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Dreams of Yesterday Revival - This is the most modern topic.

DoY DreamsOfYesterday Dreams of Yesterday C-Dawg C Dawg CDawg ShadowTiger

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#946 Lordkronos

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Posted 07 October 2019 - 09:48 AM

Ah, the DoY 098 version.  That's the original untouched version.  Do have fun with that. :P

I think i Remmember to Played that one Version Before That one and I was Stuck in the First Cave becouse a Screen Bug :D



#947 ShadowTiger

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Posted 07 October 2019 - 09:51 AM

Really glad I'm around then. :P  Happy to help.



#948 Lordkronos

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Posted 07 October 2019 - 10:38 AM

Really glad I'm around then. :P  Happy to help.

Thats Great im Looking Forward to The Next Dungeon :D


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#949 ShadowTiger

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Posted 07 October 2019 - 10:54 AM

Also, you can get the Red Mail (AKA the Red Ring) the very first thing when you get into the Clockwork Volcano.  So you have that to look forward to.  There are posts in this thread that have asked for help in finding it.  I've given directions to them too.  A bit of hunting in this thread won't hurt ya.


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#950 Lordkronos

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Posted 07 October 2019 - 11:19 AM

Also, you can get the Red Mail (AKA the Red Ring) the very first thing when you get into the Clockwork Volcano.  So you have that to look forward to.  There are posts in this thread that have asked for help in finding it.  I've given directions to them too.  A bit of hunting in this thread won't hurt ya.

Oh Nice The Red Tunic Thats Good to Know The Clock Work Volcano Lets See Its Sounds Like a Vulkano but maybe with some Mechanicel Elements for a Clock or He must be Solved Clockwise Thanks Again for The Infos :D


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#951 ShadowTiger

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Posted 07 October 2019 - 11:38 AM

It's honestly one of those dungeons where you really need graph paper.  There are a lot of pipes (warps) that lead to various places, all to the point where you can't really easily rely on the dungeon map. 

 

Seriously, get some graph paper. :P


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#952 SofaKing

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Posted 07 October 2019 - 12:49 PM

Also the volcano has some graphical hints that are really...subtle.  Keep your eyes very open in this place.  Look closely at the pipes and other things.  If something is amiss there will be a hint there but it won't jump out at you.  


Doesn't the original play more-or-less bug free in a very specific and rare version of ZC that's not available but is a hot mess in pretty much every other version?  1.53 I think?  


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#953 ShadowTiger

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Posted 07 October 2019 - 12:55 PM


Doesn't the original play more-or-less bug free in a very specific and rare version of ZC that's not available but is a hot mess in pretty much every other version?  1.53 I think?  

 My memory is long since evaporated into the mists of time, but I'm going to say ZC 1.92 beta 163.   Who even knows if anyone still has that.  Heck, it might even be build 182.  That was another significant number in ZC's  history.


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#954 Lordkronos

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Posted 07 October 2019 - 01:43 PM

It's honestly one of those dungeons where you really need graph paper.  There are a lot of pipes (warps) that lead to various places, all to the point where you can't really easily rely on the dungeon map. 

 

Seriously, get some graph paper. :P

Ok That Sounds Like He Could be Harder then Enigma Castle :D


Also the volcano has some graphical hints that are really...subtle.  Keep your eyes very open in this place.  Look closely at the pipes and other things.  If something is amiss there will be a hint there but it won't jump out at you.  


Doesn't the original play more-or-less bug free in a very specific and rare version of ZC that's not available but is a hot mess in pretty much every other version?  1.53 I think?  

So Its Has Some Hints Interresting Maybe i can Figure Something Out :D 1.53 Could that be The Version which was Needet for Souls of Wisdom :D



#955 Lordkronos

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Posted 07 October 2019 - 05:16 PM

Im In The Vulcano Now Suprisingly It Goes Quick Forward But Now Im Stuck at this Boss Here any Tipps for me its seems i do him no Damage :D

 

zc-screen00058.png



#956 ShadowTiger

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Posted 07 October 2019 - 05:27 PM

The only enemies in the room are in a straight vertical line up from the door to the room.  There's only two enemies - "Hit Point" enemies that are invisible and don't move.  ... or at least, shouldn't move.  Just in case they are, try hitting the spaces to the right with arrows.

 

I did make a revision to that room though - I made the hot floor do 1 heart of damage instead of 2, and I remove excess space behind the machinery that the two "Hit Point" enemies can move around in.  Hopefully they'll stay put now.

 

New revision.


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#957 Lordkronos

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Posted 07 October 2019 - 06:06 PM

Thats Nice By The Way This Machine Boss Remains me of The Final Boss from Secret of Evermore :D



#958 ShadowTiger

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Posted 07 October 2019 - 06:37 PM

That's awesome.  I haven't played it, but I do hear that some of the music from Dreams of Yesterday is from that game.  Can you confirm that? :blink:


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#959 Lordkronos

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Posted 08 October 2019 - 02:19 AM

That's awesome.  I haven't played it, but I do hear that some of the music from Dreams of Yesterday is from that game.  Can you confirm that? :blink:

Yup thats more than True You Have Used The Music from The Ruins for your Mines as Example :D

hqdefault.jpg


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#960 Lordkronos

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Posted 08 October 2019 - 09:03 AM

This Machine Boss Stil dont Work its Seems Invisible I Shot My Arows Everywehere but Nothing Work Thats Realy Strange any Idea what Could Help i Have Shotten all my Arows i Used my Bandana and my Blade Bommerang :D




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