The Official Quest Screenshot Critique Thread
#886
Posted 01 September 2011 - 04:07 PM
As for lightening the tops, sure I could try that. I won't mess with it too much however because I don't really care and I don't like spending too much time on one piece of graphic.
#887
Posted 01 September 2011 - 05:04 PM

Looks beautiful! Your graphics are great, but the tall is too tall. I just don't know if link will look right when walking over these tiles.
Edited by Avataro, 01 September 2011 - 05:04 PM.
#888
Posted 01 September 2011 - 07:19 PM
While the house looks nice, I don't really see anything that sets it apart from any-other MC screen. Detail is plain, so's the design. Nothing truly wrong, but it's a little boring. Try adding some more spice to it, maybe?
Like what kind of spice?
Edited by Jared, 01 September 2011 - 07:24 PM.
#890
Posted 01 September 2011 - 07:50 PM
Rafael, in the MZC tileset (the one Jared is using) there's a forest brush which would work perfectly for you. It's been made by Linkus I believe and it's textured similar to your second attempt, though it actually looks good. You can see it in the winner of SotW 169 (also Linkus obviously):

Yeah, I really like this screen. Awesome custom tiles, great layout, one of the best Forest screens I've ever seen. There is such a great feel to this screen. You so deserve some action in the bed.
The only thing I have wrong with this screen is that the graphics and colors blend so well, I couldn't even tell what was going on at first glance.Even from close up, the tiles and colors clash together and make the screen a little blurry.
Example: The under brush tiles look like a cluttered bunch of MC bushes,(Witch looks wicked cool) but blends with the Single MC bushes.
But I still think it's great. The graphics are very good and don't really need to be changed at all.
CRAP! I didn't even read your post
Edited by Keiichi123, 01 September 2011 - 07:52 PM.
#891
Posted 01 September 2011 - 07:53 PM
Whoops looks like you find it out yourself before I could tell you.
Edited by Midnight_King, 01 September 2011 - 07:54 PM.
#892
Posted 02 September 2011 - 02:53 AM

It looks a lot better with enemies on the screen, trust me. On the other hand, this is the first overworld screen I'm releasing from Radien's Zelda II project.
#893
Posted 02 September 2011 - 03:02 AM
I would get rid of the second tree down, and extend the mountain to look more normal/less straight.
Edited by Jared, 02 September 2011 - 03:02 AM.
#894
Posted 02 September 2011 - 03:04 AM
I also noticed that Link doesn't have much walking room, but that's okay once in a while. I thought that was
a cloud shadow at first, but I guess it's a patch of tall grass.
*ninja'd by Jared*
Edited by Cukeman, 02 September 2011 - 03:07 AM.
#895
Posted 02 September 2011 - 03:07 AM
Edit:

Merry Christmas, I'm not too lazy when I should actually be asleep.
#896
Posted 02 September 2011 - 03:30 AM
#897
Posted 02 September 2011 - 05:20 AM
Click Here to View!
Feedback? Ignore the purple spots - I'm still self debating what to put in their besides grass or trees (most likely will be water).
I'll like to thank Moo2wo for such an awesome palette!
EDIT: The left most fence that surrounding that bland grass area is currently subject to change planning to add a bombable 2x2 rock there.
Edited by Midnight_King, 02 September 2011 - 05:23 AM.
#898
Posted 02 September 2011 - 12:59 PM
And than, there was ZD3 Link and a subscreen-mock-up!
You can check out my update in the ZD3 thread if you like to, too!
#899
Posted 02 September 2011 - 01:11 PM
#900
Posted 02 September 2011 - 01:15 PM
Also, thank you
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