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The Legend of Zelda: Ocarina of Time 3DS


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#916 Russ

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Posted 20 June 2011 - 07:06 PM

QUOTE(franpa @ Jun 20 2011, 10:31 AM) View Post

3) They did fix what was broken with it

Hyrule Field remains unchanged. Your argument is void.

QUOTE(franpa @ Jun 20 2011, 11:44 AM) View Post

You got 8 new ones in Master quest making a total of 16 unique dungeons, quit your whining for more! lol.

New ones? I got 'em all on my Gamecube. Once again, your argument is void.

QUOTE(Ice Cream Link @ Jun 20 2011, 04:30 PM) View Post

I haven't got the song yet. ;___;

gameFAQs.com. Use it to answer your questions, it's helpful. But since you did ask, I'll help you. Go back to Saria in the Lost Woods, she'll teach it to you.

#917 Ice Cream Link

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Posted 20 June 2011 - 07:15 PM

Great. I'm in Goron City. xD
But I saved the game, so I should start back in Kokiri Forest when i open it back up.

#918 Bayta

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Posted 20 June 2011 - 07:48 PM

Alright, alright, before this grows into a real problem. Everyone getting all worked up about this... Please, take a breath of air. Go outside. Read a book. Hug a puppy. It's just a video game. I've seen people complain and debate about far more complex and sensitive subjects. This is not something to give yourself an aneurism over. If you're disappointed with the game, fine. But you don't need to lose sleep over it.

Edited by Beta Link, 20 June 2011 - 07:49 PM.


#919 Ice Cream Link

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Posted 20 June 2011 - 08:05 PM

...So do I just go to Lost Woods?

#920 Anthus

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Posted 20 June 2011 - 09:02 PM

You have to go to the lost woods, and the owl will tell you what to do. I'm not sure how spoiler free you want to be, but you find the path through the lost woods to the Sacred Forest Meadow. There is a little area there you have to go through, then you will find Saria at the Entrance of the Forest Temple (which you can't enter yet). She will teach you a song which you in turn, use to get an item from a Goron which will allow you to enter the second dungeon.

#921 The Satellite

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Posted 20 June 2011 - 10:03 PM

QUOTE(Ebola Zaire @ Jun 20 2011, 02:57 PM) View Post
I'm happy that they left the game alone, honestly. The hardcore Zelda fan isn't the target market for OoT 3DS; it's the new generation of gamers that is too young to have grown up with an N64. It's for the little brother of the hardcore Zelda fan that's never played the game before. Looking at it this way, I think it's actually pretty cool that they're going to get almost the exact same experience that we did playing the game; no need to clutter the game with bonus content.
This so freaking much. I think this is honestly one of the best posts on this thread. I might side with some of the points of the naysayers, but reading this, I suddenly could care less whether it's got a boatload of new content or not. Nintendo knows what they're doing and don't hate their fans; it's just the makers of Kirby games that do that. *runs*
QUOTE(Russ @ Jun 20 2011, 08:06 PM) View Post
Hyrule Field remains unchanged. Your argument is void.
Hyrule Field was beautiful and still is. Just because it's your opinion that it sucks doesn't mean it's everyone else's. MAYBE a couple enemies would make it better, but that's about it. Except for Lake Hylia, the regions it branches off to are still well-designed and interesting. And it's still bigger than Termina Field.

Conclusion: The only thing that could improve it would be more enemies. And even without them I somehow doubt I'd care.

Moral of the story folks: Who gives a damn what all the naysayers think as long as, at the end of the day, you enjoy the game. Which I do immensely. Although ALttP is still a better game with better dungeons, better overworld handling, better well everything except some bosses are easy. Unless I'm just too used to them. But then again ALttP is better than every Zelda so never mind. icon_deformed.gif

Also stop trying to ask "Does this justify $40?" cuz it's already been tried and failed; besides, people will spend their money on what they want to spend it on, end of story. Besides, Star Fox 64 3D is $45; go complain about that instead. Cuz that's even more outrageous. At this point, all the possible naysaying that could be said has been said; while it was valid before, now it's just old and at this point pretty spammy. The game's out, all the changes (or lack thereof) have been confirmed, there's nothing that can be done or said, so stop saying it. Move along, please.
QUOTE(Beta Link @ Jun 20 2011, 08:48 PM) View Post
Alright, alright, before this grows into a real problem. Everyone getting all worked up about this... Please, take a breath of air. Go outside. Read a book. Hug a puppy. It's just a video game. I've seen people complain and debate about far more complex and sensitive subjects. This is not something to give yourself an aneurism over. If you're disappointed with the game, fine. But you don't need to lose sleep over it.
Also this. *flees*

But yeah, your question's been basically answered, ICL. Just follow the instructions and you should be able to figure out the entrance to the second dungeon fairly simply.

