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The Legend of Zelda: Skyward Sword


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#931 Radien

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Posted 21 November 2011 - 08:08 AM

QUOTE(Cukeman @ Nov 20 2011, 11:27 PM)  
Also it is so awesome to be able to use the spin attack in 3-D for once.
It never really worked in 3-D before unless it was in the Wii version of TP
(I only played the GCN version).

It's not that the spin attack didn't work or wasn't worth doing in previous 3D Zelda games.... it's just that it was only worth using if you figured out how to execute the QUICK spin attack.

In OoT, WW, and TP, there are two ways to do a spin attack: one is to hold the button down until it charges, and the other is to move the analog stick in a full circle and press B. Tricky, yes, but once you get it, it is EXTREMELY useful, because it required no charging, and effectively has no recovery time.

The reason you like the Wii version is probably because it merged the "quick" spin attack and the "charged" spin attack: you could execute the spin attack at any time without charging, but you'd have a certain amount of recovery time before you could do it again. However, during that recovery time you could run around and function normally; you were never stuck in a vulnerable position just to "charge up" your spin attack.

QUOTE(The Satellite @ Nov 21 2011, 01:49 AM)  
And another thing: If you flick the remote in any direction, he'll flap and go higher. Why they didn't explain that in the tutorial is way beyond me... and what up with the times when the Loftwing randomly starts flapping wildly and slowing down and losing altitude? icon_unsettled.gif

Yeah, that was totally tutorial failure. Here are the few things I figured out:

When your Loftwing starts flapping wildly and losing altitude, that means it doesn't have enough forward momentum. You can press "A" to give it a boost, but that boost is only temporary. You can only truly regain your momentum by manually flapping.

The game describes it as "gaining altitude, then descending," but that description is overly complicated. All you really need to do is shake the remote once: lift it, then bring it down quickly, kinda like a wing flap. No actual change in altitude is needed.

Tilting forward to descend will also give you momentum, but you have to make up for your loss in altitude.

In order to win the race, here are the things I think you have to focus on:

1. Anticipate turns to "cut off" your target.
2. Do the Wiimote "flap" motion as often as you can do it without "stalling."
3. Save one or two speed bursts for the end of the race, because you'll need them to fend off your opponents.
4. Eggs are easy to evade. Focus on combating the other riders head-on.
5. You don't have to be very close to the Snitch -- er, I mean golden bird -- before you press "A" to catch it. However, the first time you catch it, you WILL be knocked away in a cut scene, so you essentially have to catch it twice. Don't let it frustrate you.


Anyway, I hope that'll help make it a little easier on others here. icon_smile.gif


QUOTE(The Satellite @ Nov 21 2011, 01:49 AM)  
Wind Waker maybe, but I didn't find Spirit Tracks' soundtrack to be very... memorable. I remember, like, two tracks from that game.

Well, I dunno, ST's music just really clicked with me for some reason. I think it may be because I've realized how much I like western-style music in Zelda games. If you ask me, the Zelda setting is like a selective cross between the middle ages and the wild west. icon_wink.gif

I reeeeeeally liked the OoT Ocarina Medley from the Super Smash Bros. Brawl soundtrack, especially because it was arranged by a composer who specializes in wild west music.

QUOTE(franpa @ Nov 21 2011, 02:03 AM)  
Shouldn't we make a separate thread for discussing the game now that it's out so that those who don't want spoilers can read this thread without fear? Not all of us have this game yet (Comes out 24th).

Not for a moment did I ever think this thread could be spoiler-free. I quit reading it for awhile because of that, and even now I'm being very selective about what I read. If a post looks like it's going to talk about a part of the game I haven't played yet, I quit reading right there.

If you want a spoiler-free SS thread, I'd suggest making one and clearly labeling it "spoiler-free." Although the definition of "spoiler" really is a fluid one that people interpret differently, so your mileage may vary.

#932 Nicholas Steel

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Posted 21 November 2011 - 09:09 AM

Well most pages had everything of importance placed in spoiler tags, the last 2 pages however have made everything obvious and visible.

#933 The Satellite

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Posted 21 November 2011 - 09:34 AM

I've tried to keep my posts intentionally vague so as to avoid important details.

Also, I neglected to mention: The mechanized tone of Fi's voice makes me think of GLaDOS. Therefore, I now read all of her lines in GLaDOS's voice.

Oh, and as far as the story goes, I'm hooked. And Zelda, apart from being hot, is also a pretty awesome character. At this rate she's giving Tetra a run for her money as "Best Incarnation of Zelda."

#934 Mitchfork

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Posted 21 November 2011 - 01:14 PM

QUOTE(Plissken @ Nov 15 2011, 10:05 AM)  
Modern day game review sites are a joke. Be prepared for a fun game, not a revolutionary one.
I intended to reply to this a lot earlier, but was distracted by other things, so here goes:

New games (it seems Nintendo games especially) are always overrated on release. You can see it happen with Call of Duty every year there's a new title; fans almost always say "Wow, this totally fixed everything wrong with the last one!" and then, a month later "This has even more wrong with it than the last one!"

