Super Smash Bros. Brawl
#946
Posted 05 October 2007 - 05:49 AM
Looks like enemies have lifemeters now. And is that a score meter as well?
I'm very looking forward to adventure mode. It's so much better than SSBM's.
#947
Posted 05 October 2007 - 05:59 AM
#948
Posted 05 October 2007 - 06:43 AM
And look! A map! I wonder if this means that Adventure Mode is nonlinear.
Also, the difficulty seemed to have shifted in the veterans' favor. Instead of a Very Easy mode, we get an Intense Mode!
I CAN'T WAIT TO GET THIS GAME!
#949
Posted 05 October 2007 - 08:40 AM
Just one thing.

Where is it keeping track of the number of stock you supposedly have? Also, there are two enemies onscreen, yet only one life meter for them. What's up with that?
#950
Posted 05 October 2007 - 11:01 AM
#951
Posted 05 October 2007 - 03:59 PM
#952
Posted 05 October 2007 - 04:26 PM
#953
Posted 06 October 2007 - 05:33 PM
#954
Posted 06 October 2007 - 06:29 PM
Anyway, I gotta say Subspace Emissary mode looks AWESOME. It looks very much like Soul Calibur II. Also, it looks like the story will change depending on who the "Protagonist" is... I guess we'll have to wait for more.
#955
Posted 06 October 2007 - 06:36 PM
Ermm... do a barrel roll?
Anyway, I gotta say Subspace Emissary mode looks AWESOME. It looks very much like Soul Calibur II. Also, it looks like the story will change depending on who the "Protagonist" is... I guess we'll have to wait for more.
Ya know, that's exactly what I was thinking, yesterday, only I forgot to post it later. I was hoping that the Adventure Mode is like Weapon Master in Soul Calibur 2, with a World Map, Areas, and Stages within the Areas. If that's the case, a Save feature should be handy. Looking back on one of the pics that showed teams, I wonder if Adventure Mode will be a huge single-player mode, as opposed to a start-to-finish Adventure mode, like it was in SSBM.
On a side note, Nintendo should have Classic Mode and Event Matches as updates, to confirm their return. Despite how much I love Adventure Mode, Classic Mode should be an option, as well.
#956
Posted 06 October 2007 - 08:04 PM
#957
Posted 07 October 2007 - 04:28 PM
#958
Posted 08 October 2007 - 07:11 AM
I recognize the standard B move from Zero Mission, but the Side B and and Up B are new. However, it seems the Side B and Up B look the same, except for direction.
#959
Posted 08 October 2007 - 09:50 AM
I don't think Samus is a character I'll use very often, especially as I think that Zerosuit samus is a bit underpowered, personally.
Edited by andrewmcd1, 08 October 2007 - 09:51 AM.
#960
Posted 08 October 2007 - 03:40 PM
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