Jump to content

Photo

Your quests in production and plans for the future


  • Please log in to reply
99 replies to this topic

#76 Demonlink

Demonlink

    Lurking in the shadows...

  • Members
  • Real Name:Miguel
  • Location:Wouldn't you like to know?

Posted 20 November 2014 - 05:25 PM

Currently Working On:

 

Hylian Legacy (Main Project): Most of you are aware of this of course :P It's been three years since I've been eager to release a quest but I almost always end up scrapping it and rebooting (a thing I assure won't happen again). Not sure when this will get finished, probably late next year or sometime around 2016.

 

Smaller/Side Projects:

 

Souls of Wisdom 2: Made by Dr.Slaw NJF, from what I have seen, this and his other project, TRIFORCE are going to be big hits in the database, one for its epicness and the latter for the creativity and concepts beyond your standard "joke quest". Currently working as an Advisor/Map Designer. :)

 

TRIFORCE: Another project by NJF and Avataro. In the staff as a Contributor.

 

Solaris: Yet another epic quest by MoscowModder. Things are coming along well and I'm part of the staff as the official Map Designer alongside other fantastic PZC members! :D

 

The Princess Amethyst: Contributing to DaviAwesome's Classic styled quest ;)

 

The Odyssey of Cucumber Islands: His majesty SirKazuma is bringing a into his first project, but sadly, progress hasn't been made too much :( Oh yeah, contributing to it as well. :)

 

Future Projects:

 

Legend of Zelda: A big joint project with a big and juicy Storyline! Not much progress has been made on this, (TBH, nothing has been made yet :P ), but I want to make this quest alongside two other fantastic PZC members :)

 

Joke Quest: Been wanting to experiment with a fun concept for a joke quest. If I do make it, it will be in the EZGBZ tileset. 


  • Shane, Eddy, Avaro and 2 others like this

#77 BigJoe

BigJoe

    It Moved

  • Members

Posted 23 November 2014 - 09:06 AM

Currently Working On:

 

Triforce Knight: I have wanted to complete this quest for what seems like eons. I've made some progress on it recently, and things seem to be coming together nicely.

 

Lair of the Wizard Enforcer: This quest is progressing, and there is a Level 1 Demo available on the updates section. I'd be more inspired to work on this if I had more feedback. But then, I'd probably get more feedback if I engaged people more actively.

 

Future Projects:

 

6th Quest Project: After participating in the 5th Quest contest and getting some pretty positive feedback at AGN, I'd like to give making a numbered quest another go. There were what I feel to be errors in my design last time around, and I think I could come up with something a lot better this time. I am also considering using another tileset for this.


  • Shane likes this

#78 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

  • Members
  • Real Name:Aaron
  • Location:Ontario, Canada

Posted 15 December 2014 - 03:17 PM

Right now I'm currently plugging away at my first quest The Rusted Soul. It's only going to be a 6 dungeon one as it's my first in order to learn some tricks from ZQuest, but I hope it'll be enjoyable.

My future plans though are for a larger more intense and extensive full length quest, one that will have a different tileset than the one I'm working on. May or may not have two worlds to traverse through, but will definitely have more than one overworld map (I find that the standard map, for how I design, is much too small for all the areas)
I also want to properly learn how to incorperate scripts and make bigger custom bosses.



#79 tox_von

tox_von

    Zelda Addict

  • Members
  • Real Name:Redgor
  • Location:Toxicville , Simcity

Posted 24 December 2014 - 09:31 PM

all the ones in my sig and looking for help and comment on them all.



