Lost Isle RELEASED
#991
Posted 05 September 2007 - 12:34 PM
#992
Posted 05 September 2007 - 01:31 PM
#993
Posted 05 September 2007 - 01:41 PM
<spoiler>
I started this quest with extreme expectations, being ready for it will be far better than any other, especially featurewise. It was a great thought. Immediately when starting, I felt that "closed exploration" that I felt during Wolfstyle DX and it quickly expanded into "not so closed exploration" with some Hidden Duality feeling. The dark theme maintained the closed/isolated feeling well. I felt a little disturbed without the sword, I wasn't sure where it can be, but getting it caused relievement. I was surprised that I got into the village so fast, I expected the plains to be bigger, but no frustration here, I was excited about what will I find here. I enjoyed the exploration so so much that I can't express it. Linearity is for chickens!
Level 1:
Upon entering, I felt the expectation-excitement again. I was amazed by how welldetailed the dungeon is, despite the fact that there were just a few objects on the floor. I immediately realized that it's the OoT water temple, but t wasn't as frustrating. My intuition led me well. Near the end, I was travelling through a dried canal with half a heart... When I saw the boss, I thought it's only the "appetiser". I also thought that I shouldn't kill the slow lanmola, because it's a trap. I was relieved that it was such easy, but would be happy for something like the Chrono Trigger boss in MMDWRDC. I found the comeback HCP without help, go me.
Level 2:
Very nicely done, hard to find. The lava land below it was frustrating... at first. The dark/light side wasn't used to it's extent, since now it seemed like a simple two floor dungeon. Not like the two floors were each other's counterpart or something. But at least it was extreme well layouted. At first, I was going in circles because I didn't realize a crystal. There were a lot of frustrating parts, my head ached sometimes. When getting the last key, the bomb fuse blew me into the warp, so I had to start over... The boss was harder and more fun, but I still missed the awesome customness and hardness.
Level 3:
This dungeon felt big! The falling below was an interesting theme, learning new ocarina song is also great. The 4x4 maze was hard, I always fell down... I also needed to use the secret key here. I got the last key after beating the boss. I was frustrated that there was just a key in those caves, I expected some big secrets... The boss was hard, but interesting enough. I didn't even expect some big customness now.
Level 4:
My favourite level! It took a little time to realize the differences between the powered and depowered versions. I so so knew that there would be some robotic areas. I hnestly thought that there will be Megaman, too. Especially when I heard about the Fire Chip. I was like "Link attaches a fire chip into himself? No, he will be surely replaced with Megaman...". At first, I didn't realize that I need to press those glowing numbers... The "plague technology" made me remember the "Nightmare technology" in Megaman X6 and the boss looked like a Nightmare from that game... I liked that boss, at least some customness... The miniboss was great, too! The lab entries were exciting!
Level 5:
The magma area was rather annoying, it felt like Master Dome. The 4 subareas were good, it made me remember the first 4 dungeons. The boss was extra mega amazing! Really cool moves, fair difficulty (with red suit...), possibility to evade attacks.
Nightmare:
Great chaotic randomness! Something special on every screen! The sad panda was my favourite. I found my way on the "layer" screens immediately and I also immediately understood the "dead end is the answer" hint. That mirrorobe was cruel. Then I needed to collect a lot of arrows...
Catacombs:
Very hard, more than mediumly enjoyable. The layout was sure great, but it was so so frustrating! So, it wasn't trial and error... Who knew...? The lava area was an exciting maze. The boss was also great, especially great for running out of bombs.
Master Dome:
It was very enjoyable! I managed to find tactics in every room, sometimes got to the boss with only 1 heart loss. I found my way to the miniboss after very long. That death knight was very cruel, especially that I didn't know that I can trap it within those red tiles! Thinking back, 20 deaths here was a great doing.
As for bosses, I really wanted big custom bosses. I don't know why they weren't there, they wouldn't have any disadvantage and Peteo could do astounding ones with these shiny new features... As for items, I was frustrated. I like when I have big power: L4 sword, L3 ring, Nayru's love, etc... It is a great feeling. You surely omitted them to make the quest harder, however it could be hard even with those items. I guess there wasn't hammer to make darknuts hammer and the absence of the hookshot (My favourite item!) is to not to stun wizzrobes.
As for the ending. I really really REALLY don't know what was so surprising for others in it. After the lab in Level 4, the story unfolded continiously, making the outcome even more clear. The lab entries told about the story of Worlach, the storytelling before the final battle was rather interesting that surprising (So, the 4 bosses are the former friends of Morlan...). It was also clear that Morlach will break the seal, also that it will be defeated and when one of the ghosts say "Free us!" it will be also clear that they wil be freed after Morlach is killed. The only unexpected thing were is the deliberating of Marlan's soul, but it also wasn't THAT astounding. This is called happy end. I guess the extra island is the remains of Lost Isle. Upon arriving, I thought Link went back in time and he will be Worlach or Morlon or the founder of Oderra. The Fire Boomerang became mine! I finally could play with it on Lost Isle. I love it.
There are some speculations. How have Worlach became created? According to Link's last words, there are a lot of such Worlachs in the world, can we expect Lost Continent? I really liked the "damaged Worlach" tiles...
Now, I'm waiting forward to know about your argues about Lost Isle... Also, I'm waiting forward a possible tile release, altough it won't be a pleasure cruise to recolor them to DoR...
As for emotions, while HoD almost made me cry (before Level 7), Lost Isle just made me angry-hyped (when Morlach told its story before battle). Still, Lost Isle is my favourite. Made me want to play MMDWRDC and some DFW quests again.
I love both of you! You are great!
</spoiler>
End of spoiler. I told you not to read it.