#922 Eppy

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Posted 20 June 2011 - 10:47 PM

There is also a shortcut between Goron City and the lost woods. Use a lit deku stick on a set of wall bomb flowers on Goron City floor 2 to open the path.

#923 SpacemanDan

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Posted 20 June 2011 - 11:00 PM

QUOTE(Russ @ Jun 20 2011, 08:06 PM) View Post

New ones? I got 'em all on my Gamecube. Once again, your argument is void.

Sure, in your case since you have them, but remember that this doesn't apply to everyone who has played Ocarina of Time. The Master Quest disc was released as a pre-order bonus for Wind Waker, so not everyone has had a chance to play it since Nintendo hasn't released Master Quest on the virtual console, or anywhere else for that matter aside from OoT 3DS. Not to my knowledge anyway. So unless someone's got some good connections (like a hock shop, EB Games, a friend willing to sell it, etc) or are willing to pay more for having it shipped from wherever, chances are people haven't had a chance to play it unless they pre-ordered Wind Waker. Until now, that is. :3

(To make it a bit more clear as to what I'm saying, I'm basically saying that to those who haven't played it, it will be new. It won't be to you since you've already played it. icon_razz.gif So it's not exactly a void argument.)

Anyway, from the sound of it, they didn't change much. I'm a little disappointed, but at the same time I'm glad they didn't mess with something and ruin it in the process. Ebola put it perfectly. Hats off to him. icon_smile.gif

I'm a little irked to hear they used the exact same music. I mean, to go through the trouble of improving on the graphics and not make the music to match is disappointing but I wouldn't say it's a deal breaker for me. The music was good in OoT, but it's sad to hear they didn't improve on it. I'd say some lost potential, but again it's not something that'll ruin the entire game for me.

Overall though, I'm thinking I'll pick it up once I get my hands on a 3DS. (Won't be awhile, so hopefully the price will drop some. :3) Portable OoT isn't something I can argue with, especially for long trips.

#924 Tree

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Posted 20 June 2011 - 11:05 PM

Thanks you TS and Ebola! You are so awesome for pointing it out clearly! I agree 100%.
I cannot wait till I get a 3DS because this is the first game I'm getting. I'll probably have to get a Summer job, but it will be worth it.

Some reasons it's not a waste of money,
1: It's a completely remastered OoT remake. And OoT f***ing rocks!
2: It's on a handheld so you can take it anywhere.
3: Gorgeous graphics. *eyegasms just looking at it*
4: The cool Gyro-scope technology.
5: the quick and easy subscreen.
6: The little extra easter eggs they added
7: the two added boss modes
8: Master quest is revamped
9: 40 bucks isn't all that much people!
10: Just f***ing buy it!!! (JK)

Edited by Keiichi123, 20 June 2011 - 11:07 PM.


#925 Anthus

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Posted 21 June 2011 - 01:38 AM

QUOTE
Portable OoT isn't something I can argue with, especially for long trips.


Yeah, but the 3DS' battery life is pretty terrible. It's about 2 and a half hours with 3D on, but if you turn that off, and turn the brightness down, you might be able to squeeze 3 hours out.

Alright, I have chosen to ignore all the senseless complaining in this thread so far, since really, as it has been said, it is just a game, and a fun and awesome one at that, but really. I don't see the point in getting so upset. I think some people are upset that this isn't an entirely new game, yet if it was, people would whine about the changes. I personally like that fact that they left the combat untouched for example. Think about it like this, if they did add all of Link's moves from, say, TP, then all the enemies would have had to have been tweaked, etc. The point is, the modest changes are the reason this is an amazing port. You know what you're getting, so don't be mad when you power it on. icon_smile.gif

This is Ocarina of Time. Not a new Zelda game. So take it for what it is worth, one of the greatest games ever, remade with newer graphics, but (mostly) untouched game play. The few minor tweaks and additions that were made are extremely welcome. Boss mode, and easy to use Iron Boots, awesome. Wait, and there's a 2nd Quest? Cool. I'm actually very much looking forward the playing MQ. In fact, I've been neglected to an extent; a 100% run of this the first time through, just because I want to get to Master Quest.

The majority of players didn't pre-order TWW back in 2002, so maybe they didn't get a chance to play Master Quest. I know I didn't, I was like, 12 when it came out, and didn't get it until a year later. I borrowed OoT/ MQ from a friend, but a lot of other people didn't get to. Either way, MQ is welcome here because from what I've heard it ramps up the difficulty. I think a 3-heart-run of MQ should be attempted. Also, the mirrored game sounds interesting. I know it will be different, cause playing TP on the Wii/ GCN still get's me disoriented. I'm looking forward to the slight disorientation in MQ.

