I'll go ahead and [claim] then
EDIT:
Edited by BigJoe, 10 May 2020 - 02:39 PM.
Posted 13 May 2020 - 05:09 PM
Done! I don't feel like paying to renew my ImageShack account right now, so you can only see the picture on the discord page for One Screen Massacre.
https://www.dropbox....44-s33.qst?dl=0
Edited by Yloh, 13 May 2020 - 06:48 PM.
Posted 14 May 2020 - 10:33 AM
All right, [claim]
EDIT: Here we are!
(click the image for the link)
So, Not too much to say here, just that the idea here (which, obviously, it's completely free to ignore) is that a secret could lead you to the staircase, letting you get the Purple rupee in 6D earlier than otherwise. Maybe locking something behind a 50 rupee sale would make it slightly worth it (though still optional).
I mean, even if not, the staircase could be something unrelated. Maybe just a key, tbh
In other news, I fixed a problem with the GB cliffs. idk if they work over multiple screens, but it'd be fun if the waterfall here could be jumped down onto the screen underneath.
Edited by klop422, 14 May 2020 - 12:52 PM.
Posted 14 May 2020 - 05:04 PM
Pushing angles to their limits
Posted 15 May 2020 - 03:34 PM
Edited by ChrisHunter64, 15 May 2020 - 03:35 PM.
Posted 16 May 2020 - 02:16 PM
Done!
Check out the discord page to see the picture.
https://www.dropbox....16-s4B.qst?dl=0
Edited by Yloh, 16 May 2020 - 03:32 PM.
Posted 17 May 2020 - 04:11 PM
[Claim]
EDIT:
File: https://gofile.io/d/fJBo1K
Maybe the earlier secret could lead you here. IDK.
Edited by BigJoe, 17 May 2020 - 04:34 PM.
Posted 18 May 2020 - 08:37 AM
[claim]
EDIT:
https://www.mediafir...16-s5B.qst/file
idk about that water boundary, but whatever. There's a secret to change the left-side waterfall into a staircase, and the right-side waterfall has a cave behind it. Also, I put a key in my previous screen, in the blue corner (which should be accessible with that secret and some flippers).
Also, I mentioned it in the discord server, but as it stands right now, it's impossible to get the flippers since BigJoe's last screen. With some minor editing (as we've discussed on Discord) or a drop into the Flipper screen, it should be fine, though. Just something to keep in mind moving forward with this dungeon.
Edited by klop422, 18 May 2020 - 04:25 PM.
Posted 19 May 2020 - 05:43 PM
Edited by ChrisHunter64, 19 May 2020 - 05:44 PM.
Posted 19 May 2020 - 06:31 PM
I mean, that's kind of what we have at the moment; the blue corner of the overworld is kind of an overworld section of this dungeon (though idr exactly how it was supposed to work). That said, there're no exact points to drop in on the OW, so without changing anything up there idk exactly how it'd work.
Even so, I think we could easily work something out for it. Maybe even a sort of 'upwards passageway' if that makes any sense.
Hm, I might try doing something like that for my next screen...
Posted 19 May 2020 - 11:59 PM
Misery Dungeon is currently set to have 1:1 screen relation with the overworld. As an example, see the two entry screens at the bottom right, and in particular, see that the raindrops in the upper entry screen match the hole in the overworld above. That also means we have to be aware of the other flipper-locked dungeon entrance at the bottom left of the overworld segment. But it also rules out a new drop-in entrance. So for now, I'd say some kind of warp should work.
Posted 20 May 2020 - 06:37 AM
Although it has grown further north than its overworld section. I don't think that's a major issue, though.
Posted 20 May 2020 - 07:31 AM
No, that always happens.
But multi-entrance coherency is a thing to pay attention to. Greenhaven's set like that too.
Speaking of which, I should probably get the left-side underground entry screen sorted, but the program's near impossible to use without a right mouse button. I have a vague for how that screen's access and flow needs to work though, because there's overworld entrances to work into it as well.
Posted 20 May 2020 - 12:10 PM
[claim]
Posted 21 May 2020 - 02:00 PM
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