QUOTE(kurt91 @ Mar 2 2013, 02:29 AM)

Understatement of the year. This is a huge blast! True, I need to have multiple pages of the Wiki, as well as detailed notes on what I'm trying to accomplish, just to do anything with this, but I'm having a ball with the Enemy Editor.
You see, I had a really simple idea for a first boss. It wasn't intended to be overly difficult, possibly even simpler than Aquamentus. The basic idea was to make a slime enemy that splits upon death into smaller and faster enemies, that would make the player have to plan out and strategize their attacks to keep from getting overwhelmed.
The problem? I made the slime too hardcore. I can't even beat the thing, and I'm the one who gave it life! Now I know how all those movie villains feel. I meant to make a Level 1 boss, I wouldn't wish this guy on anybody even at Level 9! I admit, I'm not the best Zelda player out there. I have yet to even beat the first quest. Still, even I can tell that this guy is way too epic for what he was intended for!
How many times do they split? That's probably the kicker.
Try it with just 3 sizes: a Big Slime, splitting into two Medium Slimes, splitting into two Small Slimes, and set their Step Speeds to 50, 75, and 100 respectively. Also tone their Homing Rate down and their Random Rate up so that they're more
obstructive and less
aggressive. Then, try the boss fight out, and if it is too easy, try it out where you start out fighting
two Big Slimes instead of one, and line the borders of the dungeon room with floor spikes, to force players to fight where they are not at an advantage.
To me that sounds like a more balanced first boss. Try it out!
And some protips. Remember that Death Knights are
not a well-designed enemy. A well-designed enemy will
challenge and not
overwhelm. Forgetting the Enemy Editor's limitations for a moment, I think I would have a much more
challenging but less
frustrating time fighting an ordinary Blue Darknut that had a permanent, orbiting ring of three or four fireballs moving along with it, or had a trail of them trailing behind it sorta like an invincible Lanmola, rather than one that moves at lightning speed and does 9 hearts damage per hit, which is too crazy unbalanced to be "fair" even if your equipment will let you kill it.
QUOTE(kurt91 @ Mar 2 2013, 02:29 AM)

even while I was getting my butt kicked by this guy in testing, the main thought going through my head was "how can I make this guy tougher?"
Nah, man. Think about your game as a whole, and imagine someone who's never seen it before playing through it for the first time-- like, imagine you're watching over his shoulder, keeping silent, while he's playing it.
Try to base your designs around
that person's reactions. This doesn't count as "pandering to the crowd" either; what you're doing is striving for game balance by doing this, and making your quest
feel the way you want it to.
Hope that helps. But yeah, the Enemy Editor's really rad. I almost lost my sh*t when I got Like Likes to charge at the player and eat his Shield.

It's probably even more devious with Red Bubbles.
Edited by Schwa, 02 March 2013 - 06:35 PM.