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The Legend of Zelda: Ocarina of Time 3DS


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#886 Ice Cream Link

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Posted 19 June 2011 - 04:10 PM

I'm proud to say I already beat the 1st dungeon~! :3
Now I'm gonna take a break before I get fatigue.
(...I know, I'm on the computer, but hey. icon_sweat.gif )

#887 Old Inactive Member

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Posted 19 June 2011 - 04:17 PM

QUOTE(FefeRawft @ Jun 19 2011, 09:03 PM) View Post

I'm proud to say that I was one of the first people to get humped to death by a redead in 3D :3

Sorry i did it on Satuerday just to see what it was like in 3D
But man they did make the Redeads CREEPY in this one i'm kinda getting scared for the Well and the Shadow Temple now (Just finished Inside Jabu Jabu but I'm trying to get everything kinda as a practice for my youtube Lets Play of the N64 one which I've already started)

#888 Anthus

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Posted 19 June 2011 - 04:42 PM

Alright, I've gotten a bit deeper into the game, and I have a bit more to say. First off, I am pretty disappointed that the sound track is still the old N64 MIDIs. I'm not a huge music buff, but after all the effort that went into the graphics, and after hearing orchestrated stuff in the trailers, the MIDIs are a bit of a let down.

Other than that, I think the aiming system is awesome. I never read the manuals, so I found it on my own. I was aiming for the ladder in the Deku tree with the slingshot, and I was thinking "Man, this thing moves kind of slow". I shifted in my seat, and I noticed that the camera moved. It was pretty cool.

I also got humped to death by a Redead. I wish they didn't change them though. They have these dope ass wood masks on now, and I thought they looked much creepier in the original.

As far as the graphics, I have to say they are a bit inconsistent. Some parts really shine, but other parts look a bit neglected. I'm mostly talking about the character models. I know this is a bit nit picky, and I don't actually care, but I thought it was worth mentioning.

I'm also still getting used to the new Ocarina button layout. For some reason, I could not play Zelda's Lullaby after learning it for the life of me. I dunno if anyone else plays like this, but before I go onto Death Mountain, I always get all four songs you can get, both bottles, and any HCPs I can find.

My 3DS is charging right now. I wish the battery life was not so poor, frankly. This shows that a fully 3D Zelda can be done on the DS hardware. I hope the next original DS Zelda property is not some Spirit Hourglass piece of crap. I want a full 3D original Zelda for my hand held, man.

And, did anyone else notice what I saw when they peaked in the window to see where those Mario paintings were? They took it a bit farther this time. icon_smile.gif

Edited by Anthus, 19 June 2011 - 04:44 PM.


#889 Mitchfork

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Posted 19 June 2011 - 04:55 PM

Small note, but the ReDead's always had the wooden mask. It just wasn't that obvious on the original OoT's textures.

#890 MoscowModder

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Posted 19 June 2011 - 05:14 PM

Argh! Everywhere near me is sold out! Looks like I'll have to wait a while longer.

#891 Bayta

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Posted 19 June 2011 - 10:02 PM

Got a copy of the game, and played through the first three dungeons today. And... Wow! The updated graphics are fantastic. I'm liking all these little easter eggs here and there, too. Like how in Malon's house, there's a picture of the Windfall windmill from WW on the wall. Or the new paintings in Zelda's Courtyard. Also, it looks like in the Temple of Time, there's some proper, translatable, WW Hylian lining the red carpet. Does anyone know if that's been translated yet?

#892 Eppy

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Posted 20 June 2011 - 02:40 AM

Got mine after work from toys R Us. Post-dodongo's cavern and I'm searching for skultulas. Also, I avoided all of the redeads so far by just walking through the bad water.

#893 The Satellite

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Posted 20 June 2011 - 02:43 AM

Once you get the Sun's Song, play it anywhere there's ReDeads. They'll freeze. I'm not sure how long till they unfreeze, but it's a good enough amount of time. They'll also unfreeze once you start attacking, so attack fast and kill them quick before they turn around and start chompin' on ya.

