James, I completely agree with you! Now OUCH! is making Armageddon Quest 2. Just after he completed and released it, give a very big reward for him!
Edited by DarkFlameSheep, 01 August 2021 - 08:42 PM.
Posted 01 August 2021 - 07:57 PM
James, I completely agree with you! Now OUCH! is making Armageddon Quest 2. Just after he completed and released it, give a very big reward for him!
Edited by DarkFlameSheep, 01 August 2021 - 08:42 PM.
Posted 01 August 2021 - 07:57 PM
nobody on this forum is rich. everyone that's rich is spending their time on yachts having cell phone calls strategizing how to turn as many people into exploitable service drones as possible. actual rich people don't have souls and don't like playing video gamesI started this thread because I wanted to encourage the rich players out there to pay for type A quests.
Posted 01 August 2021 - 08:01 PM
nobody on this forum is rich. everyone that's rich is spending their time on yachts having cell phone calls strategizing how to turn as many people into exploitable service drones as possible. actual rich people don't have souls and don't like playing video games
Also, they always buy developers so that other people make games for them.
Posted 01 August 2021 - 08:15 PM
strategizing how to turn as many people into exploitable service drones as possible.
You act like that's mutually exclusive to the stated purpose of this thread. ![]()
Posted 01 August 2021 - 09:22 PM
OUCH! is making Armageddon Quest 2. Is it on his own free will or is he doing my bidding? What about Gleeok's 5th quest? Purely a free quest or was James24 behind all of it? What about Overhead? Was TheRock simply making his dream game or was he doing as he was told by his rich master? What about Evan and Isle of Rebirth and the subsequent Umbral Cloud? Would Stan exist if James24 didn't insist on it with is huge dollars?
When you play these games you might think they're cheap, intrinsically worthless and ultimately trivial. But could these games be the result of some multi-millionaire commanding his personal game designers to do his bidding? An interesting conspiracy theory.
A lot of people here don't understand rich people simply because they aren't rich themselves. I can tell you with absolute certainty that the rich love art and they pay huge money for it. In the past, the rich used to spend considerable amounts of money on painting and sculptures of themselves because cameras didn't exist. Nowadays, there's a new modern form of art called computer games and the rich will spend on it - as they have always done throughout history.
Posted 01 August 2021 - 09:30 PM
James, aren't you rich now? But for instance Cuphead is sold for $19.99 on Steam. So if you pay $19.99 for OUCH! it's a great reward enough.
Edited by DarkFlameSheep, 01 August 2021 - 11:19 PM.
Posted 01 August 2021 - 09:47 PM
Rambly - someone does not simply decide that "oh I'll now make a type B game". I mean have you even played and completed AQ,LoH:IU and Gleeok's 5th quest? If you haven't then you would have 0 clue as to what type B players enjoy. And if you don't know what type B players enjoy then how on earth can you make a game that they will like? Don't waste your time.
I'm pretty sure TabletPillow hasn't played either of those and you still liked his hard mode in Link: Rank 9.
I also think that Armageddon Quest and Gleeok's 5th quest also have differences in difficulty, with the former making use of unusual situations and 1.92 enemies in methods that are as grueling as possible, and the latter sticking to Z1 rules (There's no way for there to be Armos Temple, Gamble Dungeon, or B-Button Pyramid in the rules that Gleeok set himself to use), just a lot of hard Zelda 1 enemies like Darknuts, Wizzrobes, and bosses, bomb walls, walk-through walls, and troll staircases that lead to pointless areas without keys or items or even to the dungeon entrance. Zelda 3: Return of Ganon even does a third way of making such a quest by having difficult combat without the "themed" dungeons of Armageddon Quest, and it also has a troll overworld and minidungeons at the end of the quest - a new idea that Anarchy came up with all by himself.
Those are already three wildly different quests that you like. It shouldn't be a surprise that you liked TabletPillow's quest even though he didn't play any of those, and also proves that there's not one way to make a "Type B" quest, or that one needs to imitate the prior "Type B" quests to make one themselves. I'm sure Rambly has a lot of ideas of her own for how to make a quest difficult or cruel.
Besides, if Battletoads is such an infamous "Type B" beat 'em up BECAUSE it does ideas that no other game in its genre did before. The Turbo Tunnel demanded twitch reflexes, Karnath's Lair uses platforming over deadly spikes while contending with the unpredictable snake platforms, Rat Race involves a race to defuse bombs while dodging enemies and hazards and punching your opponent using the beat 'em up mechanics, and the final stage has vertical platforming around a 3D tower that can disorient the player, paired with precarious falling platforms and annoying enemies over a bottomless pit. Battletoads wouldn't have been nearly as infamous to NES players if it had been something like Final Fight or Streets of Rage the whole time, and even the game's less-annoying setpieces are very surprising for the genre, such as a boss that requires enemies to be thrown at your own television screen or Space Invaders that try to grab your extra lives from the HUD itself and fly off with them.
One of the NES's biggest masterpieces in difficulty was because it didn't have suits breathing down their neck telling them what they could or couldn't put in the game, and now it's one of your favourites. Just because not every difficult quest, such as Umbral Cloud or Yuurand, is a winner with you doesn't mean that you can't find enjoyable quests from unexpected sources such as TabletPillow. I'll bet you didn't have faith that he could make a quest that you'd enjoy, but he was able to do it anyways. If you don't even let Rambly attempt to make a "Type B" quest, even a one-level demo to see if she's on the same wavelength as you, you're only going to be hurting yourself.
Posted 01 August 2021 - 10:24 PM
So are there "easier" Type B quests? Are they called Type A Type B quests? If so, how do we determine "harder" Type A Type B quests? Would they be called Type B Type A Type B quests? Or are Type B quests the exact same in terms of difficulty and anything that is slightly off is Type A (but then would harder quests go back to being Type A?)? Doing my research here...
Also where do we draw the line with story and graphics? Are leaving in tile errors acceptable practice? Do we reserve story for special rooms and ending only? Important questions for the Type B quest contest over at Z-Zone!
Posted 02 August 2021 - 02:07 AM
Francis was here.
Edited by BigJoe, 03 August 2021 - 11:08 PM.
Posted 02 August 2021 - 02:40 AM
What price range will ZC creators be thinking making a Type B quest for James realistically?
Posted 02 August 2021 - 02:52 AM
I'm betting the value of a quest Quadruples, if you put on its credits or intro
that its supporting a specific group of people or cause.
Such as the LGBTQ community and gains magical rainbow points.
I'm thinking about it.
Edited by SkyLizardGirl, 02 August 2021 - 02:54 AM.
Posted 02 August 2021 - 03:02 AM
Posted 02 August 2021 - 05:14 AM
These threads never cease to be hilarious to me because as of June, Yuurand (a "Type A" quest) has probably the single hardest task any ZC quest has asked of its players yet.
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