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#901 Shane

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Posted 15 March 2016 - 01:40 PM

Pillars don't have their top layers on, and besides the errors pointed out, it looks great.


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#902 Joelmacool

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Posted 19 March 2016 - 09:27 AM

zRyblKJ.png
It's a volcano!


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#903 Joelmacool

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Posted 02 April 2016 - 08:30 AM

d0kE9Uc.png
Because I was bored.


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#904 Matthew

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Posted 02 April 2016 - 05:06 PM

This is Level 1 of Outlands DX. I made it today!

 

The whole premise is that these are the ruins of an old palace. The palace was destroyed long ago, and the citizens of the Outlands built a city among the ruined walls. However, the basement of the former palace is still crawling with monsters, so you go to defeat them, clear out the palace, and retrieve an Essence.

 

OV1UpM4.png?1


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#905 Eddy

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Posted 03 April 2016 - 04:51 AM

Looks really cool @the last 3 maps that were posted.

 

I gotta say, about the Outlands one, I really like how you transformed the place. Not so sure about using floor tiles for the ceiling though, just looks odd to me, but it's more of a minor thing. Looks great anyway.


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#906 ywkls

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Posted 03 April 2016 - 05:08 PM

The top right corner of the Mirror World in Destiny of the Oracles, which is essentially an inverted volcano. (Where the top is at the bottom of the crater.)

 

X2Nosj0.png

 

There are actually two dungeons here, though it will be some time before you can access both.


Edited by ywkls, 03 April 2016 - 05:08 PM.

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#907 Naru

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Posted 04 April 2016 - 10:05 AM

Maybe a simple tileset would be better for you, ywkls. I mean your ground structure and base design is pretty good, but your "finished" maps look always like you lost interest the moment the map was playable, leaving out any kind of detail.

[Edit] It might be a bit mean but I will be more direct. Your screens are well made and you can see the amount of work you did put into them. Your usage of the DoR-tileset is not very good though, the screens lack details and many of your existing details - while they are creative - look like tile errors.
I know my opinion here is a bit extreme, but your maps are a bit boring, repetitive and at times even ugly in my eyes. I still try to finish passage of time, but regarding the looks of the quest I have a hard time enduring exploration.

Edited by Naru, 04 April 2016 - 11:25 AM.

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#908 Geoffrey

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Posted 04 April 2016 - 01:07 PM

Messing around in Firebird:

CdbeaEa.png


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#909 Demonlink

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Posted 04 April 2016 - 01:12 PM

Holy hell, that's one masterpiece of a map! 



#910 TheLegend_njf

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Posted 04 April 2016 - 01:27 PM

Messing around in Firebird:

CdbeaEa.png

 

The problem I have with this map is that it's too symmetrical. :P It doesn't look as if it was crafted by the hand of nature. Nature is more random and slightly chaotic, while this map looks too neat and tidy, more like as if a dungeon would be designed. It looks really nice though. 


Edited by NewJourneysFire, 04 April 2016 - 01:28 PM.

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#911 kurt91

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Posted 04 April 2016 - 03:21 PM

I like how you have the water going through the log "tunnels". I might want to steal that idea for some of my own maps.



#912 runa

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Posted 06 April 2016 - 12:38 PM

DlVSFlY.png

Oh look I'm alive. Have some Koten action :)

Edited by LunarRedMage, 06 April 2016 - 12:39 PM.

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#913 Anthus

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Posted 06 April 2016 - 01:35 PM

That's a pretty legit map. Did you have to add most of those tiles yourself?

#914 runa

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Posted 06 April 2016 - 10:58 PM

That's a pretty legit map. Did you have to add most of those tiles yourself?


Yep, it includes tiles from the Koten Advanced pack as well as Shane's custom GB tiles. Those mountains are my own custom FFA mountains

#915 Sheik

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Posted 07 April 2016 - 03:53 AM

Yep, it includes tiles from the Koten Advanced pack as well as Shane's custom GB tiles. Those mountains are my own custom FFA mountains

I think the sides and the northern side of the mountains could use some work. As they are they do look strange. Too thin.

Other than that it is a very nice map. I like the feeling.




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