For what it is worth, I'll note the changes I like, and the changes that I think could have made the game even better.

Firstly, new graphics; seeing the artwork the way it was drawn. Had they abandoned the art style, it would not be the same game. I think it is quite a spectacle to stand on top of Death Mountain, and be able to see out into Hyrule field, way past the mountain. I really adds a sense of scope to OoTs Hyrule (Which actually feels bigger now, lol). The new lighting effects are nice too. The Fire Temple has some of the best lighting in the game. The walls glow and melt with fiery lava reflections. Jabu Jabu's belly is more.. gross, I guess, but it looks awesome.

I am still a bit disappointed about the lack of upgraded music though. Actually, this has to be my biggest issue with the game. I'm not even asking for fully orchestrated tracks, cause I know all the technical tl;dr about the way the game uses music, blah, blah, but still, and upgraded, or remastered sound-font would have been nice, and not really unreasonable. Hyrule field is nicely composed, but the N64 sounds grind on my ears after a while. I also don't really like the way you play the Ocarina. It just doesn't click for me. I think Hyrule field could afford to be a little more interesting. Here's the thing, I'm glad they actually left it alone, but at the same time, some more enemies, or maybe more landmarks or something would have made it not so tedious. After the second time across, it kind of feels like a chore to cross, and until you get the Sun's Song, you might be wasting some nights standing around in the field. As someone else already said, the games dated, and often times archaic level geometry really shows in Hyrule field. I personally think it is one of the most awkwardly designed areas in the game. Don't get me wrong, I'm not some Hyrule Field hater or anything, but I still believe that TP has the best Hyrule Field area.

Edited by Anthus, 21 June 2011 - 01:43 AM.


#926 Ice Cream Link

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Posted 21 June 2011 - 11:00 AM

Alright thanks people~

#927 Nicholas Steel

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Posted 21 June 2011 - 11:11 AM

If you can open the shortcut between Goron City and Lost Woods already via Goron City then it would be a one way only trip until you get a certain item that helps you dive. Also this song seems to fit this thread nicely lol http://www.newground...o/listen/277378

Edited by franpa, 21 June 2011 - 11:12 AM.


#928 gannon2191

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Posted 21 June 2011 - 04:38 PM

^ You are mistaking the warp between Zora River and The Lost Woods with the Goron City warp. The Goron warp requires no extra items once you open it.

#929 Geoffrey

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Posted 21 June 2011 - 05:08 PM

QUOTE(Keiichi123 @ Jun 20 2011, 11:05 PM) View Post
Some reasons it's not a waste of money,

I'm not going to complain, just point out the flaws in your argument.
QUOTE
1: It's a completely remastered OoT remake. And OoT f***ing rocks!

It's not completely remastered, they touched up on the graphics, some polygons and the animations, but left many things unchanged, such as the music, several of the character models and more.
QUOTE
3: Gorgeous graphics. *eyegasms just looking at it*

Although I do not like the graphical style, as it looks very childish, I will agree that they have better quality than the old ones.
QUOTE
4: The cool Gyro-scope technology.

Although I can see this being cool, it could also present a problem if you were in a vehicle on a bumpy road. This could be specifically annoying for me since I live on an island with crap roads half the year. Plus you'd look kinda stupid moving it around like that in public. icon_deformed.gif
QUOTE
8: Master quest is revamped

Not exactly, it's been flipped and enemies deal more damage. That's kind of like calling Twilight Princess Wii revamped. :/
QUOTE
9: 40 bucks isn't all that much people!

Maybe not for you, but for some people it is.
QUOTE
10: Just f***ing buy it!!! (JK)

*facepalm* That's not a reason.

I left out the ones that I either agreed with or were impossible to refute.

#930 Radien

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Posted 21 June 2011 - 05:33 PM

QUOTE(Anthus @ Jun 20 2011, 11:38 PM) View Post
Yeah, but the 3DS' battery life is pretty terrible. It's about 2 and a half hours with 3D on, but if you turn that off, and turn the brightness down, you might be able to squeeze 3 hours out.

Thank you. With this sentence alone you have made me feel 100 times better about not being able to get a 3DS at launch.

With that, I will feel all the better waiting for an improved version of the 3DS to be released, and playing OoT 3D on that. A handheld system should have a backlit screen, it shouldn't run on AA batteries (fortunately Nintendo got past both of those with the DS Lite), and it should definitely have a battery life of more than 3 hours.

That said, if I find a friend with a 3DS and OoT 3D, I will definitely try to hijack it for at least a few minutes. >.>


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