Pokémon Black and White
#1021
Posted 04 July 2011 - 10:15 PM
#1022
Posted 05 July 2011 - 11:54 PM
Pick up a Darumaka as well. Its evolved form (Darmanitan) is probably the best fire-type that you can get in B/W (outside of legendaries).
I much prefer Typhlosion over Darmanitan because of it's decent special attack and decent speed, and that it can learn Eruption.
Slow speed = your getting one-shot right off because opponent goes first.
Flash Fire as the ability.
Typhlosion with this moveset can sweep most pokemon.
-Eruption (Fire)
-Wild Charge (Eletric)
-Earth Quake (Ground)
-Extrasensory (Physic)
I can see why you'd like Darmanitan, mainly because of Sheer Force.
I'd go with the following moveset:
-Flare Blitz
-Earthquake
-Rest
-Sleep Talk
#1023
Posted 06 July 2011 - 06:07 AM
#1024
Posted 06 July 2011 - 01:51 PM
#1025
Posted 06 July 2011 - 06:44 PM
#1026
Posted 06 July 2011 - 07:16 PM
#1027
Posted 07 July 2011 - 01:43 AM
Not when he's in Zen Mode. Then he has 140 base SP.Attack.
I can clearly many want Darmanitan because of his trollish 140 base Attack, which is only 10 shy of Sandard Deoxys' (who is an Uber), and Sheer Force puts it at a dangerously high 186 when he uses Flare Blitz or Superpower, which makes it the strongest pokemon for physical attacks IN THE GAME, being 6 higher than Attack Deoxys. Sunny Darmanitan's Flare Blitz can, in fact, OHKO some of the main dragons like Hydregion w/o critical hit and nearly OHKO Garchomp (which would OHKO with Earthquake even before an unscarfed Darmanitan can make a move) under the same circumstances.
Typhlosion, on the other hand, is faster and fares much better in SP.Attack than SheerForce Darmanitan, having 109 base SP.Attack compaired with the latter's 30. Typhlosion also has a wider effective movepool; spanning Fire, Fighting, Rock, Electric, Ground, Ghost and even Grass compaired to Darmanitan's Fire, Fighting, Rock and Ground. Typhlosion, can therefore cover most of the metagame, and players may even fear bringing in a bulky Ground-type in the sun because Typhlosion may chop it down with Solarbeam or even Eruption. Darmanitan, however, can only effectivley cover 10 types for supereffective damage with the rest being netural, but Darmanitan doesn't need supereffectivness due to it's trollish Attack stat.
Darmanitan can chop down Blissey, one of the most notorious Special walls, easily, something that Typhlosion can't unless it sacrifices Focus Blast for Focus Punch. However, other walls like Jellicent and Claydol can stop it with the former's Cursed Body and Hydro Pump or the latter's Earth Power. Typhlolsion can deal with both of those with Shadow Claw or even Inferno to aid by burning the foe (although Jellicent may require some caution, as it's defensive properities also involves the Recover/LeechSeed combo).
There, went off into a tangent. Overall, I perfer Volcarona over both of them simply because of it's 135 base SP.Attack and Quiver Dance can rip through most of the foes that my other sweepers can't.
#1028
Posted 07 July 2011 - 07:14 AM
#1029
Posted 07 July 2011 - 11:44 AM
Also you still can't get Typhlosion in B/W.
For Orin and Ebola. This is Pokemon Black and my Typhlosion is legal.

I was thinking up a strategy last night for a doubles battle, take note of their moves and abilities. I first pull out Ludicolo and Politoed. Politoed's ability is that of Kyogres, Drizzle. Unless the opponent changes the weather on me, it'll continue to rain throughout the match. If someone does change it then I'll be screwed, thus I need to keep Politoed alive. I'll probably end up switching him in and out. Ludicolo's Ability is Rain Dish which is the equivalent of Left Overs. He'll also open up with Leech Seed for more regenerative heals. There may be a few holes in this plan, I'm sure you guys can find them.


