Still leaves me happy that I own a PC controller. It's a lot faster and easier to twirl a Control Stick than it is to mess with the arrow keys like that. Of course, if I wanted to take the cheap way out, I could always just set it up so a single button would take care of all of that for me. (I wouldn't do that, though.)
Actually, go ahead if you want! Test it out both ways when you try my game out. The more feedback the better.
That gives me an idea, is it possible to count the frames it takes for a player to input a combo like that? If so, you could punish players who try to do a sneaky trick like binding the full combo to a controller button by seeing if they pull it off faster than what's obviously possible (pulling off a Spin Attack in a single frame), and then make Felix trip or something instead. (I would laugh if you pulled something like that off.)
I'm not worried about that. See the little yellow glowing trapezoid next to the A-Button item in the Subscreen? That's the Heat Gauge. Special moves drain it, and it slowly refills; the Spin Attack drains half of it in one go (at least at first). If you use too much Heat without letting it recharge, you Overheat for a while, disabling all your special attacks while simultaneously reducing all damage you deal and increasing how much you receive.
Making Felix trip while trying to Spin Attack (or even Guard) while standing on slippery ice, though, is a feature I definitely want. Once I script ice way later on, at least.
Also, the ultimate lowest number of frames a computer program could perform a Spin Attack is 8, I believe. The fastest I can do it with my fingers on the keyboard (using the NumPad as my preferred arrow keys) is roughly 15 to 25 frames, but if I have 40 to 60 frames I can do it super efficiently and never get counterattacked out of it. I'm aiming for it to be optimally useful at that 60-frame (one second) mark, as if that's "par" for skillful gameplay with it. If players want to hotkey it to their own button, that's fine by me, it's just my goal to make it playable without that too (and either way, due to the Heat Gauge, you still can't spam it-- good thing too: it deals about 4x to 5x sword damage to everything in radius AND stuns them, AND destroys all enemy projectiles in radius, AND leaves you 100% invincible mid-spin and for half a second afterward).
EDIT: I'll answer anything you'd like about my Quest in PMs, you know.
Edited by Schwa, 05 March 2013 - 05:43 AM.