#80 Twilight Knight

Twilight Knight

    Tell all with glee, Argon's on PureZC

  • Members
  • Real Name:Sven
  • Location:Rotterdam, NL

Posted 25 December 2014 - 08:16 AM

Right now:

  1. Nargad's Trail Crystal Crusades: this quest is in production for nearly five years. That's not because it's because it's insanely big, but mostly because I took a lot of breaks from ZC while making it. I am working on it right now and progress is great at the moment.
  2. Ballad of a Bloodline Deluxe: this quest was also on an extreme long hiatus, while I could've finished much sooner. Sadly all of the strings in the quest were corrupted, which almost made me cancel this. Luckily some fans of BB told me I should finish it, so I cleaned up all of the 2500 strings (that was such a horrible job...) and now this quest is just some... 100 screens + testing and technical updates, away from being finished.
  3. Nargad's Trail The Doomed Kingdom: this is just a small quest which I made to experiment with the Mac et Blue tileset. I need to make some dungeons before it's finished. However the dungeon sets in M&B are very incomplete and besides that I don't like making dungeons. I don't see this getting finished, but maybe I release a version with just overworld?

Future:

  1. Sequel to Crystal Crusades: logically I make this after NTCC. I plan to make it smaller than NTCC, but put more small detail in it.
  2. Argon's Evil Lair Deluxe: let's be honest, NTAEL had a lot of bugs in it, and I always felt that the quest was lacking content. I want to improve this, so a DX version would be well suited.
  3. A normal Zelda fangame: it's been on my mind for a very long time to simply make a Zelda fangame again. I really love the Zelda franchise (like 99% of the members here) and I think a quest to honor the greatest games ever made should be appropriate.

  • Shane, Avaro, Moosh and 1 other like this

#81 LikeLike on fire

LikeLike on fire

    vaugly coherent

  • Members
  • Location:NJ

Posted 08 January 2015 - 06:41 PM

that damn likelike game and a story driven sequal because that one is alredy hinting that it could have a plot.

i don't think i can go solo.

 

then an inside out zelda. where the over world is all dungonie, and the dungons are overworldish style tiles. and that is so hard.

and other flip-a-roos for quest one that maybe I will just dump on someone wanting a challanged to make.



#82 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

  • Members
  • Real Name:Aaron
  • Location:Ontario, Canada

Posted 14 January 2015 - 07:07 PM

I am in the initial stages of writing out an idea for a quest... one that would be massive if I can think of a good way to execute it so it all flows together. It would involve 3 different overworlds and subsequent dungeons... though the starting time on this won't be until farther into the future as well as when i am much better in quest building in general. I just came up with the concept yesterday and don't want to give away too many details... but as I'm already coming up with stuff to write out and plan for it, I think that it's a good chance that it will actually be worked on :omg:  It would cover through Hyrule, Lorule, and one other world, each, at this part of planning, requiring a reassembling of a triforce piece, and the rebuilding of a portal to travel between the worlds.
As you see, ambitious, which is why I'm just planning it without actually attempting building it yet. But it is in my future plans to make! :bounce:



#83 KingPridenia

KingPridenia

    King of Pridenia, Safehaven of the LGBTQ

  • Members
  • Real Name:Adam
  • Location:Pennsylvania

Posted 14 January 2015 - 08:18 PM

Currently working on:

 

1. Link's Blade Crusade - Now defunct, mostly due to realizing I'm a HORRIBLE overworld designer and I need to learn to stop relying so heavily on players being die-hard Z1 experts and expecting them to check every block, burn every bush, etc. Still was a neat experiment setting many of the enemies to "Damaged by 0 power weapons" and having the Boomerang become a primary weapon. Guess it was okay for the sake of an expo, but I still feel bad because I more or less confused everyone that played it because I had the expectation they would try pushing blocks and most people didn't right away. I really have to stop thinking that just because I would try something, everyone else will. I'm still bound by Z1 style design choices, which is why I think most of Randomizer's dungeons were pretty simple for me when I played Modern for the first time (i.e going into Ex1st, Ex2nd and 4th dungeon sets completely blind).