There's a certain thrill about playing a new game, especially when it's first released. The first time I played Twilight Princess, I was so excited just to be playing a new Zelda game that I completely overlooked the fact that the first hour or so of gameplay is painfuly slow-paced wankery; it took me a replay to realize that this part of the game was actually quite bad. The puzzles can also seem much more difficult than they really are on an initial playthough; I remember the Shadow Temple from Ocarina of Time being very tough on my first run, but after playing it again very recently it's highly linear and the puzzle complexity is generally limited. It's a great dungeon in terms of atmosphere, and depending on your dungeon order it is a great choice for pacing, but as a dungeon it's not very challenging.

A lot of game reviews also commit the fallacy of comparing a game too hard with its predecessors; this was done in almost every Twilight Princess review at its release. It felt like a lot were just running through checklists, like "Does this game have a standard overworld? Check, and it's bigger than Ocarina's; must be better! Does this game have Ganondorf? Check, and this final boss has four stages! Must be better!" when they should really consider the game as its own entity, separate of any Zelda titles before it. Sure, Wind Waker had a much more characterized Ganondorf than any other Zelda title, but that isn't saying much. There have been dozens of games with more compelling, sympathetic, and interesting villian characters.

Again, I haven't played Skyward Sword, but I've been through too many Zelda hypes to give serious credence to any of the 10/10 reviews I've seen.

#935 Cukeman

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Posted 21 November 2011 - 01:22 PM

QUOTE(Christian @ Nov 21 2011, 01:18 AM)  

You can remove all of the screen clutter by selecting "PRO" in the interface options.


I use "pro" and it removes most, but not all.

As for my statement on the spin attack "not working" in 3-D just meant that it wasn't practical to slowly
creep towards enemies inch by inch. And I was never good at the "quick spin" using the analog stick.
In a 2-D Zelda Link walks at a decent speed while charging his sword. Not so in 3D. So I love being
able to pull it off immediately.

QUOTE
It's not that the spin attack didn't work or wasn't worth doing in previous 3D Zelda games.... it's just that it was only worth using if you figured out how to execute the QUICK spin attack.


^Radien said it for me icon_razz.gif

Also is anyone else having trouble reading the text? I'm on a 13" TV, and the text doesn't even fill the screen.
It's centered in that small section...

EDIT:
I feel that this is the freshest Zelda since OoT. I loved TP, but its focus was quality, not innovation and challenge.
OoT has puzzles, but lacked in combat. SS has both, and is the best story since WW (so far).

Edited by Cukeman, 21 November 2011 - 01:29 PM.


#936 Haylee

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Posted 21 November 2011 - 02:14 PM

true story: in texas, there was only ONE gamestop opened for the release of skyward sword,I bought the collectors edition straight away, meaning I was the first person in Texas to get a copy of skyward skyward sword!

#937 Cukeman

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Posted 21 November 2011 - 02:50 PM

cool! I just revisited an area I had cleared, and now there are stronger enemies there FTW

#938 SpacemanDan

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Posted 21 November 2011 - 08:36 PM

You guys are just blazing through this. O_O I've only just got to the first dungeon. icon_xd.gif (And I didn't even go in yet; I went back to go get a shield and do some other stuff.)

I'm having fun so far. I spent some time just mindlessly wandering around and plan to explore the sky a little more to see if there's anything interesting up there I can grab. Plus, I kinda need to pay for something I broke in a place a little ways from the main island. icon_xd.gif



#939 Jared

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Posted 21 November 2011 - 08:38 PM

So... I have returned. I got the game at about 12:30 yesterday afternoon, and I played 12 hours straight. I played today for about 5 hours, but now I am stuck. But God...this is AMAZING. I've already been playing 17 hours!

Oh, and i got through the first three temples. Sooo good T-T

Edited by Jared, 21 November 2011 - 08:38 PM.


#940 Chakaa

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Posted 21 November 2011 - 08:51 PM

How do you recalibrate the Wii Motion Plus? My horizontal slashes are starting to look very vertical, and it's gotten me killed in the lizalfos fight in the second dungeon....

#941 The Satellite

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Posted 21 November 2011 - 08:53 PM

According to the instruction video, all you have to do is lay the Wiimote face-down on a flat surface and wait a few seconds, and supposedly it recalibrates itself.

I haven't done any more playing yet. I'm getting anxious and ain't getting home for over an hour so I'm way behind already. ._.

#942 Jared

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Posted 21 November 2011 - 08:55 PM

Fefe, you go to the Gear screen. It's at the bottom icon_wink.gif

Spoiler, but I need help. After the third temple.

Spoiler


#943 Chakaa

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Posted 21 November 2011 - 08:58 PM

Okay, update:

Turns out it wasn't the calibration, I was swinging so fast that when I moved my arm back into position, it registered that as another swing, causing my timing to be horribly thrown off. I slowed down a bit and defeated the lizalfos easily icon_biggrin.gif

#944 The Satellite

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Posted 21 November 2011 - 08:58 PM

QUOTE(Jared @ Nov 21 2011, 08:55 PM)  
Fefe, you go to the Gear screen. It's at the bottom icon_wink.gif
Really? Huh. Well I haven't so much as looked at the gear screen for some reason... I should pay more attention. It's why the second surface area took me so long to figure it out. <.<

#945 Jared

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Posted 21 November 2011 - 09:00 PM

...I'm so much farther than you guys.... :3


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