#994
Posted 05 September 2007 - 02:28 PM
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Thanks for the review CC! I always enjoy reading them. You guys have no idea how happy it makes me to see people using some of their precious time to make lenghty and thorough reviews of your own work.
And now some comments:
Level 2
Very nicely done, hard to find. The lava land below it was frustrating... at first. The dark/light side wasn't used to it's extent
Can we expect Lost Continent?
Well anything is possible in this world, but don't be expecting a sequel for this quest. I've had enough of Wolfie and Zelda themed quests so I doubt there ever will be anotehr Lost Isle. Or if there will be one, I won't have any part in it.
Now, I'm waiting forward to know about your argues about Lost Isle...
Oh yes, I will be posting some of our arguments soon. They will surely be great entertainment. Of course I have to show the chosen pieces to Wolfie for approval before I can post them.
As for big custom bosses, you said you wanted more, and it is understandable. I wanted to make more as well but Wolfie didn't like the idea of too many custom bosses and to be honest, adding a custom boss to every single level would have delayed the game so much. So yeah, there aren't many custom bosses, but the few that are there are very smooth and exciting, aren't they?
#995
Posted 05 September 2007 - 02:33 PM
Thankfully for Morvayn's soul, he was the last one he devoured, so he could be saved if Morlach died. Otherwise, he'd be just like whoever's name started with a 'W', who when Morvayn became the current soul, his was lost forever, never to be reclaimed by any afterlife. A cruel fate indeed.
Hope that clears up a way about how Morlach works, but not necessarily where he came from, I leave that wide open to speculation and debate.
#996
Posted 05 September 2007 - 03:08 PM
As for Level 2... You see, the light/dark are each opposites. But the light level and the dark level in that dungeon are just two separate floor, separated by simple stairs. The only positive thing is that it's visible that one floor is normal and another is a ceiling in fact. However, that ceiling is simply another floor. There could be something that refers for the fact that it's a ceiling with reverse gravity, besides that the clouds are visible when looking down. Apparently, a dark/light change could be represented that one floor is the inverted form of the another. So, all in all, if the names are each other's opposite, the floors itselves should have been opposite, too. However, it would have given less variety. So, no blaming.
As for bosses, yes the existing custom bosses are great. Sometimes I felt some are like a 2D picture compared to the 3D effect of some MMDWRDC bosses, but they were still good. Both of you have good fantasy. (Of course... Me, captain obvious...)
DFW:
Why I thought that the 4 bosses are Morlan's friends? Well, Morlan's friends were turned into Morlachs the first time, they are very powerful, capable to be bosses and they are four, just like the bosses. I have a soft side for girls (I'm really not just saying it, you know.), so I felt a little more angry-hyped when that girl was turned into a Morlach. Plus, those first Morlachs estabilished the 4 dungeons, not? The vintage pictures showed that...
Anyway... if Worlach/Morlach gets the first letter of its name by absorbing a person... then its initial name was Orlach... *makes searches, looks up dictionaries* Well, putting "Orlac" into the image search returns horrified vintage people. Does Orlach mean nightmare, fear or such? Let's say, Orlach needed to absorb a soul upon birth.
Now, spoilers!
There are some interesting parts... If Morlach has a death blow, why didn't it use it right at the beginning? And why didn't it used again after the revival? If Morlon could be absorbed instantly, then why wasn'T Link absorbed instantly? Morlach says Link holds great power... Does the Triforce still have effect on Link?
Yes, this is an interesting quest for sure...
#997
Posted 05 September 2007 - 03:50 PM
EDIT: As for the 4 original friends being the bosses of each of the major temples, I'll leave that to you to decide. I won't make a confirmation there, you explain how it happened and how they became the way you see them finally in game. Its a interesting theory, but not one I'm willing to buy just yet, but it would make it more poignant though, wouldn't it?
Edited by DarkFlameWolf, 05 September 2007 - 03:51 PM.
#998
Posted 05 September 2007 - 04:06 PM
As for
But you have good point in saying that Worlach is a demi-god, not god. I considered it to be a plain demon from the beginning... I suspect there are a lot of extra secrets there... CastChaos approves.
#999
Posted 05 September 2007 - 04:15 PM
#1000
Posted 05 September 2007 - 04:34 PM
Hundreds of years ago...
Lost Isle was taken over by Orlach. Orlach absorbed a soul to fully start its life. Thus became Worlach created. Ancient demon Worlach, one demi-god terrorized the inhabitants of Lost Isle. They created a barrier to seal Worlach into the volcano. The barrier was succesful and Worlach got sealed. As for the escape attempts of Worlach... A warrior, Morvayn got lured to Worlach. Worlach stole his soul and became Morlach. Morlach turned Morvayn's friends into Morachs and killed off the isle inhabitants. The Morachs built a water dungeon for a base, defeated Bhalstok Castle and started to experiment with magic and technic. They sealed the only weapons capable to kill Morlach. Morlach started to break the barrier, kill even the Morachs and destroy Lost Isle to unleash the evil power on all lands. Link, the Hero of Courage shipwreked on the island and started to explore it. Soon he found out about the evilness and started to cross the plans of Morlach. Link found the secret notes about Morach's past, retrieved the secret weapon and destroyed the core of Orlach. Before dying, Orlach revived the killed Morachs and alerted the other evil demi-gods. Link barely escaped with his life from the island...
Present time...
There are so much evil power on the ruined Earth that the holy seals barely work. And... a wind mage is...
#1001
Posted 05 September 2007 - 05:44 PM
#1002
Posted 05 September 2007 - 06:17 PM
#1003
Posted 06 September 2007 - 04:24 PM
#1004
Posted 06 September 2007 - 05:09 PM
#1005
Posted 06 September 2007 - 05:16 PM
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