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Ballad of a Bloodline


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#901 Surreal Canine

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Posted 16 December 2008 - 03:24 PM

Go west and hookshot across the river, then throw your boomerang at the Shocker on top of the fence. If you have the lens of truth, great. If you don't, you may be puzzled by "Got items?". You'll need a bit of magic for your lantern, as well as a bomb. Once you clear away the "Got items?" obstacle, you'll be right at the GG entrance.

#902 Russ

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Posted 16 December 2008 - 03:31 PM

I have the Lens of Truth, so I should be good. My only problem is I use the lens a bit too much (it seems like there's a secret on every screen) and I rarely have magic left for the candle.

Thanks for the help!

#903 CastChaos

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Posted 16 December 2008 - 03:59 PM

Be aware that you can hookshot over only if you burn the north tentacle! Otherwise anybody who wants a challenge or two, just needs to go south of the gap screen. There will be monsters and maze and... things.

As for the magic use of the Lens, simply just never hold down the item button, just tap it once. You still see flashing the item, but it uses much less magic. Luckily I put magic and magic dropper enemies here and there.

#904 Brandon

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Posted 16 December 2008 - 06:02 PM

Alright, I'm in the final dungeon and I can't seem to find a way into the yellow part of F2. I've explored everything except that and the bottom 3 rooms of the clock part.

#905 Surreal Canine

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Posted 16 December 2008 - 06:27 PM

Ahh, I had trouble with that too. You most likely mean Spellcaster's Choice. I assume you have found the Chapel of Dissonance? Go to the Chapel of Dissonance through the Outer Wall entrance, and go one screen up. Somewhere on that screen is a ststue that will reveal a warp if you bomb it. From there you can go to Spellcaster's Choice. On the first screen of that area, there is some rubble along the east wall. You can walk through the wall near there. (It's not a traditional walk-through wall, more like the wall of the Kakariko Village shop.) Okay?

#906 creatorofchaos

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Posted 16 December 2008 - 07:33 PM

What "happy mask shop is myra(he...he)reffering to in source of the drought?The only one I can remember is the one with the red shield and theres no Goron mask there.

#907 System Error

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Posted 16 December 2008 - 07:48 PM

I'm sorry. I just couldn't get into this. Maybe it was the 3x speed with VSync of 210, maybe it was the flickering without, maybe it was the general "you should care" attitude when I don't care, or maybe it was a combination of those three and the gameplay. Maybe I'm just not in the mood. From what I've seen, I did notice some design oddities as mentioned in the quest's rating section. Everything just seemed too square. Even squarer than "cake layer" square mountains! A lot of graphics seemed to conflict, too (like the black boardered exteriors and the soft-shaded interiors). I'll post what bugs I found up until where I just said "forget it", though.

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The fat guy has a tile error behind him - see the

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Weirdness where the water meets the bush.

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One of my main problems with that type of mountain - the random brown bits on the sides that look like part of the ground, but aren't. Aren't there counterparts with green bits?

IPB Image
And just what is that bit of ugliness?

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The music doesn't loop properly in the Library - probably other places too.

One question, though: there was a brighter-than-normal Darknut outside the chick's house that turned around whenever I got close. I sat there for a few minutes (equivilant of like 12-15 real minutes in Vsync hypertime), and he didn't do anything. I went up to him and he turned around, and stayed that way. It seemed suspicious, and I know there's something you can do there. So what do I do?

#908 Surreal Canine

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Posted 16 December 2008 - 07:49 PM

@creatorofchaos: There's another one. Go north from the Happy Mask Shop as if you were going to the windmill shop. Enter the cave on your way up the cliff. There's something you can do there to enter a rocky valley, and from there you can hookshot to the western ledge and hammer your way through to a screen with an Oval Patra. Just north of there is the real Happy Mask Shop.

@System Error: Do nothing. The world wasn't built for Knil. Sometimes the characters just don't pay any attention to him.
Oh, and press F1 for normal-speed gameplay.

Edited by Silly Cat 2, 16 December 2008 - 07:52 PM.


