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The Legend of Zelda: Majora's Mask 3D


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#76 Maleboocado

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Posted 07 November 2014 - 08:41 PM

OK, strike, let me put it in an (I think) easier to understand way.

First, I hope you aren't feeling I'm trying to attack you or your tastes. Just in case. Your opinions are yours, and that's fine.

Now, you're saying words like "spirit", " formula", "ideals"... What does they mean? What's the "spirit of Zelda"? It's like, well, everybody has a mental image of " Zelda", only to find out that some people think Zelda needs lotsa puzzles whereas others are more interested on survival gameplay. So then "Zelda" can only be a very small group of ideas condensed in a videogame experience, or "Zelda" is rather a broad thought we all interpret in our own ways? I dunno, but reading words like "spirit" without an explanation is like crap words like "essence", specially in an orientalist context (" the chinese essence"... duh).

What is "Zelda"?

"Zelda" is Zelda 1? Or it is Twilight Princess? Is "Zelda" Link's Crossbow Training? Tetra's Traker? Demons' Souls?

You need to explain me what is "Zelda" for you. But if you says "Zelda" is about exploration or freedom... what does they mean again? Why do you give so much importance to exploration? Why do you like freedom so much?

And I don't think this is a stupid debate. Because, you know, we're in PureZC. This is a forum about a freeware computer application that let's you create Zelda-type quests. There are people here who spend years making just a single quest. There are hundrends of quests in the database. That means the questmakers care about Zelda. Zelda tells them something, and they love that message.

When you says that "Zelda has a spirit" (without explanation) and then you says that Majora's Mask departed from it and you did not like this, but that the game is still fine, it sounds in my mind like "well, you know, the dungeons are not so good, the music leaves a lot to be desired, the gameplay is a little slow and the controls are bad... but I have a fun time, 8.5/10". If you think the game is fun or good but at the same time you think it's "not a Zelda"... what were you looking at, what did you find? Did you look at a fun game first? Or a Zelda? And if it's not a Zelda, but you still like the game... Do you look at games just as games, or as concrete, personal experiences?

Why so many people were expecting a port of Majora's Mask for the 3DS? What are the experiences with the game? What did they learn? What did they unlearn? What did they feel? Did they play with friends or alone? Did they were kids or adults? That's what I'm asking for. Not just an "it was a fun game". That tell us nothing as players and specifically Zelda players.

Edited by Maleboocado, 07 November 2014 - 08:45 PM.


#77 HavoX

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Posted 10 November 2014 - 09:20 AM

After doing some studying on how Majora's Mask works and viewing MrGrunz' awesome speedrun, I'm still not sure if I want to play this game.

The fact that this is the darkest and saddest game of the series... it just doesn't seem like a game that is suited for me (I usually prefer games with a happy feeling).

 

I'm not saying I won't play it; it's more like a MAYBE. We'll see how it goes.



#78 Dawnlight

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Posted 10 November 2014 - 10:13 AM

I'm glad that this game is coming to 3DS. This is from someone who does not own the N64 version and had to suffer through the freeze glitch on the GCN version. Oh how that glitch occurred when trying to get the Stone Tower Temple stray fairies.
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#79 Limebeer

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Posted 10 November 2014 - 10:51 AM

I am not looking forwards to doing the couple's mask side quest again... That will not be fun...
I also hope they'll have a hard mode that is more than just double damage from enemies, but instead have more HP and a more aggressive AI.

#80 HavoX

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Posted 10 November 2014 - 12:01 PM

This is from someone who does not own the N64 version and had to suffer through the freeze glitch on the GCN version. Oh how that glitch occurred when trying to get the Stone Tower Temple stray fairies.

 

AFAIK, most games ported to another console (or PC) don't play nice compared to being redone from scratch/optimized for said console.

Take GTA IV for the PC, for instance...

 

 

I also hope they'll have a hard mode that is more than just double damage from enemies, but instead have more HP and a more aggressive AI.

