things for ZC/ZQ 3.0
#76
Posted 19 February 2013 - 03:54 PM
#77
Posted 19 February 2013 - 04:12 PM
I'd like to see a feature like the Oracle of Ages Past/Present warping. I know there are many quests with light and dark worlds, but I'd like to see more of a connection between the two. For example, doing something in the past that has an affect on the location in the present.
I also think it'd be cool to see some additional uses for the bottle, instead of just the 2 basic potions, like carying spring water to water a seed/flower somewhere else.
ZC 2.50 has both these things already. No scripting required, either.
In fact, even 2.10 could do the first thing. It was LOTS more difficult, but still doable with some clever Boss Flags and Enemies->Secret tricks. 2.50 lightens the load considerably, now that we have access to Screen State Carry-Overs, which is how you'd go about doing that first thing-- and the second thing is a rudimentary Item Editor venture.
With some minor scripting, you can also make potions that do cool things besides heal your health. A potion that doubles your attack power, or one that halves the damage you take, both temporarily, would not be terribly difficult. But without scripts, you can still make potions full of whatever behave like Quest Items if you want (i.e. bring the old man some soup in a potion bottle and he gives you something good) without any trouble, or you can make a potion that behaves like a bomb... I dunno, there's lots of room to be creative. ^^
EDIT:
*raises hand* I DO I DO, ME ME ME ME
Edited by Schwa, 19 February 2013 - 04:13 PM.
#78
Posted 19 February 2013 - 05:08 PM
I'm pretty sure the devs discussed starting from scratch if they make a new Zelda based engine.
#79
Posted 19 February 2013 - 05:43 PM
#80
Posted 19 February 2013 - 10:48 PM
ZC 2.50 has both these things already. No scripting required, either.
In fact, even 2.10 could do the first thing. It was LOTS more difficult, but still doable with some clever Boss Flags and Enemies->Secret tricks. 2.50 lightens the load considerably, now that we have access to Screen State Carry-Overs, which is how you'd go about doing that first thing-- and the second thing is a rudimentary Item Editor venture.
With some minor scripting, you can also make potions that do cool things besides heal your health. A potion that doubles your attack power, or one that halves the damage you take, both temporarily, would not be terribly difficult. But without scripts, you can still make potions full of whatever behave like Quest Items if you want (i.e. bring the old man some soup in a potion bottle and he gives you something good) without any trouble, or you can make a potion that behaves like a bomb... I dunno, there's lots of room to be creative. ^^
EDIT:
*raises hand* I DO I DO, ME ME ME ME
Ehh, I don't make quests, I only play them. Do you know of any quests that currently do those things? (especially the ball and chain, because I'd really like to try that out in a ZC quest).
#81
Posted 20 February 2013 - 05:38 PM
This is off-topic now, but when I read this I thought of how cool it would be to script a Casino Roulette minigame, or a Slot Machine minigame, which would both just be pure luck but oh my god that would look so cool, the little ball in the Roulette Wheel rolling around with its own physics, eeee
Oh geez and on that note, Pachinko! That would be RAD. We need some awesome new luck-based minigames in quests, scripted or not.
Agreed
You could also at some point obtain an item (a magnet or something) that allows you to rig the game.
Edited by Jamian, 20 February 2013 - 06:20 PM.
#82
Posted 20 February 2013 - 05:44 PM
But raising the limit of 32 ffcs would be cool too.
#83
Posted 21 February 2013 - 02:40 PM
This would be useful when you use insta warps, etc. that make it seem like the player is still in the same room. It would make the screen change a lot less obvious.
Edited by Jamian, 21 February 2013 - 02:40 PM.
#84
Posted 21 February 2013 - 03:24 PM
#85
Posted 21 February 2013 - 03:27 PM
#86
Posted 21 February 2013 - 05:35 PM
#87
Posted 23 February 2013 - 11:34 PM
i mean make it so that you can make SNES graphics at the correct size,like lttp graphics,you have to use like 4 tiles for a snes graphic rather then 1 for a normal graphic,also you could make big graphics smaller.
ZQ allows you to have 4 tiles (32x32) for link.
If you mean how Zelda 3 uses separate sprites for his head, body and stuff, then you can probably easily mimic it via the overlay tool.
#88
Posted 24 February 2013 - 11:23 AM
#89
Posted 24 February 2013 - 11:40 AM
#90
Posted 24 February 2013 - 11:59 AM
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