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#1021 TheLegend_njf

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Posted 14 February 2012 - 07:51 PM

No sorry! ;p

#1022 judasrising

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Posted 14 February 2012 - 07:56 PM

QUOTE(NewJourneysFire @ Feb 15 2012, 03:51 AM) View Post

No sorry! ;p


Its allright i am curious about that version of the quest icon_rolleyes.gif


#1023 Eviljbrian

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Posted 14 February 2012 - 08:04 PM

QUOTE(NewJourneysFire @ Feb 14 2012, 05:23 PM) View Post

That proves my question of if this temple is beatable without the magic key.

Eviljbrian: I request that you not include lost seas in your quest. I would like you to exclude it because I don't want the secret revealed to the public. I have provided a map of lost seas on here, and I even have a special link that contains the temp file which reveals all the walkable tiles. I will pm you this file soon.


Not a problem. I'll play it before my next recording session and start it off at the Temple.

#1024 vravelo

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Posted 14 February 2012 - 09:15 PM

QUOTE(Eviljbrian @ Feb 14 2012, 07:04 PM) View Post

Not a problem. I'll play it before my next recording session and start it off at the Temple.

Finished this quest last night!!!
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I started a fresh game again .. want things go smoother this time
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Can I think of any LPs on you-tube as an "spoiler"? icon_confused2.gif icon_unsure.gif

#1025 vinheim3

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Posted 15 February 2012 - 04:52 AM

What version are people playing this with? The suggested one at the beginning (build 655) doesn't support it and I'm using the latest one I can get (build 1401). The problem is in the temple with the flippers. There's a part where you swim in between 2 walls avoiding zora and those spike enemies. I can't seem to climb up onto the door?

Also, found some stuff out:
- When you get access to the snow area (after boomerang I think), you can get to a Mountain area at the very top-leftmost screen that you can get to. When you hit F6 and do continue, you end up at a different part of the Mountain, farther left and have access to some goodies at the top-left area of Hyrule earlier than before.

- In the well area, once you have the flippers, you can actually climb over the blocks that seem to block you from exiting the screen that way and it leads to orange screens. I think this was intended since it seems like the only way to get to that crystal thing (might be a problem with my build?)

#1026 judasrising

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Posted 15 February 2012 - 05:11 AM

QUOTE(vinheim3 @ Feb 15 2012, 12:52 PM) View Post

What version are people playing this with? The suggested one at the beginning (build 655) doesn't support it and I'm using the latest one I can get (build 1401). The problem is in the temple with the flippers. There's a part where you swim in between 2 walls avoiding zora and those spike enemies. I can't seem to climb up onto the door?

Also, found some stuff out:
- When you get access to the snow area (after boomerang I think), you can get to a Mountain area at the very top-leftmost screen that you can get to. When you hit F6 and do continue, you end up at a different part of the Mountain, farther left and have access to some goodies at the top-left area of Hyrule earlier than before.

- In the well area, once you have the flippers, you can actually climb over the blocks that seem to block you from exiting the screen that way and it leads to orange screens. I think this was intended since it seems like the only way to get to that crystal thing (might be a problem with my build?)


icon_smile.gif

Best is to use 2.50 beta 18. You can download it here Click me.


#1027 vinheim3

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Posted 15 February 2012 - 05:39 AM

Cheers! icon_smile.gif

#1028 TheLegend_njf

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Posted 15 February 2012 - 02:29 PM

Bugs you have just reported already been fixed.

#1029 vravelo

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Posted 15 February 2012 - 03:09 PM

QUOTE(NewJourneysFire @ Feb 15 2012, 01:29 PM) View Post

Bugs you have just reported already been fixed.

As a matter of curiosity... icon_confused2.gif !!+!! I've found three letter for the medicine, so far icon_eek.gif
now one tiny question, how many mirror shields are on the game and where are the located,,,??
there is one at any - dungeon? - and other one under the -- water??
Can any 1 clear this for me? please? a -- thanks
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Edited by vravelo, 15 February 2012 - 03:10 PM.


#1030 TheLegend_njf

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Posted 16 February 2012 - 12:01 AM

Hey everybody!! Click here

icon_wink.gif

QUOTE(vravelo @ Feb 15 2012, 04:39 PM) View Post

As a matter of curiosity... icon_confused2.gif !!+!! I've found three letter for the medicine, so far icon_eek.gif
now one tiny question, how many mirror shields are on the game and where are the located,,,??
there is one at any - dungeon? - and other one under the -- water??
Can any 1 clear this for me? please? a -- thanks
-
-

-----------------------------------------------------------------------------------[


There is only one mirror shield located in a cave behind a waterfall.

I am actually planning a new update with new extra features. The hammer will now have a quake feature that's only available when beginning a new quest. Also for those of you carrying Farore's Wind will be shocked to see it disappear.

