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DaviAwesome Reviews the Two-Week Contest Quests

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#76 David

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Posted 24 August 2013 - 07:47 PM

Hey guys! Just a small update: Just finished Return to Zorkda. I will be reviewing it tomorrow though, since I am tired right now, sorry. And also sorry for the long wait but I've been pretty busy with homework especially provided the fact that I try to take the hardest classes possible! :D

 

Anyways, what to expect tomorrow:

  1. Review for Return to Zorkda
  2. Me starting to play Nostalrul (get ready Goriya! :superevil:)
  3. Maybe reviewing Nostalrul? (If I have the time...)

Which means I should have every quest done hopefully be the end of next week, hopefully before Saturday. Then I'll be done!

 

And the good news is that I may continue reviewing quests from the database, but not as quickly (sorry). If I do this, I'll probably make them bi-weekly or something ;)

 

Anyways, thanks for all your support guys and hope you like the news! :D



#77 Avaro

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Posted 24 August 2013 - 07:58 PM

That are great news!! Thank you very much for continuing reviews of quests from the database after this, your reviews are very good. Bi-weekly is fine (it is actually really good already, considering how much effort a review takes).


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#78 dcsyxx

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Posted 24 August 2013 - 08:03 PM

Haha, My quest must've taken a lot out of you :lol:


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#79 David

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Posted 24 August 2013 - 08:59 PM

Haha, My quest must've taken a lot out of you :lol:

I actually liked it. The dungeon design was really good in my opinion! :D

 

But ya, the only reason that it took so long is that my homework has been ridiculous since day 1 of school... :D



#80 David

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Posted 25 August 2013 - 09:12 AM

Two-Week Contest Review #9

Return to Zorkda by dcsyxx

 

This quest plays similarly to tLoZ: You start in an overworld and you battle your way through dungeons to save Zelda in the end. However, there is an interesting gimmick that runs throughout the quest that you will discover very soon! :D

 

Gameplay

This quest starts you off in the overworld, in this screen to be exact:

zelda002.png

Beautiful screen, no? :D

 

The overworld in this quest is nicely made and also rather large, which is good. In this quest, there is a decent number of exploration that you have to do to get items required or even find second entrances to dungeons, which I thought was really creative and cool! :D The overworld can somewhat be divided into some sections: a town, and then a forest; that's all I could think of for the majority of the areas. Anyways, you only have access to the town at first until you are able to escape by going through some dungeons. Before we get to that, let's talk about how the gameplay is with the gimmick that I noted earlier. 

 

Here it is (and you can figure it out from the description of the quest): There are more than 20 ways to die in the game! Literally! The first one I found was going of the edge of the screen by going left on the first screen. That was rather unexpected. You can die from anything by drowning, getting killed by certain animals or bugs, and killing the town villagers. It's actually a really neat and creative concept that I'm sure that no other quest has featured until now. Very creative, I can give you that! Here's a screenshot of one of the possible deaths:

zelda006.png

I didn't know, gosh! :D

 

However, there is a little problem with it: When you die, you get transported to the first screen, so backtracking became a very annoying problem in the game. The only thing that improves this is that in the dungeons there are switches that can open shortcuts to get to places quicker if you die. But at the point in the game where you reach the overworld part that is rather far, it is actually really annoying to walk all the way back there, only to be surprised by another death once you move on. An easy way (I think) you could've used to fix this is to make checkpoints where you respawn to if you die. I don't think it would be hard to implement as it was used in Vault of Souls.

 

Anyway, now on to the dungeons: they are GIGANTIC mazes! But well talk more about that in the design attention part of the review. The dungeons were fun to play through since you had to use different entrances to get to certain places to press switches, and go back to the regular entrance and get the item that you need. It was really creative to do this, in my opinion. Very nice! :D

 

Anyways, on to the difficulty: This quest isn't really that difficult, but it isn't that easy either, so it's balanced, which I really liked. There was clearly good attention to making sure the game wasn't too hard or too easy, so that's the good thing! :D Since that's all that I need to say here about the difficulty, let's move on.

 

Last section: Puzzles! Yay! Again, like almost all of the quests in the contest, there are no puzzles! :D I don't if it is just me, but I think they are good to have in quests in order to slow down the player without shutters, even though this quest didn't have any (yay! :D). So I'll leave it at that.

 

Story

This quest doesn't have a story; just beat Ganon and find Zelda.

 

Design Attention

The screen design of this quest is very decent, and I really liked it. Congrats on that. The tileset is EZGBZ 2.5, and I think it is used nicely! :D Also, there are no screen design bugs that I could see, so that is very good! :) Now for the screenshots that you have all been waiting for:

zelda005.png

zelda011.png

zelda026.png

zelda031.png

Nice screen design. Good job! :D

 

Now on to the dungeon design. Like I said earlier, the dungeons are like pure mazes! Find secret entrances to be able to turn on switches to be able to move on. I really liked it! Good thing he let the map be able to be used in the dungeons or else I'd have a hard time remembering where everything is! :D Very happy about the dungeon design, and very impressed. Great job!