#894 Alestance

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Posted 20 June 2011 - 05:11 AM

Shame on you, Nintendo. For shame. There is probably MORE than enough room on that cartridge for Majora's Mask too.

Had you added in Majora's Mask? I would buy you in a heartbeat OoT3D, but without the better game to back you up, I don't want anything to do with you. My heart belongs to another.

#895 Moonbread

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Posted 20 June 2011 - 07:54 AM

QUOTE(Ice Cream Link @ Jun 19 2011, 05:10 PM) View Post

I'm proud to say I already beat the 1st dungeon~! :3
Now I'm gonna take a break before I get fatigue.
(...I know, I'm on the computer, but hey. icon_sweat.gif )

So you've been playing it for 5-10 minutes or so? icon_rolleyes.gif

I'm just finding it more and more depressing as I read on. It would've been nice had it borrowed things from its predecessors, which were games that revolutionized Zelda plenty as well. Ocarina of Time and ALTTP aren't the sole creditors to that, you know. Would've been nice to hear that NPCs were more like they were in Majora's Mask, or to see more emotion like in Wind Waker and Twilight Princess. I mean, the Kokiris' GUARDIAN dies and they're all still looking pretty chipper to me. Of course, I guess you can blame the fact that the game still gets excellent ratings, more or less because of nostalgia rather than rating the game for what it was today. I've read one review that isn't stuck in the past, and I agreed with it (But I don't dare say anything about it merely because of how sensitive people can be). Otherwise, everywhere else is giving it great ratings solely on the fact that it was the best game ever 13 years ago. But today? A lot of new has come out that trumps what it accomplished, and now it's hardly revolutionary.

#896 Nicholas Steel

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Posted 20 June 2011 - 09:16 AM

So, we should forget our past and always move forward? Is there something wrong with how things were done in the past? Most games from the 80's and 90's with great gameplay at the time, retain great gameplay today, no need to F*** it up with new or changed mechanics like DNF.

#897 Ice Cream Link

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Posted 20 June 2011 - 09:24 AM

Got into Castle Town (Market). A short continuation through the game, lol, only took about 3 minutes.
I'm planning on hurrying up into the castle to see Zelda after talking to Young Malon, and then I wanna buy a Hylian Shield to help me through Dungeon two. :3

#898 Moonbread

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Posted 20 June 2011 - 09:34 AM

QUOTE(franpa @ Jun 20 2011, 10:16 AM) View Post

So, we should forget our past and always move forward? Is there something wrong with how things were done in the past? Most games from the 80's and 90's with great gameplay at the time, retain great gameplay today, no need to F*** it up with new or changed mechanics like DNF.

Remaking a game gives you the opportunity to fix what WAS broken, but most companies just rely on that nostalgia factor. Granted, I wouldn't be able to stand it if the original Super Mario games were changed, or if the original Mega Man games were changed either. But the 80s and 90s weren't perfect golden ages, for the record. The thing is, we didn't complain back then because our standards weren't very high back then, and they didn't have the perfect technology back then. But this? It's 2011. No friggin' excuse. This is a game that's been remade, what, 4 times now over the course of 13 years? I understood with the Wii port because it was Virtual Console. But this? No excuse. I'm willing to bet that Wind Waker or Twilight Princess could be put on the 3DS without breaking a sweat.

#899 Majora

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Posted 20 June 2011 - 11:24 AM

hissy fits aside *cough* the 80's and 90's were the golden age of gaming, and early 00's as well, because gaming was about the games and companies weren't bribing "journalists/reviewers" to give 10 stars to everything to the point where high ratings don't mean s*** and our standards are so impossibly high from being desensitized to high ratings thanks to the aforementioned.

