Dreams of Yesterday
#1021
Posted 13 November 2012 - 05:16 PM
#1022
Posted 13 November 2012 - 07:25 PM
#1023
Posted 17 November 2012 - 04:48 PM
The new wallet caps are as follows:
- No wallet - 499
- L1 Wallet - 999
- L2 Wallet - 2000
- L3 Wallet - 5000
I'm also thinking of adding a "Meat" element to the game - Little drops that heal you for 3 hearts and stack to 10 in your inventory. This is in addition to two new levels of potion, which act identically to the previous two, but simply stack twice as high, to four levels of potions, rather than two. Though buying a level 3 potion is very expensive, and a level 4 potion is very expensive.
I also added a fairy right at the start of the intro so you don't have to walk up to the Deku Tree with only one heart and no sword. That's just a little bit sadistic.
... Oh and just for good measures:
DO NOT USE ZC RC5 TO PLAY THIS.
I can in no way predict what effect it will have on the quest. It's not exactly the quest itself that will induce bugs, but bugs native to that version of ZC, though the ladder bug was just fixed.
Though if you really want to help test ZC RC5, my hat is off to you, and in theory, we really ought to be playing it in RC5. I just don't want to muddle up the differences between quest bugs and ZC version bugs.
#1024
Posted 17 November 2012 - 05:22 PM
#1025
Posted 17 November 2012 - 06:11 PM
I also just implemented meat. It's a tiny bit bugged now, but everything pertaining to the meat itself but the healing aspect works surprisingly well, for a scripted item that I just scripted with nearly no knowledge of scripting. @ @. It heals 1 HP rather than 48 HP. (3 Hearts.) I can just hard-code it to heal 48 hearts, or 1 HP then wait a frame and play the sound effect forty eight times, but I'm doing it with a For Loop, which isn't working just yet, as of the time of this post.
By the way, that house in the screenshot will lead to death's domain. It'll be a pretty freaky little place.
#1026
Posted 17 November 2012 - 07:41 PM
Did something go wrong here?
#1027
Posted 17 November 2012 - 08:02 PM
#1028
Posted 17 November 2012 - 08:17 PM
#1029
Posted 17 November 2012 - 08:23 PM
May I assume that you haven't raised the water level just yet? If so, from the entrance, go east one, go up the stairs, go west one, and bomb the north wall, then unlock the door to the east, then in the next room, raise the water level. If you have already done this, we can proceed from there...
#1030
Posted 17 November 2012 - 08:40 PM
#1031
Posted 17 November 2012 - 08:48 PM
The only door that you need to unlock is to get into the switch room. There are two keys accessible to you by that point. Once you raise the water level, you can immediately get the level's third key to its southwest. There are two locked doors after that; one to get to the third floor, and one to get into the boss room. But you've only used one of the level's three keys by that point, and still have one left. It'll work.
It's a clockwise path around the second floor to the third floor. Not a big level.
------------------
Fun fact: There are a lot of areas that were never implemented into casual gameplay. Half of the Lost Woods are in one map, slightly different, and unused, and on the same map as the Dam, are two entire floors worth of functional Excavation levels that I don't think have any way to get to them.
#1032
Posted 17 November 2012 - 09:10 PM
Now off to the next destination...and hopefully I can find an upgrade to this shield. hopefully it won't get eaten by Like-Likes.
Edit: Found a new bug:

Edit 2a: The under combo outside of the cave is incorrect. Instead of it being a bush, it's a side of the ground.
Edit 2b: The equipment shop that's accessible by the Flippers near the Lost Woods has the same problem as the screenshot. I can't see anything with the layer bugging out.
Edited by Reimu Hakurei, 17 November 2012 - 09:47 PM.
#1033
Posted 17 November 2012 - 09:48 PM
I'll get you a fixed version of that in just a little bit. Overwrite the current quest version with it.
Also, I added a new shield that's purchaseable when you have the Candle and the L2 Wallet. It can't be eaten by Like Likes. A bit expensive, but enemies should be dropping a bit more cash now. The place to find the shop (that I just created for it) is roughly in the middle of Hyrule. It's two screens diagonally to the southeast of the entrance to the Dam, and the screen directly north of the darknut/arrow minigame in Pulcheria Village. Again though, you need the L1 candle to get in there. It has L2 shields pretty cheap though.
Okay, new version. Use RC4, etc.
#1034
Posted 17 November 2012 - 10:16 PM
#1035
Posted 17 November 2012 - 10:22 PM
--
Oh, outside of which cave, please, for edit2a?
I'll get you a fixed version of that in just a little bit. Overwrite the current quest version with it.
Also, I added a new shield that's purchaseable when you have the Candle and the L2 Wallet. It can't be eaten by Like Likes. A bit expensive, but enemies should be dropping a bit more cash now. The place to find the shop (that I just created for it) is roughly in the middle of Hyrule. It's two screens diagonally to the southeast of the entrance to the Dam, and the screen directly north of the darknut/arrow minigame in Pulcheria Village. Again though, you need the L1 candle to get in there. It has L2 shields pretty cheap though.
Okay, new version. Use RC4, etc.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

This topic is locked

