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The Official Quest Screenshot Critique Thread


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#961 Fire Wizzrobe

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Posted 21 September 2011 - 12:06 AM

Don't think the SD3 grass blends in with the style with the MC graphics at all, or has it ever. Is it just me? Like, MC grass tiles or those from that ZFGC tileset released a loooong time ago would work better. Alas, that fateful day where I decided to mix SD3 graphics with DoR...

#962 Shane

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Posted 21 September 2011 - 12:13 AM

QUOTE(Jared @ Sep 21 2011, 01:23 PM) View Post

http://img683.images...11/zelda007.png

What do you think of my first village? icon_smile.gif


GET BACK TO WORK ON RR! >: (

J/K

It looks good but it's a little... MC happy... not that it's a bad thing. icon_razz.gif

#963 Sheik

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Posted 21 September 2011 - 11:53 AM

QUOTE(Fire Wizzrobe @ Sep 21 2011, 07:06 AM) View Post

Don't think the SD3 grass blends in with the style with the MC graphics at all, or has it ever. Is it just me?

I for one agree wholeheartly.

#964 Twilight Knight

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Posted 21 September 2011 - 12:10 PM

Looks very pittoresque to me. I'd replace those wooden MC houses though, or edit them so the back and sides of the walls aren't shown like at the other houses.

#965 Cukeman

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Posted 21 September 2011 - 03:45 PM

QUOTE(Pokemonmaster64 @ Aug 27 2011, 05:17 AM) View Post

Definitely remove the ladder tiles. They screw up the perspective. I also think it would do the screen good to have the portion link is standing on not look like it's suspended precariously in the air but rather connect it down to the bottom section with a large drop off. Not sure I'm making sense, so I'll add an illustration.
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Either the section between the two red arrows or the section between the two purple arrows should be solid mountain side.


Well the original hill was too bland and ^ that wasn't working, so I've decided to use a Devil's Tower formation.
It gives me the verticality and precarious position I need, while still relating to the mountains in the background.
Thanks everyone.

Edited by Cukeman, 21 September 2011 - 03:45 PM.


#966 Jared

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Posted 21 September 2011 - 11:14 PM

Well, I think MC blends in good with SD3 grass...but that's my opinion! But, it was for the overall layout. I took it down, though. No more sneak peeks like that!

#967 Tree

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Posted 22 September 2011 - 05:03 AM

I agree with you Jared. I think MC tiles fit very well with the SD3 grass. So by happy that SOMEONE appreciates that epic map you made. Did you by any chance get inspiration from Golden Sun? Because that's what it reminds me of.

Great work on what I saw on the map. It's a little cluttered, but eh, no ones perfect.

#968 Shane

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Posted 22 September 2011 - 06:59 AM

MC graphics are acceptable but depending what tile it is and how you recolour it, it may result clash. Look how Radien fitted some MC/FSA (and edited btw) tiles into his quest. They go so well with his quest it looks like it came from SD3 but in reality it came from MC/FSA along with just a few edits.

While at it I'll explain further more what I meant by "MC happy". Okay now, Jared, some tiles do result clash both, with perspective and graphics-wise. For instance those pillars in comparison with the wooden posts. Look at there tops. Major difference between the two. The chest looks kind of washed out colour-wise. Those 2x2 MC rocks, I suggest you get or request the 2x2 rock off of Four Sword's Death Mountain level as they will look much better. Of course, the screen design looks amazingly well put together it's just the clashing bites one another making it feel like a war zone or something along those lines. icon_razz.gif

Edited by Shane, 22 September 2011 - 07:03 AM.


#969 Sheik

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Posted 22 September 2011 - 04:35 PM

QUOTE(Shane @ Sep 22 2011, 01:59 PM) View Post

MC graphics are acceptable but depending what tile it is and how you recolour it, it may result clash. Look how Radien fitted some MC/FSA (and edited btw) tiles into his quest. They go so well with his quest it looks like it came from SD3 but in reality it came from MC/FSA along with just a few edits.

Well, that boils down to opinions I think. I give Radien big credit for editing his tiles to blend with the SD3 tiles. The tiles don't stick out like sore thumbs, but to be perfectly honest I think they still clash. Take the LttP mountains with the SD3 grass. That's a major clash you have there considering the texture of both, one being fairly plain and the other being highly detailed. We all got used to it and I don't say it looks bad, but it's my honest opinion that the styles clash none the less. There's worlds between SD3 and LttP. You can "get away with it" sort of, and it looks good with the edits that make the tiles blend with each other but tiles that blend doesn't equal no style clash. No style clash means that there's one consistent style.
Style clash doesn't equal "bad", either. It can look good, but there's lines that shouldn't be corssed. And DoR did some pretty questionable things by throwing together GB and SD3 IMO.
If you mix two styles (in the the case of DoR much more), than chances are they will look odd next to each other. You can keep this at a minumum by editing the tiles to blend better, but it's still two (or more) different styles. It may happen that the tileset looks "broken" as in, it lacks consistency and a certain sense of "harmony", doesn't looks quite "tied together" (commonly reffered to as "random tile choose" in these forums).

#970 trudatman

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Posted 22 September 2011 - 05:49 PM

great stuff on these last few pages, kids! I like it all.

Jared: the barrels don't share the perspective and tile style common to most of the rest of the set you have going on.

#971 Jared

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Posted 25 September 2011 - 12:58 PM

Working on getting Link's extra outfit to work...The green tunic. (Can anyone help?? D:)

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Edit - Oh, I got them ALL to work! With each shield, and swimming! Yessss >:)

Edit again 46 minutes later - Jeez, how did this thread become so unpopular?

Edited by Jared, 25 September 2011 - 01:45 PM.


#972 Adem

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Posted 25 September 2011 - 01:59 PM

The design is decent, but it's rather empty. The whole upper left corner, mainly. I think it might look cool if you add another tree where that flower tile is and fill that area to the left of it with those bushes, but I'm not sure how well it would work in gameplay. Also, I'd advise moving the house one row of tiles down, so the entrance isn't so...up there.

#973 Marco

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Posted 26 September 2011 - 11:17 AM

...And because there are no shots...

A touch of nostalgia, at least for me. Some works I created back in the day.

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IPB Image


#974 Cukeman

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Posted 26 September 2011 - 12:43 PM

Diggin' the path and palms in the top screen icon_thumbsup.gif

#975 Twilight Knight

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Posted 26 September 2011 - 12:53 PM

Have a screen:
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Looks great, Furion, but I still don't like the mountains in the second shot.


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