#909 Brandon

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Posted 16 December 2008 - 08:01 PM

Well, that was a nice little game. Had a few problems, such as the lens being mandatory to stay sane while playing. Liked the last dungeon, glad I didn't quit during steaming systems and nightmare dungeons.

#910 System Error

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Posted 16 December 2008 - 08:11 PM

QUOTE(Silly Cat 2 @ Dec 16 2008, 07:49 PM) View Post

@System Error: Do nothing. The world wasn't built for Knil. Sometimes the characters just don't pay any attention to him.
Oh, and press F1 for normal-speed gameplay.


But it was built for me, the player. The character did pay attention to him in this case, and in a very conspicious way. It's just intuition - there has to be something behind that. Also, like I said, with VSync off, there is an annoying flickering. I'm stuck between hyperspeed and a strobe show.

#911 Surreal Canine

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Posted 16 December 2008 - 08:13 PM

Well, there isn't. And my advice to you: Get a new computer icon_deformed.gif

#912 System Error

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Posted 16 December 2008 - 08:28 PM

QUOTE(Silly Cat 2 @ Dec 16 2008, 08:13 PM) View Post

Well, there isn't. And my advice to you: Get a new computer icon_deformed.gif


icon_deformed.gif, you say? And back atcha. There's a little something called "M-O-N-E-Y" that I don't have. I avoid the MIDI bug in exchange, but it doesn't balance out at all.

And there is. I just know there is. I know about that "secret dx ending" that can be accessed in the intro are through reading the topic, and the guy who beat the game in four minutes flat. I can just sense that place has something to do with it - or another random, inconspicious thing in the intro area.

Edited by System Error, 16 December 2008 - 08:29 PM.


#913 Surreal Canine

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Posted 16 December 2008 - 08:31 PM

Is this in the intro? If it is, there probably isn't anything there. If it isn't check it out for yourself with the Lens of Truth. Lots of guys turn around when you get close to them. It doesn't mean a thing, except in Zora's Domain where it means the Zoras hate you. icon_lol.gif

#914 FredFlinstone

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Posted 17 December 2008 - 03:50 AM

how do you get to the big key in the IW 2 (I know it is above the 2 down arrow blocks, but cannot find a way to get there. Last time I played I figured it out, but not this time. (source of the...)

#915 CastChaos

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Posted 17 December 2008 - 07:13 AM

FredFlintstone:
At the far east of F1, go south and very quickly kill all dodongos, then go into the appearing warps.

Brandon:
So you got one of the endings, later you can try some of the other 4. (Unless you got more than 1, after all you didn't tell.)
As for the lens being mandatory, yes, it's something that I didn't realize while making. I always expected the player to find out what to do, but in the end, I needed to use lens (And sometimes look into ZQuest!), myself, to go past certain areas, mostly bosses. As you can see in some boss videos of mine.

System Error:
Hm, then your name is sure ironic. So, let's get over the pictures you showed at first.
1. Hm, I didn't even see it, I will fix it.
2. I ran out of layers. Not that big of a problem, I presume.
3. The browness bugged me, too, but I got used to it. No green counterparts, and I think it's better if it stays part of the mountain and only looks like it would be ground, but in real it's not.
4. I don't see ugliness or weirdness there. If you mean the half opened boss door, it's just easter egg.
As for squareness, the earlier overworlds and dungeons are sure square, yes. Even nowadays I don't feel like drawing curly abstract walls and such, but maybe I will, if people keep complaining.
As for the darknut at the beginning, it's not a secret. It just stares in a direction but when you try to pass it turns around and threatens you with his (its...) sword. The game doesn't revolve around Knil or the player, it works by itself, so it has own menhanics that you can affect a little, but don't expect to gain an item or other secret from anything that moves. Much much later there will be an NPC that turns away from you if you go close to him. In the same area you can push a vase and the only effect is that the girl who was looking at it steps away, too, so that she is still next to the vase and can continue looking. But most of the secrets are still useful, so rejoice.
As for the Secret DX ending, it's really in the intro, but doesn't have to do anything with darknuts. If you can't figure it out yourself, there will be a strong clue hidden very deep in the final level. But you can enjoy the Secret DX the most only if you already seen the Neutral or Best or Secret endings. But it's interesting anyway. icon_smile.gif


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