OoT3D Should've cost no more than like 20-30 bucks because OH WOW RETEXTURED EVERYTHING. The audio is exactly identical to the N64 counterpart as I am aware. So no, F*** you all. There is ZERO justification for this kind of s***. The handhelds are just Nintendo's money-magnets. IT PRINTS MONEY etc.

Gaming has terminal cancer. It's only a matter of time. Especially with, on a slightly unrelated note, Activision's s***.

#900 Nicholas Steel

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Posted 20 June 2011 - 12:31 PM

QUOTE(Prospekt @ Jun 21 2011, 12:34 AM) View Post

Remaking a game gives you the opportunity to fix what WAS broken, but most companies just rely on that nostalgia factor. Granted, I wouldn't be able to stand it if the original Super Mario games were changed, or if the original Mega Man games were changed either. But the 80s and 90s weren't perfect golden ages, for the record. The thing is, we didn't complain back then because our standards weren't very high back then, and they didn't have the perfect technology back then. But this? It's 2011. No friggin' excuse. This is a game that's been remade, what, 4 times now over the course of 13 years? I understood with the Wii port because it was Virtual Console. But this? No excuse. I'm willing to bet that Wind Waker or Twilight Princess could be put on the 3DS without breaking a sweat.
1) All previous "ports" of the game were direct copies of the original game data present on a N64 cartridge, packaged with a emulator. They hacked in some sprite changes to change the button labels on the Gamecube ones.

2) The 3DS one is the first time they've actually remade the game.

3) They did fix what was broken with it while maintaining as much of the original games gameplay as possible. (Iron boots, less need to pause the game to manage equipment, faster frame rates, more detailed environments/textures/models, ability to re-fight bosses as often as desired, an increased difficulty mode etc.)

4) Do you want them to add regenerating health to the game? They've already got Stamina in there upcoming Zelda so why not just throw this in along with the rest, who cares right? It's only nostalgia that's keeping them from adding it. (I personally don't mind the stamina) Old games like Twilight Princess, Wind Waker, Ocarina of Time, Majora's Mask, LttP, Adventure of Link, LOZ etc. should all be discarded since they're only played for nostalgia these days and never ever for the gameplay right? Just take what made the games great and throw it all out and make a brand new game with brand new mechanics, screw the old mechanics, it's not the '90's anymore, lets replace them with new modern ones! (Spirit Tracks ahoy cap'n! keep in mind I find the game okay but pales significantly in comparison to the other Nintendo/Capcom portable games. (2 Capcom ones as well as Links Awakening.)) Twilight Princess was a pretty poor attempt at replicating Ocarina of Times gameplay, it is an okay game on it's own however, nowhere near the colossal fail that DNF is.

DNF forever already did this, discarded everything that made several of the most known FPS games (Doom, Quake, Hexen, Blake Stone: AoG, Blood, Duke Nukem 3D etc.) great and now has the same dumb gameplay/level designs of the late '00's games. (Regenerating health, 2 weapon limit etc.) The 2 weapon limit pretty much cripples a map authors ability to create a decent and varied level with a variety of enemies as they have to instead make sure that what you face (Enemy types/amount) is winnable with the 2 weapons you most likely have in your posession at that point or blatantly give you what you need before proceeding, while in the old games that was only relevant for the first level of the game, every level after that map authors could use numerous enemy variations throughout a level and varying .amounts of enemies with out creating a problematic situation for the player. Secrets in old games also tend to be significantly harder to find/more rewarding. The lack of the more realistic health system that old games used resulted in players rarely being kept on there edge/toes as all they had to do was kill a few enemies and retreat and they're full health again, no need to actually conserve your health. The only time you face danger in a new FPS game is from either a fatal trap or a entire platoon of enemies as enemies in small numbers will never be able to counter your health regeneration abilities where as in the old games a single soldier can easily kill the unwary hero unless the hero keeps there health in check.




Note: the heavy sarcasm throughout.



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