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The Legend of Zelda: Ocarina of Time 3DS


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#901 Alestance

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Posted 20 June 2011 - 01:21 PM

QUOTE(franpa @ Jun 20 2011, 10:16 AM) View Post

So, we should forget our past and always move forward?


Yes.

#902 Moonbread

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Posted 20 June 2011 - 01:23 PM

Hey now, no need to yell. Maybe you misinterpreted what I said, but I wasn't saying things of the old were useless. I was saying that maybe it would've been nice if some parts of the game got touched up to match more games of today. They have the technology to make more interesting NPCs. They could've made the overworld have content. Hell, they could've thrown in a couple extra sidequests, maybe even an extra mini dungeon. Not like I'm asking them to turn it into Skyrim. What, is there something wrong with wanting a game to be better than it was before? I'd love to get this honestly, because I still enjoy playing OoT on the 64 (no matter how highly I think of every other Zelda, disliking parts of a game doesn't usually stop me from playing it), and would love to have the game on the go, like when I visit my niece or whatever. But do I want to pay $40 for a game I could beat in one day? No, Majora hit the nail on the head.

But I guess adding in those kinds of things that Zelda games usually have would make it the complete opposite of a Zelda game.

#903 Nicholas Steel

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Posted 20 June 2011 - 01:44 PM

Changing how characters in the world act is a pretty gargantuan change to the game as would be extra dungeons. You got 8 new ones in Master quest making a total of 16 unique dungeons, quit your whining for more! lol.

Edited by franpa, 20 June 2011 - 01:48 PM.


#904 Moonbread

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Posted 20 June 2011 - 01:50 PM

You know when I mean making NPCs more interesting, I mean giving them actual personality and such, right? You know, instead of just emotionless cardboard cutouts that say the same thing each time for Link to talk to. But I guess that would sway Ganondorf's mind about taking over the world and it would completely screw up the plot. And sheesh, the purpose of an extra dungeon doesn't have to be plot relevant. Could've just been a cave of ordeals type deal or something.

#905 Ice Cream Link

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Posted 20 June 2011 - 01:51 PM

I just learned Zelda's Melody, and ow I'm stuck in Kakariko. (< Did I spell right?) xD
What do I do next? I just entered the village.

#906 Mitchfork

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Posted 20 June 2011 - 01:57 PM

I'm happy that they left the game alone, honestly. The hardcore Zelda fan isn't the target market for OoT 3DS; it's the new generation of gamers that is too young to have grown up with an N64. It's for the little brother of the hardcore Zelda fan that's never played the game before. Looking at it this way, I think it's actually pretty cool that they're going to get almost the exact same experience that we did playing the game; no need to clutter the game with bonus content.

I'll admit that Ocarina of Time did have flaws; some a lot larger than others. But I think that it's aged remarkably well and the fact that it can be released 13 years later and still be that same masterpiece for a totally new set of kids is pretty cool.

QUOTE(Prospekt @ Jun 20 2011, 01:50 PM) View Post
You know when I mean making NPCs more interesting, I mean giving them actual personality and such, right? You know, instead of just emotionless cardboard cutouts that say the same thing each time for Link to talk to. But I guess that would sway Ganondorf's mind about taking over the world and it would completely screw up the plot. And sheesh, the purpose of an extra dungeon doesn't have to be plot relevant. Could've just been a cave of ordeals type deal or something.
Believable NPC's would be a first for the Zelda series in general, expecting in OoT 3DS is asking a bit much. icon_razz.gif

#907 Ice Cream Link

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Posted 20 June 2011 - 02:04 PM

...Can somebody answer my question please? xD

#908 Mitchfork

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Posted 20 June 2011 - 02:06 PM

QUOTE(Ice Cream Link @ Jun 20 2011, 02:04 PM) View Post

...Can somebody answer my question please? xD

Talk to the guard leading to Death Mountain. Zelda should have given you a note that proves your connection with the Royal Family, so you'll be able to get by him. icon_smile.gif

#909 Ice Cream Link

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Posted 20 June 2011 - 02:07 PM

QUOTE(Ebola Zaire @ Jun 20 2011, 11:06 AM) View Post

Talk to the guard leading to Death Mountain. Zelda should have given you a note that proves your connection with the Royal Family, so you'll be able to get by him. icon_smile.gif


Alright! Thanks~!

#910 Moo2wo

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Posted 20 June 2011 - 02:08 PM

You can to play it in front of the Royal Family's Tomb in Kakariko Graveyard to open it up; in there you can learn the Sun's Song. You can also go to the Death Mountain Trail if you give Zelda's Letter to the gaurd blocking it off. Take his advice and get a Hylian Shield though before continuing; the Fire Keese in Dodongo's Cavern can burn the Deku Shield.

Edit: Ninja'd twice! XD

Edited by Moo2wo, 20 June 2011 - 02:09 PM.


#911 Ice Cream Link

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Posted 20 June 2011 - 02:22 PM

Thanks, Moo2wo! xD
I'll make sure I buy a Hylian Shield before I continue on to Death Mountain. :3

EDIT: Navi says what would Saria say if I told her I was gonna save Hyrule. Should I see her first?

Edited by Ice Cream Link, 20 June 2011 - 05:07 PM.


#912 Anthus

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Posted 20 June 2011 - 05:34 PM

Yes, you have to visit Saria before you will be able to Enter the second dungeon.

#913 Ice Cream Link

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Posted 20 June 2011 - 05:38 PM

I'm in Goron City now. So now what~

#914 Majora

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Posted 20 June 2011 - 06:09 PM

Get saria's song. talk to darunia.

#915 Ice Cream Link

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Posted 20 June 2011 - 06:30 PM

I haven't got the song yet. ;___;


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