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Promised Lands

Rating: 4.53/5 (31 ratings)
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Promised Lands - Help/Comments Thread


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#76 The Satellite

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Posted 14 November 2013 - 11:57 PM

I don't find the problem in debating a bit peacefully... but ok. The censoring in this forum is a bit exaggerating... Write in english is difficult for me, lot of effort wasted...


It's not debating I'm referring to, it's just that you seem to be specifically targeting someone who doesn't share the same opinion as you when they weren't even addressing you. If English is difficult to understand and respond in completely, I understand, but to us, it just seems like you're trying to call out others as being wrong for having their own opinions. That's all.



#77 strike

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Posted 15 November 2013 - 06:57 AM

Shane, I get your critisism that the game is pretty hard for a first level. But the game is supposed to be hard, it's not aimed at every demographic of quest players.

This looks SO good. I'll play as soon as I can.

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#78 Shane

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Posted 15 November 2013 - 07:06 AM

It's not that I hate the difficulty. But is it really fair to dodge fireballs in the dark with such a little source of light?

 

I'm okay with Jamian putting it there, but I think it's too evil for a level 1. But again, there are other things (that are brilliantly well done) that have kept my mind off of it.


Edited by Shane, 15 November 2013 - 07:07 AM.


#79 Jamian

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Posted 15 November 2013 - 09:55 AM

A question, are push blocks meant to go over the 8x8 pixel block barriers? --> No, that was an oversight that's normally been fixed in the update.

 

As for difficulty, as has been mentioned, there is no "correct" difficulty since it entirely depends on a player's tastes and skills. So I made the quest the kind of difficulty that I personally enjoy, which is reasonably challenging (but not "challenge quest" challenging either). I wanted the player to feel a sense of accomplishment every time he managed to beat a level, I wanted him to feel like "WOW I did it!" rather than "ok I did it." so every dungeon will have challenging elements, including the first one. Some people can be put off by that but like we said there's no difficulty that will suit everybody - if I make it easier then other people will be disappointed that it's too easy, and so on. One player's challenging difficulty can be another player's easy difficulty.

 

I get what you're saying about fireball dodging in the dark, though there aren't that many rooms with them, and if you're on your toes when you hear the fireball sound I think they're not so hard to dodge. Armos and Tektites in confined areas are easily dealt with using the boomerang :P


Edited by Jamian, 15 November 2013 - 09:57 AM.

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#80 Alucard648

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Posted 15 November 2013 - 11:57 AM

One player's challenging difficulty can be another player's easy difficulty.

As for difficulty, for me it`s just a couple of words: knockback into instant-death pit! This is why my quest is sidescroller one.

 

On topic: I am in level 6 and found shovel. Where I can get the hammer? Ulrira says me "Dig everywhere!" which looks like I have to dig every diggable square in every screen in overworld and level 6 to find unmarked secrets...



#81 Jamian

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Posted 15 November 2013 - 12:05 PM

Oh no, you don't have to do that. The only unmarked OW secrets are optional ones (for rupees, etc.) and dungeon secrets are always hinted at in some way.

 

There's one room in level 6 with a note telling you to keep your shovel with you at all times. Dig there if you haven't already. Then a couple of screens after that there's another diggable spot with something standing in the middle of the room, Ulrira's full hint should help you figure out where to dig there.


Edited by Jamian, 15 November 2013 - 01:08 PM.


#82 Ratedr4000

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Posted 15 November 2013 - 12:13 PM

Spoiler

 

Just finished this quest.  Outstanding quest really.  I've played some of your others and it's a major step forward.  I still have plenty of items to find.  There's one I'm really looking for.  Where is the red ring?  I've looked all around level 8 for it and it was really difficult to complete without it (especially the final boss).

 

 



#83 Air Luigi

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Posted 15 November 2013 - 12:57 PM

It's not that I hate the difficulty. But is it really fair to dodge fireballs in the dark with such a little source of light?

 

I'm okay with Jamian putting it there, but I think it's too evil for a level 1. But again, there are other things (that are brilliantly well done) that have kept my mind off of it.

 

 

I don't encounter hard dodging the fireballs, you have diagonal movement, that makes dodging it very easy. You can say it's not recommendable for level 1, but that doesn't make it a flaw.

 

Unfair is battling a Death Knight with a wooden sword, for example. An unwinnable situation or false difficulty by the bad level design. That's unfair.

I hope the moderation feel my message fair, I feel sometimes like I have a gun over my head. I don't pretend to bother anyone.


Edited by Air Luigi, 15 November 2013 - 01:02 PM.


#84 ShadowTiger

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Posted 15 November 2013 - 07:09 PM

Is there anywhere in level 5 that mentions a clue as to the maze path?    Also, what's with the room two rooms below that maze that drops bombs on enemy death?  No walls there are bombable.

 

EDIT:  Really clever.  Bomb the floor, not the wall.  Okay then.   Onward we go.



#85 Air Luigi

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Posted 15 November 2013 - 07:29 PM

I think I need a tip for beating the level 6 boss... When I am near the end, things starting to get extreme.

I use arrows to clear the enemies, but is not enough. I run out of arrows, and if I used the shovel for recharging my ammo, the result is time wasted.

 

Maybe I need a break and trying it later...


Edited by Air Luigi, 15 November 2013 - 07:33 PM.


#86 Jamian

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Posted 15 November 2013 - 08:51 PM

I would say save your arrows and bombs for the boss. Enemies can be dealt with with the sword (and bombs when you can make them hit the boss too). The hammer works well against the boss as well. Keep hitting him and don't let the enemies hang around for too long lest they will feed him.



#87 Moosh

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Posted 15 November 2013 - 08:51 PM

I think I need a tip for beating the level 6 boss... When I am near the end, things starting to get extreme.

I use arrows to clear the enemies, but is not enough. I run out of arrows, and if I used the shovel for recharging my ammo, the result is time wasted.

 

Maybe I need a break and trying it later...

Remember, the hammer deals just as much damage as the arrows. Use it to kill the enemies closer to you and conserve arrow ammo. Bombs work too as delayed damage. This boss can be pretty brutal if you don't use your items together well to maximize DPS. If you find the hammer too slow I believe you can also sequence break ahead a bit and go find the magic sword.



#88 WindRobe

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Posted 15 November 2013 - 08:53 PM

gl with that boss lugi and also looking for lvl 6 as well no idea where it is located at



#89 Shane

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Posted 15 November 2013 - 09:00 PM

I don't encounter hard dodging the fireballs, you have diagonal movement, that makes dodging it very easy. You can say it's not recommendable for level 1, but that doesn't make it a flaw.
 
Unfair is battling a Death Knight with a wooden sword, for example. An unwinnable situation or false difficulty by the bad level design. That's unfair.

I hope the moderation feel my message fair, I feel sometimes like I have a gun over my head. I don't pretend to bother anyone.

Again did I say it was a flaw? I said "it's not up my alley" in the first place. I can still recommend it too. I don't see what the big deal is with my message......

- Dodging fireballs and memorizing patterns in the dark? Not up my ally sorry especially for a Level 1.

As for progress, I finally had beat Level 1. Good game so far.


Edited by Shane, 15 November 2013 - 09:03 PM.

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#90 WindRobe

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Posted 15 November 2013 - 09:04 PM

Again did I say it was a flaw? I said "it's not up my alley" in the first place. I can still recommend it too.

As for progress, I finally had beat Level 1. Good game so far.

congratulations on beating lvl 1 next lvl wont be as bad as lvl 1




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