QUOTE
Portable OoT isn't something I can argue with, especially for long trips.
Yeah, but the 3DS' battery life is pretty terrible. It's about 2 and a half hours with 3D on, but if you turn that off, and turn the brightness down, you might be able to squeeze 3 hours out.
Alright, I have chosen to ignore all the senseless complaining in this thread so far, since really, as it has been said, it is just a game, and a
fun and awesome one at that, but really. I don't see the point in getting so upset. I think some people are upset that this isn't an entirely new game, yet if it was, people would whine about the changes. I personally like that fact that they left the combat untouched for example. Think about it like this, if they did add all of Link's moves from, say, TP, then all the enemies would have had to have been tweaked, etc. The point is, the modest changes are the reason this is an amazing port. You know what you're getting, so don't be mad when you power it on.

This is Ocarina of Time. Not a new Zelda game. So take it for what it is worth, one of the greatest games ever, remade with newer graphics, but (mostly) untouched game play. The few minor tweaks and additions that were made are extremely welcome. Boss mode, and easy to use Iron Boots, awesome. Wait, and there's a 2nd Quest? Cool. I'm actually very much looking forward the playing MQ. In fact, I've been neglected to an extent; a 100% run of this the first time through, just because I want to get to Master Quest.
The majority of players didn't pre-order TWW back in 2002, so maybe they didn't get a chance to play Master Quest. I know I didn't, I was like, 12 when it came out, and didn't get it until a year later. I borrowed OoT/ MQ from a friend, but a lot of other people didn't get to. Either way, MQ is welcome here because from what I've heard it ramps up the difficulty. I think a 3-heart-run of MQ should be attempted. Also, the mirrored game sounds interesting. I know it will be different, cause playing TP on the Wii/ GCN still get's me disoriented. I'm looking forward to the slight disorientation in MQ.
For what it is worth, I'll note the changes I like, and the changes that I think could have made the game even better.
Firstly, new graphics; seeing the artwork the way it was drawn. Had they abandoned the art style, it would not be the same game. I think it is quite a spectacle to stand on top of Death Mountain, and be able to see out into Hyrule field, way past the mountain. I really adds a sense of scope to OoTs Hyrule (Which actually feels bigger now, lol). The new lighting effects are nice too. The Fire Temple has some of the best lighting in the game. The walls glow and melt with fiery lava reflections. Jabu Jabu's belly is more.. gross, I guess, but it looks awesome.
I am still a bit disappointed about the lack of upgraded music though. Actually, this has to be my biggest issue with the game. I'm not even asking for fully orchestrated tracks, cause I know all the technical tl;dr about the way the game uses music, blah, blah, but still, and upgraded, or remastered sound-font would have been nice, and not really unreasonable. Hyrule field is nicely composed, but the N64 sounds grind on my ears after a while. I also don't really like the way you play the Ocarina. It just doesn't click for me. I think Hyrule field could afford to be a little more interesting. Here's the thing, I'm glad they actually left it alone, but at the same time, some more enemies, or maybe more landmarks or something would have made it not so tedious. After the second time across, it kind of feels like a chore to cross, and until you get the Sun's Song, you might be wasting some nights standing around in the field. As someone else already said, the games dated, and often times archaic level geometry really shows in Hyrule field. I personally think it is one of the most awkwardly designed areas in the game. Don't get me wrong, I'm not some Hyrule Field hater or anything, but I still believe that TP has the best Hyrule Field area.
Edited by Anthus, 21 June 2011 - 01:43 AM.