QUOTE(Prospekt @ Jun 21 2011, 12:34 AM)

Remaking a game gives you the opportunity to fix what WAS broken, but most companies just rely on that nostalgia factor. Granted, I wouldn't be able to stand it if the original Super Mario games were changed, or if the original Mega Man games were changed either. But the 80s and 90s weren't perfect golden ages, for the record. The thing is, we didn't complain back then because our standards weren't very high back then, and they didn't have the perfect technology back then. But this? It's 2011. No friggin' excuse. This is a game that's been remade, what, 4 times now over the course of 13 years? I understood with the Wii port because it was Virtual Console. But this? No excuse. I'm willing to bet that Wind Waker or Twilight Princess could be put on the 3DS without breaking a sweat.
1) All previous "ports" of the game were direct copies of the original game data present on a N64 cartridge, packaged with a emulator. They hacked in some sprite changes to change the button labels on the Gamecube ones.
2) The 3DS one is the first time they've actually remade the game.
3) They did fix what was broken with it while maintaining as much of the original games gameplay as possible. (Iron boots, less need to pause the game to manage equipment, faster frame rates, more detailed environments/textures/models, ability to re-fight bosses as often as desired, an increased difficulty mode etc.)
4) Do you want them to add regenerating health to the game? They've already got Stamina in there upcoming Zelda so why not just throw this in along with the rest, who cares right? It's only nostalgia that's keeping them from adding it. (I personally don't mind the stamina) Old games like Twilight Princess, Wind Waker, Ocarina of Time, Majora's Mask, LttP, Adventure of Link, LOZ etc. should all be discarded since they're only played for nostalgia these days and never ever for the gameplay right? Just take what made the games great and throw it all out and make a brand new game with brand new mechanics, screw the old mechanics, it's not the '90's anymore, lets replace them with new modern ones! (Spirit Tracks ahoy cap'n! keep in mind I find the game okay but pales significantly in comparison to the other Nintendo/Capcom portable games. (2 Capcom ones as well as Links Awakening.)) Twilight Princess was a pretty poor attempt at replicating Ocarina of Times gameplay, it is an
okay game on it's own however, nowhere near the colossal fail that DNF is.
DNF forever already did this, discarded everything that made several of the most known FPS games (Doom, Quake, Hexen, Blake Stone: AoG, Blood, Duke Nukem 3D etc.) great and now has the same dumb gameplay/level designs of the late '00's games. (Regenerating health, 2 weapon limit etc.) The 2 weapon limit pretty much cripples a map authors ability to create a decent and varied level with a variety of enemies as they have to instead make sure that what you face (Enemy types/amount) is winnable with the 2 weapons you most likely have in your posession at that point or blatantly give you what you need before proceeding, while in the old games that was only relevant for the first level of the game, every level after that map authors could use numerous enemy variations throughout a level and varying .amounts of enemies with out creating a problematic situation for the player. Secrets in old games also tend to be significantly harder to find/more rewarding. The lack of the more realistic health system that old games used resulted in players rarely being kept on there edge/toes as all they had to do was kill a few enemies and retreat and they're full health again, no need to actually conserve your health. The only time you face danger in a new FPS game is from either a fatal trap or a entire platoon of enemies as enemies in small numbers will never be able to counter your health regeneration abilities where as in the old games a single soldier can easily kill the unwary hero unless the hero keeps there health in check.
Note: the heavy sarcasm throughout.