 

That sounds more like "Nightmare Mode" rather than "Hero Mode," if you ask me.


Edited by HavoX, 10 November 2014 - 12:08 PM.


#81 Dawnlight

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Posted 10 November 2014 - 12:11 PM

To be honest, the Couples Mask side quest was not too bad. Just don't screw up Sakon's Hideout. Man that Sakon was just as evil as that Takuri

#82 Tree

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Posted 10 November 2014 - 12:53 PM

http://www.gamespot....t/1100-6423470/

 

This is promising. 


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#83 Maleboocado

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Posted 10 November 2014 - 01:12 PM

AFAIK, most games ported to another console (or PC) don't play nice compared to being redone from scratch/optimized for said console.


Ocarina of Time and Majora's Mask for the Gamecube are just emulated roms.

#84 Limebeer

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Posted 10 November 2014 - 01:48 PM

(...)

That sounds more like "Nightmare Mode" rather than "Hero Mode," if you ask me.

No, I wouldn't say it'd be a Nightmare Mode... more of a Hard Mode. Hero Mode, for me, would take away the recovery heart drops and perhaps raise the damage... Nightmare Mode would include the double damage, have only Great Fairies and potions for healing, lower drop rates, mirror the overworld and have alternative dungeon layouts with the more aggressive AI and higher HP for enemies and bosses... as well as changing the location of heart pieces and such :P then you are getting into a Nightmare mode :sly:


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#85 The Satellite

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Posted 10 November 2014 - 04:18 PM

Psh, Nightmare Mode is reserved for Link's Awakening. :tard:


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#86 Aevin

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Posted 10 November 2014 - 04:22 PM

He added that the development team has spent a lot of time making sure the gameplay experience is smoother than in the original version without taking away from its unique world,

Between this and comments in the direct about "maintaining its level of challenge while making it more accessible to new players," I'm starting to worry they'll make some sweeping changes to the time mechanic that gut the entire concept and make things so easy to manipulate that the entire point of the restrictions is lost.


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#87 Limebeer

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Posted 10 November 2014 - 04:39 PM

Psh, Nightmare Mode is reserved for Link's Awakening. :tard:

Hahaha, ahh, i see what you did there ! :bounce: 


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#88 Nicholas Steel

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Posted 10 November 2014 - 10:17 PM

Between this and comments in the direct about "maintaining its level of challenge while making it more accessible to new players," I'm starting to worry they'll make some sweeping changes to the time mechanic that gut the entire concept and make things so easy to manipulate that the entire point of the restrictions is lost.

While I have the same suspicions, I'd like to add that when he says "smoothness" he's likely referring to the frame rate which, just like OoT 3DS, will be a heck of a lot better than the N64 versions.


Edited by franpa, 10 November 2014 - 10:17 PM.


#89 SkyLizardGirl

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Posted 13 November 2014 - 02:41 PM

Majora's Mask needs More dungeons - not just the main 4 too 5.

 

Like about 12 to represent that of a clock.

More bosses etcz.

 

One of the best jokes i've seen so far:

 

"- OH LOOK Superman 64 - Done in HD !!*

 

(online while searching comments in youtube.) 

 

Lol'zaz.* //


Edited by SkyLizardGirl, 13 November 2014 - 02:42 PM.


#90 )-( Marchland Malady )-(

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Posted 13 November 2014 - 03:52 PM

Majora's Mask needs More dungeons - not just the main 4 too 5.

 

Like about 12 to represent that of a clock.

More bosses etcz.

 

One of the best jokes i've seen so far:

 

"- OH LOOK Superman 64 - Done in HD !!*

 

(online while searching comments in youtube.) 

 

Lol'zaz.* //

Well, I would like to see Nintendo add more dungeons to Majora's Mask in its remake, but I just can't see them doing that. They didn't add any new ones to Ocarina Of Time 3D.




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