A thanks to Moosh for helping me out, and Saffith for the solidifyFFC function. Much appreciated, both of you.
What did you accomplish in ZC today?
#901
Posted 30 December 2012 - 10:25 PM
A thanks to Moosh for helping me out, and Saffith for the solidifyFFC function. Much appreciated, both of you.
#902
Posted 30 December 2012 - 10:28 PM
This. It's been just about my entire evening, between really stupid typos and other over-sights. But I'm glad it's finally done. And when I make the puzzles that will utilize this, I'm thinking people will probably want my head or something. ):
A thanks to Moosh for helping me out, and Saffith for the solidifyFFC function. Much appreciated, both of you.
Oh my gosh! I've wanted this kind of script FOREVER, SpacemanDan!! You are AMAZING!!!! <3
#903
Posted 30 December 2012 - 11:03 PM
#904
Posted 31 December 2012 - 11:19 AM
This. It's been just about my entire evening, between really stupid typos and other over-sights. But I'm glad it's finally done. And when I make the puzzles that will utilize this, I'm thinking people will probably want my head or something. ):
A thanks to Moosh for helping me out, and Saffith for the solidifyFFC function. Much appreciated, both of you.
Thats amazing! ..
How does it work? You are using ffc's not multiple linked combos with push block flags, right?
#905
Posted 31 December 2012 - 02:48 PM
I'm sure there are better ways to do it, but I found this the easiest to write.
#906
Posted 31 December 2012 - 07:59 PM
Tonight, after work, I put a ton of finishing touches on DoY's final two bosses. I made it a lot shinier, and added some very satisfying sound effects. I had a huge grin on my face when I watched the final boss screaming in defeat. Oh god it felt so good.
#907
Posted 31 December 2012 - 08:06 PM
#908
Posted 31 December 2012 - 08:16 PM
#909
Posted 05 January 2013 - 03:26 AM
Just so I don't get completely bored, I'll probably throw in a side dungeon to do. I would say what exactly i'm designing, but it's meant to be more of a surprise and ties to Level 7 in my quest. Level 7 will be a little different from your typical dungeon, but not too drastic, Level 8 however when I get to it has a neat gimmick I think will be interesting.
#910
Posted 17 January 2013 - 11:04 PM
#911
Posted 17 January 2013 - 11:13 PM
#912
Posted 18 January 2013 - 02:46 AM
#913
Posted 18 January 2013 - 08:57 AM
4 Levels designed and playtested. 5 more to go.
What is this for? It's a secret~
#914
Posted 20 January 2013 - 05:47 PM
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