After they're finished, I can pull out Blissy and Alomomola for a healing tank combo, a defensive core.
Take note that Drizzle is still in effect so Alomomola's ability kicks in. That said, she rest and not worry about Sleep to much. Serene Grace will give Blissy a higher chance of burning an paralyzing enemies with Fire Blast and Thunder. Since it's still raining, Thunder has a 100% chance to hit as well. If she gets low on life, or even remotely low, I can use either Softboiled or Alomomola's Heal Pulse. Alomomola is getting two sets of regens from Aqua Ring and Left Overs. She has so much life that she can tank a few hits as well. Her main focus is to degen and heal Blissy where as Blissy is meant to do damage, and get healed.

#1030
Posted 07 July 2011 - 07:56 PM
Thunderus can be countered by any bulky Ground-type who also has a high attack and a supereffective move, like Hippowdon.
Edit: I wonder if Thundurus is actually an uber or not, like what happened to Manaphy.
Edited by Orin XD, 07 July 2011 - 07:58 PM.
#1031
Posted 07 July 2011 - 08:02 PM
EDIT: Your team suffers from extreme type overlap. 3/4 of your team is water, and as Orin XD pointed out Drizzle can work to your disadvantage against special Electric types (although I'd think it's more likely that they'd run Thunderbolt unless running a rain team of their own). As such, if you're dedicated to a rain team, you should focus on things that can defeat the common electric types, which means you're going to want fast threats that will prevent Electric set-up or some ground moves to scare them off. The obvious choice is Swampert, who, while lacking the rain synergy of some other water-types, is just plain good all around and will allow you to beat a lot of Electric-types. You should consider Swift Swim Kabutops on your team instead of Alomomola or Ludiculo, as his base speed jumps to an incredible 160 in the rain and his high attack will allow him to be a great sweeper (you just have to fear priority moves like Bullet or Mach Punch). If you can get a Swords Dance off... well, good luck to anything in his way, haha.
#1032
Posted 08 July 2011 - 02:07 AM
Also, Darmanitan is an amazingly strong Pokemon. Really high attack, Sheer Force, and devastating physical attack moves like Fire Punch and Flare Blitz (if you don't mind recoil). It'll actually do more damage than Typhlosion's Eruption (on something with equal defense and special defense) with Flare Blitz.
Oh, and uh....hi. Um...I'm gonna be over there.
#1033
Posted 08 July 2011 - 02:31 AM
#1034
Posted 08 July 2011 - 11:45 AM
Typhlosion gets 177 max Sp.Attack if fully EV trained.
There is no denying that Darmanitan's special attack is significantly higher which will produce more damage in the outcome; however, both attacks would probably do the same damage or roughly the same. Typhlosion is a tad bit weaker, but is a well rounded pokemon. It's able to learn many different elemental moves which more than makes up for his lack of Special Attack that Darmanitan gets from Zen Mode.
One of the best things about Typhlosion is that it can learn the Electric move Wild Charge.
Not regarding power but I find this important to note, Typhlosion is completely immune to fire and gets boosted damage if he's hit by a fire move. You could use this to your advantage if there were an attack like Earth Quake that hits all pokemon on the field.
#1035
Posted 08 July 2011 - 01:24 PM
Typhlosion gets 177 max Sp.Attack if fully EV trained.
There is no denying that Darmanitan's special attack is significantly higher which will produce more damage in the outcome; however, both attacks would probably do the same damage or roughly the same. Typhlosion is a tad bit weaker, but is a well rounded pokemon. It's able to learn many different elemental moves which more than makes up for his lack of Special Attack that Darmanitan gets from Zen Mode.
One of the best things about Typhlosion is that it can learn the Electric move Wild Charge.
Not regarding power but I find this important to note, Typhlosion is completely immune to fire and gets boosted damage if he's hit by a fire move. You could use this to your advantage if there were an attack like Earth Quake that hits all pokemon on the field.
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