 

2. Adam's Quest II - Very spotty progress. A friend of mine played an unfinished version up through level 4 and managed to get through without dying. Anyway, I released a video a while back showing some enemy ideas for the final dungeon and late game in general. Maybe by the time I'm 50, I'll start on level 6. I have ideas, but the biggest excuse is the whole stubbornness of not wanting to use scripts but at the same time wanting them, namely for a few items. I still feel that I need a lot of help in the design department, because frankly, the overworlds look boring.

 

Plans for the future:

 

1. Adam's "Zero" Quest - I was considering working on a remake of Adam's Quest, my very first finished quest, to address a lot of issues with the original. More or less, in terms of upgrading the game, it would pretty much be like Metroid Zero Mission is to the original Metroid game. The game would be much more polished, more balanced and the ugly sections of the overworld would be fixed up. Namely, the "Touhou" rooms would be removed and the Enemy Editor would be used to make new enemies in addition to rebalancing older ones. Naturally, there would be some post-game stuff, similar to Zero Mission. But once you do it, it would unlock items not found in the original Adam's Quest, such as the Gold Ring, the three Goddess Crystals, up to 24 Heart Containers from a max of 16 and more.

 

In addition, I considered releasing at least two different difficulties. I'm sure via scripting it would be much simpler than making two separate quest files, but I'll probably have the original beta tested to hell before making multiple difficulty modes. The beta would be Normal difficulty with an Easy and Hard mode to follow. Hard mode would make the game harder and unlock things that can only be unlocked on said difficulty while Easy mode would just be there to mock you the whole time. Cue the thing from that one Touhou game if you pick Easy where the two girls make fun of you for playing "Easy Modo". Or maybe I'll do something completely different.

 

So to sum it all up:

 

Easy - Prepare to be made fun of the whole game and don't expect a proper ending. Or maybe I'll just save you some time if you read the spoiler.

Normal - Basic game and ending, would essentially be equal in difficulty to a rebalanced original Adam's Quest.

Hard - RedmageAdam is not responsible for broken controllers, keyboards, laptops, monitors, etc. But hey, at least you get perks for playing on said difficulty.

 

Spoiler

 

2. I had some ideas for another quest, but for now, it's a secret to everybody until I start on it, if and when I do.


Edited by RedmageAdam, 14 January 2015 - 11:23 PM.

  • Eddy likes this

#84 runa

runa

    The Magical Vixen

  • Members
  • Pronouns:She / Her
  • Location:comfy

Posted 15 January 2015 - 01:26 AM

Currently working on:

 

Main project:

Tests of Persona - a quest that mixes up the styles of RPG/Z1/Z2

 

Side projects:

Perils of The Past - a LttP/ALBW-inspired quest

Hero's Story DX - a remake of my first quest

On hiatus:

Hero's Story 2: Cursed Blood - a GB-style quest

 

Planned:

Something maybe i dunno


  • Shane, Eddy and Avaro like this

#85 Theryan

Theryan

    Burrito

  • Members

Posted 15 January 2015 - 09:46 AM

Currently Working On:

 

Theryan's Dungeon Romper - Inspired by the many solid dungeon rompers around the database, this is supposed to be a robust quest that gives player a lot to do without being too involved and deep.

 

I Am Two Bored - The E3 crowd was disappointed to not see anything about this game last year, but worry not, ye gamers of the world! The most anticipated video game sequel since "Kazaam vs. Sharktopus 2: Dr. Eggman's Daycare" has been under development for a little while now (hoping to get prime time at E3 2015). We'll see how it goes I guess, you'll probably hate it.

 

Newfirst Deluxe (Tileset, working title) - I love Newfirst, so I thought I'd give it an update to bring it into the modern world. To see an earlier version of the tileset in use, see Russian. This might get released with a 1st Quest remake. I dunno.

 

The Distant Future: 

 

Unnamed Story-driven Quest - When Newfirst DX is finished, I'll actually start making this. Right now I just have some overworld stuff made and a rough story and plan. This could very easily not happen.