The reason for this is because Farore's Wind has been replaced by my own version of Farore's Wind, for those of you who's already started the quest, Farore's Wind now creates a jump where Link turns into a Tornado. For players starting a new quest will unlock the full potential of Farore's Wind (Modified Rocs Feather/Stomp Boots combination) which will be the most powerful attack in the game. It will be about four times as powerful as a Golden Sword strike if landed successfully, but consumes magic for every jump, leaving it a gamble if you don't make a successful strike.

Also the Hurricane Spin has been added somewhere in this quest, but consumes twice as much magic than it normally does.

All these new features will be added in the next update along with bug fixes.


Future Plans:
- Classic Dungeons will not contain Triforce pieces. They will contain boss keys at the end of every dungeon which will serve the purpose of entering Classic Dungeon 9.
- Defeating the Classic Dungeons will provide a map through lost seas.
- Temple of Cole will have it's own custom ending.

Edited by NewJourneysFire, 16 February 2012 - 12:19 AM.


#1031 vravelo

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Posted 16 February 2012 - 12:42 AM

NewJourneysFire icon_thumbsup.gif icon_thumbsup.gif Man.... that video was a real nice move from you!!
I seen you face before, but never moving on front of the camera . very impressive,, Cool..!
I thank you for all those information and lot of explanations,,, was needing some alike!
I must to confess that you gave me the crypts , when you asked three times ..Am I evil.?? Am I evil ..?? Am I evil ??
beside that cold wave scalding down my nervous spine"" ,, the rest of the talk was very interesting!!
your friendly face make me feel that I know you already from some where?? I can't tell"
I was listening to you and seemed like we talk to often .. weird"
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-
PS.. any update,, any bug of some sort , I had the mirror shield already,,when I found the one on the cave ..
that happen long ago, must be on any of those .sav files icon_blink.gif


QUOTE(NewJourneysFire @ Feb 15 2012, 11:01 PM) View Post

Hey everybody!! Click here

icon_wink.gif
There is only one mirror shield located in a cave behind a waterfall.

I am actually planning a new update with new extra features. The hammer will now have a quake feature that's only available when beginning a new quest. Also for those of you carrying Farore's Wind will be shocked to see it disappear.

The reason for this is because Farore's Wind has been replaced by my own version of Farore's Wind, for those of you who's already started the quest, Farore's Wind now creates a jump where Link turns into a Tornado. For players starting a new quest will unlock the full potential of Farore's Wind (Modified Rocs Feather/Stomp Boots combination) which will be the most powerful attack in the game. It will be about four times as powerful as a Golden Sword strike if landed successfully, but consumes magic for every jump, leaving it a gamble if you don't make a successful strike.

Also the Hurricane Spin has been added somewhere in this quest, but consumes twice as much magic than it normally does.

All these new features will be added in the next update along with bug fixes.
Future Plans:
- Classic Dungeons will not contain Triforce pieces. They will contain boss keys at the end of every dungeon which will serve the purpose of entering Classic Dungeon 9.
- Defeating the Classic Dungeons will provide a map through lost seas.
- Temple of Cole will have it's own custom ending.



#1032 TheLegend_njf

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Posted 16 February 2012 - 09:42 AM

There used to be a mirror shield in the shadow temple in the old beta versions.

The quest has been updated. For those of you already playing a current run right now, there are blue houses near Karkariko village much like before. One house should contain the hammer upgrade while the other house should contain black boots, also you can recollect the new Farore's wind upgrade in a room behind the old one.

Also some bugs have been fixed.

Enjoy! icon_smile.gif

#1033 judasrising

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Posted 16 February 2012 - 10:08 AM

QUOTE(NewJourneysFire @ Feb 16 2012, 08:01 AM) View Post

Hey everybody!! Click here

icon_wink.gif


Hi NewJourneysFire from Sweden nice vid from you icon_smile.gif icon_smile.gif

I am looking forward to those new features and updates.

As i said before you made a very great quest icon_lol.gif icon_lol.gif


#1034 TheLegend_njf

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Posted 16 February 2012 - 10:44 AM

Who approves that it is a neat idea to stray from the OOT norm and make Farore's Wind a really powerful jump attack. I like the idea the idea of an attack that consumes magic but difficult to hit a foe, creating a "chance" aspect.

I am predicting this attack can kill any enemy in the game one hit, except for enemies in the Temple of Cole. I am going to make nearly every enemy vulnerable to this attack (and Din's Fire) too in a future update as well. This includes magic peahats, all wizzrobes including mirror wizzrobes (with the exception of the two near the end of temple of Cole), jinx bubbles and invisible ghinis.

#1035 vinheim3

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Posted 16 February 2012 - 11:47 AM

Definitely neat idea. I think it's creative for an attack. If it sounds like you described it, it's probably a bit slow too so balanced and considering it takes up magic and doesn't affect all enemies on-screen (just a limited area, if not 1 enemy), it's basically like an upgraded wand. I'd use it on Gleeok.

Also, is the updated quest on your site? It has a later update date than on zeldaclassic.com

Since you're updating, thought I'd mention another thing I've found: In the Shadow Temple, it gives you 2 small keys, when you only need one. Can we use it somewhere else to get something extra?


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