Oh, it will be! Plus: when I said that the quest takes place in a massive Lost Woods, I meant that in the sense that that would be the overworld, but there would of course be dungeons. I'm also thinking of having a special gimmick in each dungeon. Like in one dungeon, I'm thinking of having an Iron Knuckle chase you through the dungeon almost in a similar fashion as to how SA-X chases you around in Metroid Fusion.
Guard, in which the fairy orbits you and looks for incoming enemy projectiles to intercept and swat away (same effect as if a projectile hit the Lv. 2 shield in most quests).
Item-Morph, in which the fairy seeks out dropped items such as extra bombs, extra arrows, magic bottles, etc. and morphs them into hearts.
Modes are unlocked as you progress throughout the game. For instance, when you first meet the fairy, you will only start with Follow. When you get your first homing weapon, she points out that she can guide the homing magic inherent in the weapon (and there will probably be a tutorial screen where she shows you how it all works). Also, If you'd like to suggest other modes, I would gladly take them under review.