#86 Binx

Binx

    Formerly Lineas

  • Members
  • Real Name:Brian
  • Location:Lancaster, CA

Posted 15 January 2015 - 10:17 PM

MAIN PROJECTS:

Sunday Funeral: Rockers In TIme

 

Side Projects:

Generic Fantasy Tileset

 

On Hiatus:

Trials of the Gods



#87 Joelmacool

Joelmacool

    Addicted to Overwatch

  • Moderators
  • Real Name:Joel
  • Location:Country of Europe

Posted 18 January 2015 - 07:09 AM

Currently Working on:
 

  • Moosh's Troll Game - Slow progress because got kinda bored of making it. :P
  • Eddy (Classic) - On hold because i am waiting for a boss to be completed.
  • Secret Project - Finished level 1.

Plans For The Future:

 

  • Finish MTG
  • Finish Eddy (Classic)
  • Finish and Reveal Secret Project.
     
  • Start work on TLoZ: Triforce of Legacy again!
  • Start work on Shanes Troll Day!

​ I think thats it! 


Edited by joelmacool12, 18 January 2015 - 07:14 AM.

  • Eddy likes this

#88 Astromeow

Astromeow

    RESPECT DA OBOE SOLO

  • Members

Posted 04 June 2015 - 08:25 AM

1. Side stroller quest- this project will be a revival of my near finished quest FunshineDX. Essentially it is a reflection of metroid 1's game play with a compliment of super metroid atmosphere. I'll enhance graphics redesign areas for simpler and better flow. Scripts will be added.

2. Cheese flavored gore shoot Em up quest- This is a post modern top down perspective shooter. Imagine Zelda but more Halo-esque. This will feature a darker atmosphere than typical quests.

3. Average Zelda classic quest. Or is it. Possible quest in GBC zelda using 2d OoT map and MM map all in one quest. Maybe one will be a light world (typical) and the other dark

#89 Shane

Shane

    🤍

  • Members

Posted 04 June 2015 - 10:56 AM

Current Project:

  • The Legend of Zelda: Lost Historia

Despite me keeping quiet as of late this project is still up and running. This will be my only focus from now on meaning no more side-projects that just distract my true potential. My goal is to keep things very traditional in regards to storytelling and gameplay structure. But by presenting it creatively and giving this simplicity a unique spin (as far as Zelda Classic standards go), hopefully the minimalist approach will prove to be quite effective and give a basic concept a fresh coat of paint.

 

Hyrule has suffered a different kind of loss this time. The kingdom simply forgot their history, and any way to connect with the past has also vanished. Through fortunate fate however, Link finds himself on a quest to recover the past, learn the legends Hyrule once proudly spoke of and find a way to put everything back in order before utter chaos ensues and saps the hope for the present and future. But is the adventure across the lands that simple? With a variety of characters to meet both old and new, a handful of familiar and unfamiliar areas to explore and a dozen of unique dungeons, this journey will create new memories as Link regains his old ones.

 

The storytelling will be fairly dynamic in this game, and won't resort to explaining everything through a wall of text. Some of it is told through text, but also through proper detailed cutscenes, subtle or obvious visual cues, and optional interaction. There will be no obvious pattern in the storytelling, and I hope to make most of it unpredictable in execution while following logic and reason. In other words, I don't want the storytelling to be just an expected gimmick in the grand scheme of things.

 

The gameplay, the other important aspect of this quest, will strive on simplicity, but not fully. All I mean really is that it will feel like your typical Zelda Classic quest with several unique spins thanks to the storytelling and other aspects. Also scripts will surely beef up the gameplay, but my only focus is putting in what's mostly necessary to create something genuinely fun. So don't expect anything too wild.

 

Aesthetics and audio will be all Gameboy Zelda-esque. Though, I'm still debating if I should go with GBZ music files or MIDIs as of this writing. I now have a completely flexible overworld palette that takes up 6 rows of colours from the main palette (2-4, 9-11) without sacrificing anything important. I will use this "all-in-one" palette to create a more flowing overworld while not resorting to colours that are meant to be used for NPCs and other misc sprites. A colourful, beautiful world full of secrets and variety is something I am going for. There will be several dungeons with their own themes and atmosphere, and one optional that is well hidden. 

