make alpha skree vulnerable only to the charge beam. it will be like a "have a taste of your own medicine" type of thing
I'll see about incorporating that tomorrow.
Its mostly the bonus ending for a perfect speedrun I'm interested in seeing, since I don't see myself capable of doing it.
Right now, there's no bonus cutscene. I could probably add one, though. At the moment, all it does is have Samus appear in the Zero Suit for a short period of time.
The Atomizer works well against Nightmare in general. Make that Nightmare's weakness, and lower his current vulnerability to it a bit. It'll make the double HP/Attack run a bit more fair.
I actually never thought of having a boss weak to the Atomizer. If I did this, I'd probably also make it where he could be affected by it's stun feature, though I'm more inclined to change it where the first form isn't affected by the Atomizer while the second form is.
Spazer on the Spider Queen (if you decide to switch Plasma and Spazer locations). Otherwise, Ice Beam.
I'll probably end up doing the Plasma and Spazer Switch, making the Spazer relevant again.
Serris...diffusion missiles, hard to hit, but hits hard...and Serris also needs a serious attack and HP boost. Its way too weak compared to the ships bosses that were blocking that particular gate.
True. Right now, it has less health even than the Nightmare.
I just had a odd idea...but how about making a boss super weak to the Power Beam? You can still use it if you switch all of the others off, right? I think it should be one of the the later ship bosses (not computer core. one of the others), but place a data log before it to hint that it has a not so obvious weakness. Something like that it has stronger shielding that responds to more powerful weapons. The Power Beam can do standard Plasma Beam type damage to whatever boss we make this.
Technically, you can't use just the power beam one you have all 5 beams. You have to use either Spazer or Plasma once you have both. However, the primary difference is that Spazer alone doesn't increase the damage done and hits with 3 beams while Plasma increases damage and hits with only one beam.
I wonder if we could make a certain boss vulnerable to only the Metroid too. Actually...I'm thinking both Torizos for this, since they're so easy to begin with. The Ki Hunter....Make it the Metroid Fire. Maybe include a readme file to think outside the box a little when considering weaknesses.
Making the Ki Hunter weak only to fire would actually make it vulnerable to the Metroid attack too, since that's what it looks for when deciding whether to target enemies. A good idea, though.
Edit: Tested latest fixes. Can still skip motherbrain. That wall to the right of the ship still has not returned. Maybe because I already triggered the later secret by the computer...It can't be fixed on the current file.
MB items do appear...as soon as you enter the room and begin battle. They do no appear again once she's rebeaten, but I guess its easy enough to ignore them until she's defeated.
Yeah, you might have to start over to see those fixes. If the bugs still happen on a fresh save file, then that's a problem.