It never really worked in 3-D before unless it was in the Wii version of TP
(I only played the GCN version).
It's not that the spin attack didn't work or wasn't worth doing in previous 3D Zelda games.... it's just that it was only worth using if you figured out how to execute the QUICK spin attack.
In OoT, WW, and TP, there are two ways to do a spin attack: one is to hold the button down until it charges, and the other is to move the analog stick in a full circle and press B. Tricky, yes, but once you get it, it is EXTREMELY useful, because it required no charging, and effectively has no recovery time.
The reason you like the Wii version is probably because it merged the "quick" spin attack and the "charged" spin attack: you could execute the spin attack at any time without charging, but you'd have a certain amount of recovery time before you could do it again. However, during that recovery time you could run around and function normally; you were never stuck in a vulnerable position just to "charge up" your spin attack.
Yeah, that was totally tutorial failure. Here are the few things I figured out:
When your Loftwing starts flapping wildly and losing altitude, that means it doesn't have enough forward momentum. You can press "A" to give it a boost, but that boost is only temporary. You can only truly regain your momentum by manually flapping.
The game describes it as "gaining altitude, then descending," but that description is overly complicated. All you really need to do is shake the remote once: lift it, then bring it down quickly, kinda like a wing flap. No actual change in altitude is needed.
Tilting forward to descend will also give you momentum, but you have to make up for your loss in altitude.
In order to win the race, here are the things I think you have to focus on:
1. Anticipate turns to "cut off" your target.
2. Do the Wiimote "flap" motion as often as you can do it without "stalling."
3. Save one or two speed bursts for the end of the race, because you'll need them to fend off your opponents.
4. Eggs are easy to evade. Focus on combating the other riders head-on.
5. You don't have to be very close to the Snitch -- er, I mean golden bird -- before you press "A" to catch it. However, the first time you catch it, you WILL be knocked away in a cut scene, so you essentially have to catch it twice. Don't let it frustrate you.
Anyway, I hope that'll help make it a little easier on others here.
Well, I dunno, ST's music just really clicked with me for some reason. I think it may be because I've realized how much I like western-style music in Zelda games. If you ask me, the Zelda setting is like a selective cross between the middle ages and the wild west.
I reeeeeeally liked the OoT Ocarina Medley from the Super Smash Bros. Brawl soundtrack, especially because it was arranged by a composer who specializes in wild west music.
Not for a moment did I ever think this thread could be spoiler-free. I quit reading it for awhile because of that, and even now I'm being very selective about what I read. If a post looks like it's going to talk about a part of the game I haven't played yet, I quit reading right there.
If you want a spoiler-free SS thread, I'd suggest making one and clearly labeling it "spoiler-free." Although the definition of "spoiler" really is a fluid one that people interpret differently, so your mileage may vary.