 

Size has changed. It went from something unnecessarily big to something reasonable with the same amount of content to find. Quality over quantity.

 

At the end of the day though, one important thing has not changed over development. I'm making this for myself. I realize a lot of people aren't exactly a fan of a few thing such as the name, tileset choice, the existence of a deep story, etc. I'm not bothered to change none of that because I like what I have so far, and pleasing a community with really high standards that constantly change is out of the question. I aim to please myself with this project above all else. I follow no trend that's obviously unreliable in nature.

 

...For a simple quest I sure did have a lot to ramble about. I guess the reason for this is...

 

​Future Plan:

  • Retirement

Yep. While not fully sold on my own decision here, I think the reality is that I will only eventually finish one main quality project and that's that. I'm not in it to produce the most quests, just my ideal project I grew up with, which is far more personal to me. And since such project has mixed in ideas both old and new, I have no intentions in reviving past projects and forming a new one. But that might change in time, but I don't want more distractions.


Edited by Shane, 04 June 2015 - 11:02 AM.

  • Eddy, Avaro, Jared and 1 other like this

#90 Joaish (RedTribeLink)

Joaish (RedTribeLink)

    Doyen(ne)

  • Members

Posted 05 June 2015 - 12:54 AM

CURRENT PROJECTS (the two I'm 100% dedicated to finishing):

Secret Skies:

I've been working on and off on this one for a while.  It became a side project about a year ago, and around three to five months ago, I began having really good ideas for this project, more than what I was having with my main project.  Now I'm working on it harder than any other quest I've worked on in the past.  While it's still in a slightly early stage and still has a while to go, at this point it's mostly just building.  I have everything planned out, I just have to put it all in the game.  My inspirations for this quest are Skyward Sword, Destiny, and Eiyuu.

 

Lost Identity DX: 

I'm going to be completely rehauling this game and making it simpler.  The story and some side dungeons I made are probably going to be the only things that are staying.  Originally, this remake was turning into a completely original game, but it strayed so far from the original it just felt weird after a while.  What I'm going to be doing with this is I'm going to build the quest in the same light as the original just with my building philosophies of today.  In other words, the story will still be serious and the gameplay with be soooo much smoother, yet different, it will just be in kind of the same pacing as the original.  So, It'll feel like an original game, but still resemble the original in some way.  It'll pretty much be more of a reboot.  :P

 

FUTURE PROJECTS (Stuff that may or may not happen depending on how life goes):

Spirit Forest 2: Heart of the World:

I made the original Spirit Forest was for a 2 week random themed quest contest back in November last year.  It was pretty well received and overall people seemed to enjoy it.  I have some ideas for a sequel, but for now, it's still in the early stages of planning.  Someday, if I come up with enough ideas for it, it will hopefully become a thing.  It's also an excuse for me to use Instrumentality again.  :)

 

Lost Legacy:

As you've probably guessed, this is going to be a sequel to Lost Identity DX.  However, I thought to myself not too long ago, "You know, someday I'm probably going to want a Secret Skies sequel as well, but that's just going to be way too many projects to handle." So, I came up with the idea for this quest to be a sequel for both Lost Identity DX and Secret Skies.  Basically, my idea for it is to combine the story and the gameplay elements of both games by having you switch back and forth between the two characters from both games.  So, whichever character you're playing as at one particular point, you'll use items that are special to them from their games (such as the sword in Lost Identity DX compared to the Candle that acts like a sword from Secret Skies).

 

These are the four that I would like to see happen before I ever retire from ZC.  Hopefully, I continue to have fun building these and to be able to finish quests that I can be proud of and that others can enjoy as well.  :)


  • Shane and Eddy like this


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users