Are you one the main Zelda Classic Engines modifier and if so, .. Could you possible do a number of these things? :
****
1. Look into loading scrolling backdrop pictures into the program somehow by just using a root folder similar too rpg maker 2003?
2. Keep it original NES style yet kinda bust the mold and allowing the character sprite color palates not be dictated by the older Nes Link battle sprite limits? - Means we would be able to have extended color selections as we could have both NES and Snes palates in one game and not be limited like always.
3. Allow the Screen data - option to choose if the room can be filled with water or bubbles both flowing instead of depending on the D map option silently by itself? Just like when you choose any room the be a DARK Room.
4. When i deactivate Old wise men and their 'fires' - in dungeons - when slashing at the old hint givers,
i still want the shooting fire to happen but doesn't when i deactivate the rule - It should at least only be - Screen Data optional.
5. There is no Screen Data option for Enhanced music or mp3s being able to access in the screen data option for single screens. Should be able to access in Screen Data for a single screen.
6. In timed warp option - Events need a new device made that you can move link according to a number of times - Up arrow - down arrow - Left arrow and right - over-ridding the players control until the characters commands are done moving and an end option after movement can be programed for Zelda scenes must like the old rpg maker 2003 does it.
7. I want to be able to switch a character sprite to another one without characters changing colors and stay within the chosen color palates. - This is also how you can make LINK himself enter into a vehicle or become a vehicle himself, or even enter into the vehicle he is = just another ordinary map - If Link needs a Starship or boat or something RPG like.
8. Fairy fountains should be where the caves and item cellars are next too them as an extra added feature - however - music is always forbidden there, which screws things up alot for me for scenes and i want 'music access and enhanced music' in the caves near the 3 stair warp - and next too the three stair warp gives option for a fairy fountain inside caves much like Link too the past.
9. Extend the items and make the Digging claw tool and Vacuuming tool for heavy objects or screen enemies.
10. Extend the limit of Maps in Map count one person can use in Zelda classic up too at least 500 or 999 as limit if possible.
11. Everything - every item in the subscreen inventory must appear in the subscreen using an override appear option box. This makes - for instance if you collect items such as Rupees and to know you have gathered 1 of that type of rupee to appear in your subscreen if you have come across say a 500 or 700 Rupee and it appears as item gotten in your subscreen even though you can get others, the subscreen lets you know when you picked up these items as soon as they appear such as clocks and fairies.
As in meaning this below:
Any item i pick up - even being a Minor item must appear for sake of obtaining at least 1 of each at first in the game.
Even if they aren't important items - it gives a 'fun un-lockable bonus' to adding new features too things.
12. Lastly Fairies should be able to bottle up and use for later like soft drinks. Including water for quests but using liquids as 'flags' at least. The fairies could be imputed as an extra item with a New option class in the Items labeled - BOTTLE Up. That means any items that move around like the fairies - the Annoying Prescription Note -New or used it says for medicines - items replaced with Clear bottles - and when you switch your item too them, Link can use the bottle to reach out at moving fairies or over lakes too to collect odd liquids as they can be just new flag options the liquids would be. Flag 0 - Bottle Up liquids.'
13. A Leveling up - system should be opitional to gain experience for killing enemies and link getting more powerful just like with Zelda II and should be Optional boxes in rules if wanted or not.
****
Where is the main engine developers and can they just do this too the updated new future engine itself?? !0_0!
i simply mean just, overhaul and build onto what is already there in place?
Unlock Zelda classics limits and no can doz?
Edited by SkyLizardGirl, 25 September 2014 - 04:25 PM.