 

Music

This quest has some really nice music, and they are enjoyable. However, especially in the Village Cave, the sound is SO LOUD! Turn it down, please! I could barely hear the sound of my sword (or bean?) swinging! The other dungeons were better in terms of loudness, so that's good. Again, the music is good and fits the themes really nicely, I think.

 

Concluding Thoughts/Summary

This quest is very nicely made and designed, and has a really interesting death gimmick, that while can get annoying due to backtracking, is really creative.

 

Strengths

  • Nicely made and design overworld
  • Large overworld for given time (2 weeks)
  • Really interesting and creative death gimmick
  • Creatively designed maze dungeons with more than 1 entrance
  • Average and fair difficulty
  • Nice screen design
  • Great music choices

Weaknesses

  • Backtracking due to death gimmick that gets really annoying
  • No puzzles
  • Music can get VERY loud and dies out the SFXs

Rating: 7.8/10 (Good)

Database Rating: 4/5 (Good)



#81 Haylee

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Posted 25 August 2013 - 09:31 AM

Nice review! My quest will probably take 1-2 hours to beat. And I may as well point out that there is a VERY vague hint(Which I kind of regret doing now) tthat hint that the Magic Boomerang can be found in the overworld somewhere, I'm only saying this, because I don't remember other people getting it.


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#82 David

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Posted 25 August 2013 - 09:37 AM

Nice review! My quest will probably take 1-2 hours to beat. And I may as well point out that there is a VERY vague hint(Which I kind of regret doing now) tthat hint that the Magic Boomerang can be found in the overworld somewhere, I'm only saying this, because I don't remember other people getting it.

Thanks for the hint! Also, I'm already in Level 2 (started the quest yesterday) and I grinded to get the white sword and magic sheild, so I think I'm doing well. That means I might be able to finish your quest and review it today, making this a double review day! Yay! :D

Edited by DaviAwesome, 25 August 2013 - 09:37 AM.

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#83 David

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Posted 25 August 2013 - 10:02 AM

Okay, I added a poll in the main post to see if you guys want me to continue making reviews for quests after I finish all of the two-week contest ones! :D And please be honest. I won't cry if you say no (maybe?) ;)
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#84 Haylee

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Posted 25 August 2013 - 10:14 AM

Okay, I added a poll in the main post to see if you guys want me to continue making reviews for quests after I finish all of the two-week contest ones! :D And please be honest. I won't cry if you say no (maybe?) ;)

Insta yes. And since you voted for yes too, then what is the point of the poll, if you want to do it, then do it! XD


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#85 Avaro

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Posted 25 August 2013 - 10:22 AM

Hey, I agree with almost everything you said in the review. Except the dungeons... some may like the dungeons in Return to Zorkda, but I personally think that they are really uncreative, cheap, boring and badly designed because they are just big mazes where you have to walk back and forth all the time. Other than that, it was a creative game with cool surprises. These deaths should be done in a real bigger quest some time, but with checkpoints maybe. :)


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#86 dcsyxx

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Posted 25 August 2013 - 10:35 AM

Thanks for the review. I'm not exactly sure how/why the music turned out weird for people.

 

Hey, I agree with almost everything you said in the review. Except the dungeons... some may like the dungeons in Return to Zorkda, but I personally think that they are really uncreative, cheap, boring and badly designed because they are just big mazes where you have to walk back and forth all the time. Other than that, it was a creative game with cool surprises. These deaths should be done in a real bigger quest some time, but with checkpoints maybe. :)

 

Maybe Return To Zork wasn't the best game to give a Zelda Classic treatment. That game has a lot of big boring mazes. It's incredibly cruel and you can screw yourself over without even knowing it. Making the deaths was fun, though.

 

Maybe next time I'll try Leisure Suit Linky.


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#87 David

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Posted 25 August 2013 - 11:07 AM

Insta yes. And since you voted for yes too, then what is the point of the poll, if you want to do it, then do it! XD

Wait, I didn't vote for yes... Wierd, I must have done it accidently, lol :D

Thanks for the review. I'm not exactly sure how/why the music turned out weird for people.

It's not that the music is bad, it is that the music is really loud in Village Cave that it makes the other soundeffects barely able to be heard. In the editor, you could turn down the volume a bit. That'd all it is really; nothing major :D

Hey, I agree with almost everything you said in the review. Except the dungeons... some may like the dungeons in Return to Zorkda, but I personally think that they are really uncreative, cheap, boring and badly designed because they are just big mazes where you have to walk back and forth all the time. Other than that, it was a creative game with cool surprises. These deaths should be done in a real bigger quest some time, but with checkpoints maybe. :)

Well, maybe they did get a little repetitive, but I still thought they were decent. I guess I like the maze idea... Who knows, everyone's got their opinions ;)

Edited by DaviAwesome, 25 August 2013 - 11:07 AM.


#88 David

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Posted 31 August 2013 - 11:18 AM

Writing the review for Nostalrul right now :D



#89 David

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Posted 31 August 2013 - 12:35 PM

Sorry guys; never mind, but I ended up not having enough time to write the review... Sorry!



#90 David

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Posted 31 August 2013 - 01:56 PM

And it looks like it's fine now! :D

 

So review should be up in 2 hours! :)





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