QUOTE(kurt91 @ Sep 28 2012, 06:23 PM)

This game has honestly gotten me wondering how much space they wasted on a lot of other games with crappy graphics or just being too short to enjoy. I mean, I always thought that the reason most of these games were the way they are were lack of space on the disc. This game showed me that simply isn't the reason, and I want to know just what kind of games we'd be getting if they decided to utilize all the disc space available.
Eh, disk size has practically nothing to do with game quality or even game size. Ultima 7 is less than 25 MB if you don't include the Serpent Isle expansion (which is big enough to be a sequel in its own right, really). The real things that suck down disk space are highly-detailed models and textures, which Super Paper Mario lacks.
QUOTE(kurt91 @ Sep 29 2012, 05:31 AM)

Oh, I knew what kind of game it was beforehand. I saw the first part of an LP for the game, and I own Thousand Year Door. I liked the idea of mixing RPG stuff into a side-scrolling game, I just felt that it could have been done much better.
Actually, I was talking to Orin. From his post it sounds like he was expecting the Pit of 100 trials to be Dragon's Den. That's not how the paper mario series has ever worked, and SPM is really only a Paper Mario game in name and art style only.