Edited by Pokemonmaster64, 19 July 2011 - 01:59 AM.
The Legend of Zelda: Ocarina of Time 3DS
#1006
Posted 19 July 2011 - 01:58 AM
#1007
Posted 19 July 2011 - 09:33 AM
#1008
Posted 19 July 2011 - 04:28 PM
#1009
Posted 19 July 2011 - 06:14 PM
Uh, yeah, a lot of people already do that... they didn't really change anything other than the dungeons, y'know. I mean, c'mon, there was a time when I was co-oping the game with someone and he wanted to do the Forest Temple, but he was at work, so I went ahead and got Epona, Biggoron's Sword, 12+ Hearts, all the tunics, Iron Boots, etc... It's not that hard to get any of it before the Forest Temple.
Yeah, I know.
It seems to be a bit trickier in Master Quest because in order to get to the blue fire you need to unfreeze King Zora, you need to either time a thrown bomb to explode in midair or waste a bombchu (and I really hate wasting those if there's another way).
Also, is it just me or did Master Quest make the water temple and fire temple easier/shorter?
Has anyone found a door of time skip in this version yet?
[/post that jumps from topic to topic with no rhyme or reason]
#1010
Posted 20 July 2011 - 07:27 AM
#1011
Posted 21 July 2011 - 04:46 AM
#1012
Posted 21 July 2011 - 05:04 AM
So I just beat Master Quest today. Is it just me, or does the game lag whenever you shoot Ganondorf with a light arrow? Like not just slight lag, significant lag. Like halved FPS lag.
Yeah it does that to me. Nintendo did say they wanted all those bugs/glitches (like the spinning around when you trigger a secert or entering Jabu Jabu as a adult.) to stay and rid the game stopping ones (Such as the lag I found annoying not game stoping through but kind of fun stopping.).
Edited by Midnight_King, 21 July 2011 - 05:07 AM.
#1014
Posted 22 July 2011 - 03:30 AM
#1015
Posted 22 July 2011 - 06:11 AM
And I, I've got to have my way now, baby
(and no one else will do)
And I, I've got to have my way now, baby
All I know is that to me
You look like you're havin' fun
Open up your lovin' arms
Watch out, here I come
You spin me right round, baby
right round like a record, baby
Right round round round
You spin me right round, baby
Right round like a record, baby
Right round round round
In all seriousness though, he literally spins around more than once, sometimes as much as up to five or six complete turnarounds. Most of the time it's just a door opening too, and not "more" things happening at once. It doesn't make any sense, and not fixing it is not a case of the developers "wanting to keep bugs for nostalgia", that is the worst excuse I have ever heard when it comes to bugs except for that time Ironfist pointed some bugs out in another quest.
They were being lazy, there's no getting around that (like a record baby).
#1016
Posted 22 July 2011 - 12:07 PM
In which case it's no surprise that all the old bugs are still in it!
#1017
Posted 23 July 2011 - 01:40 PM
#1018
Posted 23 July 2011 - 02:24 PM
If you check the Iwata Asks interviews they talk about it and pretty much say it was re-written from scratch with the devs doing there best to show up the original developers while retaining the original feel of the game. They retained any and all bugs that didn't crash/corrupt game/save data as everyone at Nintendo liked the bugs and secret oddities present in the original game.
And yet they removed the Door of Time skip, which I'm pretty sure was one of the more well known bugs as well as IIRC, completely harmless.
#1019
Posted 23 July 2011 - 02:29 PM
#1020
Posted 23 July 2011 - 02:36 PM
And my beloved bomb jump
Ah yes, the bomb jump...quite possibly the best glitch ever...
I guess I respect them for what they did leave in, though.
I find it kinda funny how they removed glitches that can corrupt data or screw the player over, yet if you turn Din's Fire into a bottle before entering the Shadow Temple, you're screwed.
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