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The Official Quest Screenshot Critique Thread


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#886 ElLibertador

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Posted 01 September 2011 - 04:07 PM

Thanks Sheik, but I don't really like those. It's not that they are ugly, I love them, but they aren't my style. I'd rather try making something myself.

As for lightening the tops, sure I could try that. I won't mess with it too much however because I don't really care and I don't like spending too much time on one piece of graphic.

#887 Avaro

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Posted 01 September 2011 - 05:04 PM

QUOTE(Rafael @ Sep 1 2011, 05:44 PM) View Post
EDIT-New shot. I'm reverting to the old brush for now.
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Looks beautiful! Your graphics are great, but the tall is too tall. I just don't know if link will look right when walking over these tiles.

Edited by Avataro, 01 September 2011 - 05:04 PM.


#888 Jared

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Posted 01 September 2011 - 07:19 PM

QUOTE(William @ Aug 31 2011, 08:32 PM) View Post

While the house looks nice, I don't really see anything that sets it apart from any-other MC screen. Detail is plain, so's the design. Nothing truly wrong, but it's a little boring. Try adding some more spice to it, maybe?


Like what kind of spice?

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Edited by Jared, 01 September 2011 - 07:24 PM.


#889 Shane

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Posted 01 September 2011 - 07:31 PM

QUOTE(Rafael @ Sep 2 2011, 01:14 AM) View Post

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Also just a suggestion give the brush the same kind of shading as you did with the tree. Otherwise, beautiful - no other words to describe it's quality!

#890 Tree

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Posted 01 September 2011 - 07:50 PM

QUOTE(Sheik91 @ Sep 1 2011, 02:32 PM) View Post

Rafael, in the MZC tileset (the one Jared is using) there's a forest brush which would work perfectly for you. It's been made by Linkus I believe and it's textured similar to your second attempt, though it actually looks good. You can see it in the winner of SotW 169 (also Linkus obviously):
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...You...are....a....god!!!

Yeah, I really like this screen. Awesome custom tiles, great layout, one of the best Forest screens I've ever seen. There is such a great feel to this screen. You so deserve some action in the bed.

The only thing I have wrong with this screen is that the graphics and colors blend so well, I couldn't even tell what was going on at first glance.Even from close up, the tiles and colors clash together and make the screen a little blurry.
Example: The under brush tiles look like a cluttered bunch of MC bushes,(Witch looks wicked cool) but blends with the Single MC bushes.

But I still think it's great. The graphics are very good and don't really need to be changed at all.


CRAP! I didn't even read your post icon_razz.gif I'm terribly sorry laddy.

Edited by Keiichi123, 01 September 2011 - 07:52 PM.


#891 Shane

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Posted 01 September 2011 - 07:53 PM

Just so you know Sheik didn't made that as stated above the screenshot Linkus did and that was quite awhile.

Whoops looks like you find it out yourself before I could tell you. icon_razz.gif

Edited by Midnight_King, 01 September 2011 - 07:54 PM.


#892 Moonbread

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Posted 02 September 2011 - 02:53 AM

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It looks a lot better with enemies on the screen, trust me. On the other hand, this is the first overworld screen I'm releasing from Radien's Zelda II project.

#893 Jared

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Posted 02 September 2011 - 03:02 AM

At first I was like "Ewwww", but then I looked at it again, and loved it.

I would get rid of the second tree down, and extend the mountain to look more normal/less straight.

Edited by Jared, 02 September 2011 - 03:02 AM.


#894 Cukeman

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Posted 02 September 2011 - 03:04 AM

There may be a very good reason for this, but the mountain tile being perfectly straight is kind of plain looking.
I also noticed that Link doesn't have much walking room, but that's okay once in a while. I thought that was
a cloud shadow at first, but I guess it's a patch of tall grass.

*ninja'd by Jared*

Edited by Cukeman, 02 September 2011 - 03:07 AM.


#895 Moonbread

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Posted 02 September 2011 - 03:07 AM

It's a patch of tall grass. As for the mountain situation, I'll see what I can do... Gotta work on the other screens, too, though. icon_razz.gif

Edit:
IPB Image

Merry Christmas, I'm not too lazy when I should actually be asleep.

#896 Sheik

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Posted 02 September 2011 - 03:30 AM

Wonderful choice of tree tiles, those blend pretty well with the BS tileset and aren't oversized for ZC either. While the layout has it's charm, you could look up maps of Four Swords and see how they've layed out the tiles, in case you are going for a more canon sort of style. Anyways, it's a nice BS screen.

#897 Shane

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Posted 02 September 2011 - 05:20 AM

Here is a small preview of my Hyrule Field:
Click Here to View!
Feedback? Ignore the purple spots - I'm still self debating what to put in their besides grass or trees (most likely will be water).

I'll like to thank Moo2wo for such an awesome palette!

EDIT: The left most fence that surrounding that bland grass area is currently subject to change planning to add a bombable 2x2 rock there.

Edited by Midnight_King, 02 September 2011 - 05:23 AM.


#898 Sheik

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Posted 02 September 2011 - 12:59 PM

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And than, there was ZD3 Link and a subscreen-mock-up!

You can check out my update in the ZD3 thread if you like to, too!

#899 Moonbread

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Posted 02 September 2011 - 01:11 PM

What...What is this I don't even. That's, that's awesome. D: My only gripe is that Link looks a bit feminine, but his sprite still looks fantastic, probably my favorite Link I've seen here so far. The subscreen is pretty darn good, too, nice and simple, not too distracting.

#900 Sheik

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Posted 02 September 2011 - 01:15 PM

Link is just a pretty boy is all. :3 No, you actually are right. Maybe if I changed the lines above his eyes from black-ish to a dark brown the eyes wouldn't look as prominent. I might try this, but it might "merge" will neighboring pixels and thusly look worse.
Also, thank you icon_smile.gif


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