.....

#1035 SpacemanDan

SpacemanDan

  • Members
  • Location:Ontario, Canada

Posted 21 March 2013 - 11:05 PM

I just about finished the first of three super weapons you need to fight in order to get the second level sword.

Every now and then, this will happen. (This screen was mostly to test stuff, so no, it's not done. icon_razz.gif)
IPB Image

It's a burst missile launched from the Hrimfaxi. Once it actually hits the ground...

IPB Image

Things go bad. And fast. Those explosions will deal a whopping 10 hearts of damage. This is, however, completely avoidable. The missile's explosions will wreck everything below a certain height. (Height is noted on the top right. I'm just not sure the exact scale I'm going to use for it. :S) So the key is to find terrain high enough to stay out of danger.

What's really nice is that once I'm done this script, it'll only need a bit of tweaking to make Stonehenge work. (Which obliterates everything above a certain height) And I already have Excalibur done. (I posted about that earlier, I believe.) Which will mean I can design all areas using these. It will be...fun. icon_twisted.gif


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users