With that in mind, I recommend having two shields for each level: one for physical projectile deflection and one for magical projectile deflection.
I think you're onto something there! Magic/physical counterparts of items sounds like a great idea and I've decided it's something I'll definitely be doing. But on the other hand, for the sake of simplicity and all the Link tiles I'd need to make, I'll just be sticking to six shields. Two for each level.
Honestly, DDP, I like your sprites as they are.
They don't have to be exactly as in other quests/tilesets because this is basically a new graphical style.
Thank ba-jesus! I've been trying to find how to put it, but you said it better than I. Left and right, people have been complaining how my designs don't look canon enough, but really, when almost every single tileset that's ever been made so far (yes, including Firebird, which I've been given) has been made of recolored or touched-up existing graphics, I suppose it's a bit jarring for some.
OK, now with that out of the way...
Today I took a break from progressing on the tileset to simply retouch my old enemy designs. I noticed that a lot of them don't properly fill up the entire tile and look pretty small as a result. I've fixed this, as well as Link's tiles, so now everything should completely fill up it's 16x16 space and have more detail as a result. Really, it's something that EZGBZ, Classic and BS do, so I don't see why I shouldn't.
And working on these enemies has got me thinking...What would you guys think about custom enemies? I know custom enemies and items will move away from Koten's user-friendliness, but who's to say I couldn't release two versions of Koten? One would be "Koten Basic" which would be released as soon as I've finished retexturing all of Classic's tiles. Then there would be "Koten Advanced" which I'd continually work on and add whatever strikes my fancy. And speaking of which, here are some ideas for Zelda enemies, no scripts! I have a ton of these ideas, but these are my four favorite few of my favorites...
Oh, and one last thing. What are the "projectile shooter", "Other (Floating)" and "Other" types for?
Edited by DragonDePlatino, 06 May 2014 - 11:06 PM.




