What did you accomplish in ZC today?
#946
Posted 19 February 2013 - 06:25 AM
Considering I've never touched the enemy editor before, my first attempt is going to be a first-dungeon difficulty monster. Basically, it's going to be a 1 HP Stalfos with a Darknut's frontal defense. However, rather than cheat and copy an existing enemy, I'm going to go into this and try and put it together from scratch. Yes, I know it's not very creative, but it was the first enemy that I found decent graphics for. I had another idea, but I can't find a decent-looking 4-directional 16x16 eyeball to use for graphics. (I can't draw eyes worth crap and need something to start with)
Hopefully before tomorrow's done, I'll have my first two custom enemies finished and added to my quest. Also, if I have time, the first encounter with a custom recurring boss. (enemy editor-built, not scripted)
#947
Posted 19 February 2013 - 10:16 AM
Mmm, so this update is a day or two old, but as you may have seen in my sig, I got Poisonous attacks in the game. That's Status Effect #2 finished! While Felix is Poisoned, every five seconds or so, he flickers green and takes damage that's 1% of his total HP gauge-- there's no knockback damage, no invincibility frames, and the graphic that shows how much damage he took is different too. Furthermore I can set poison to do as much or as little damage over time as I want for each individual attack. And, poison never kills Felix; if it would end up killing him, he stops taking gradual damage, but the poison stops wearing off too. The amount of time he remains poisoned only decreases if it has HP to eat up. So, laming it out and then healing up afterward just won't work.
Think I'm gonna add the other two later today. Jinx will be easy, since all I have to do is assign custom graphics to the already-in-game jinx-bubble effect. Scrambled controls might be a little harder...
EDIT: Jinx is in! It was very easy. Took me less than an hour.
Edited by Schwa, 19 February 2013 - 01:57 PM.
#948
Posted 19 February 2013 - 10:28 AM
#949
Posted 19 February 2013 - 03:55 PM
#950
Posted 19 February 2013 - 04:12 PM
#952
Posted 19 February 2013 - 04:58 PM
#953
Posted 21 February 2013 - 12:10 PM
Among those fixes, I spotted something nasty in the Poison script I wrote. I had gotten my math wrong. The number that was displaying how much poison damage you were taking was quadruple that of how much was actually being dealt. Very misleading!
Sometimes I feel like I make more progress bugfixing my game than actually adding new content to it. I was real lucky I caught those issues today.
#954
Posted 22 February 2013 - 06:26 AM
EDIT: I know it's a bit crappy, but it does get the point of the game across, no? I might add more detail...
Edited by Shane, 22 February 2013 - 06:29 AM.
#955
Posted 22 February 2013 - 11:56 PM
The only way I can piece this together is to get a bunch of blank combos, line them up across a row on the screen, and then go in one by one and attach the appropriate tile onto the combo. Very slow, very monotonous, but it looks absolutely amazing whenever I switch over to the screen that's using it for the transparent layer. This task a slow hell to do right now, but I can tell already that the whole thing is going to be worth it when I'm done.
To be honest, I'm probably going to use this for a Screenshot of the Week entry or something when I'm finished. It looks really neat, and I'm not even done with it yet. (I needed a break before I went batshit insane) I am SO happy that you can assign a single screen to be used for a layer on multiple other screens. It means that I'm only stuck doing this once. (Plus, since I'm not using the minimap at all, it means I have all these little corners that I can use to hold these layer-data screens
#956
Posted 22 February 2013 - 11:59 PM
#957
Posted 23 February 2013 - 02:35 AM
#958
Posted 23 February 2013 - 05:00 AM
#959
Posted 23 February 2013 - 10:14 AM
Watched Moosh suffer through a dungeon I made. Though I must give him props, he did many things right! It was enjoyable watching.
That stream was enjoyable to watch. You've got a neat dungeon on your hands.
On topic, I'm doing a minor update to level 4 of IoR.
#960
Posted 23 February 2013 - 10:50 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


