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#916 Moonbread

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Posted 07 April 2016 - 09:05 AM

The boxiness of the sand tiles realllllly clashes when you have diagonal mountain tiles and curving coastlines, and I think they would benefit from having the same sorta thing going on.  I'm also not too keen on the house roofs either but you gotta work with what you've got, I guess?  Apart from that, it looks like a natural evolution of Koten's style; it looks really nice.


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#917 MarinaraSauce

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Posted 10 April 2016 - 01:47 PM

Messing around in Firebird:
CdbeaEa.png


Kinda looks like Symmetry City mixed with that one river level in Tri Force Heroes, if anyone knows what I'm talking about. Overall kinda cool.

#918 Binx

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Posted 11 April 2016 - 12:10 AM

Made some minor adjustments to my mountain tiles
VgOsEsD.png

 

Hopefully, the addition of the side tiles will help me be less restricted by the mountain tiles, and allow for larger walking areas


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#919 Binx

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Posted 11 April 2016 - 12:32 AM

Yep, it includes tiles from the Koten Advanced pack as well as Shane's custom GB tiles. Those mountains are my own custom FFA mountains

I think the sides and the northern side of the mountains could use some work. As they are they do look strange. Too thin.

I couldn't disagree more. Given the perspective, I think they're pretty close to perfect.

Edited by Binx, 11 April 2016 - 12:34 AM.


#920 Mibbitable

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Posted 12 April 2016 - 12:18 PM

Mountain Top Village of Larburu.

 

Moutain%20Top%20Village%20of%20Larburu_z


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#921 Eddy

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Posted 12 April 2016 - 12:25 PM

Maybe adding some grass and bushes here and there can make the area look less empty. Other than that, I like what you got here.


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#922 Feenicks

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Posted 14 April 2016 - 05:14 PM

obligatory sparse woodland in the general area of level 1

 

zelda112.png


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#923 Matthew

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Posted 14 April 2016 - 06:35 PM

You use firebird well. Nice job!


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#924 Cukeman

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Posted 14 April 2016 - 07:21 PM

Love it Feenicks!



#925 Mibbitable

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Posted 14 April 2016 - 08:58 PM

Paprika%20Mountain_zpszuu1euok.png

 

A little more of Paprika Mountain.


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#926 kurt91

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Posted 15 April 2016 - 03:09 AM

Here's two maps from me, a partially-complete overworld in the middle of a graphics change for the mountains, and a Level 1 map. Both are from a game that I think would port incredibly easily into Zelda Classic, just with a new coat of paint. Cookie for whoever can guess what game it is. Here's a hint: Although it's a blatant Zelda clone that predates LttP by quite a while, it actually used LttP's boss key mechanic first.

 

Anyways, here's the overworld...

zelda001_zpsdws00bfr.png

 

And here's the Dungeon...

zelda002_zps6nwbyz3o.png


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#927 Mibbitable

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Posted 15 April 2016 - 03:10 PM

Paprika Isle is almost done! 

 

Paprika%20Isle_zpsna5j4ov2.png


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#928 Sephiroth

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Posted 16 April 2016 - 08:15 AM

First overworld section one will encounter in my latest project; still unsure of some detailing and might switch it up, but I feel I've nailed the beach scenery a bit well..

HMwjjEu.png


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#929 Eddy

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Posted 16 April 2016 - 09:15 AM

Been making some more screens recently and the first area of my quest is almost halfway done.

 

0nf6q8J.png?1

 

I'm really liking DoR Hybrid and it's actually a lot easier to use than I originally thought lol

 

Edit: Actually realised a lack of NPCs near the centre of the map. Will add some in there soon, but just pretend there's some people or something :P


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#930 Naru

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Posted 16 April 2016 - 07:19 PM

Looks just awesome, one of the best DoR things I have seen so far, only wonder how Amy fits in there.

The white roof lacks detail compared to the other two and the many fences next to each other look a bit odd.
Also the houses position to each other disturbes me in a way I cannot grab, but that is a thing limited to seeing them altogether on the map.


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