First, I hope you aren't feeling I'm trying to attack you or your tastes. Just in case. Your opinions are yours, and that's fine.
Now, you're saying words like "spirit", " formula", "ideals"... What does they mean? What's the "spirit of Zelda"? It's like, well, everybody has a mental image of " Zelda", only to find out that some people think Zelda needs lotsa puzzles whereas others are more interested on survival gameplay. So then "Zelda" can only be a very small group of ideas condensed in a videogame experience, or "Zelda" is rather a broad thought we all interpret in our own ways? I dunno, but reading words like "spirit" without an explanation is like crap words like "essence", specially in an orientalist context (" the chinese essence"... duh).
What is "Zelda"?
"Zelda" is Zelda 1? Or it is Twilight Princess? Is "Zelda" Link's Crossbow Training? Tetra's Traker? Demons' Souls?
You need to explain me what is "Zelda" for you. But if you says "Zelda" is about exploration or freedom... what does they mean again? Why do you give so much importance to exploration? Why do you like freedom so much?
And I don't think this is a stupid debate. Because, you know, we're in PureZC. This is a forum about a freeware computer application that let's you create Zelda-type quests. There are people here who spend years making just a single quest. There are hundrends of quests in the database. That means the questmakers care about Zelda. Zelda tells them something, and they love that message.
When you says that "Zelda has a spirit" (without explanation) and then you says that Majora's Mask departed from it and you did not like this, but that the game is still fine, it sounds in my mind like "well, you know, the dungeons are not so good, the music leaves a lot to be desired, the gameplay is a little slow and the controls are bad... but I have a fun time, 8.5/10". If you think the game is fun or good but at the same time you think it's "not a Zelda"... what were you looking at, what did you find? Did you look at a fun game first? Or a Zelda? And if it's not a Zelda, but you still like the game... Do you look at games just as games, or as concrete, personal experiences?
Why so many people were expecting a port of Majora's Mask for the 3DS? What are the experiences with the game? What did they learn? What did they unlearn? What did they feel? Did they play with friends or alone? Did they were kids or adults? That's what I'm asking for. Not just an "it was a fun game". That tell us nothing as players and specifically Zelda players.
Edited by Maleboocado, 07 November 2014 - 08:45 PM.

