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Path of Shadows

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Path of Shadows RELEASED!


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#76 MoscowModder

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Posted 06 February 2012 - 03:57 PM

My current save file has been used exclusively in RC2.5. My previous save was created (I think) in RC2 and carried over to 2.5.

#77 Lukaz

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Posted 07 February 2012 - 01:57 AM

QUOTE(MoscowModder @ Feb 6 2012, 01:22 PM) View Post

Artistic: All fixed! Thanks.

Lukaz: STINKING SIDE WARPS AGAIN! Sorry, but I don't know how to fix this bug. To get out, use the lvl4 cheat


I have already restarted the quest and I don´t like to cheat. I hope I don´t get into trouble again. A good thing is to make a copy of the save file everytime when saving. icon_razz.gif

Edited by Lukaz, 07 February 2012 - 02:17 AM.


#78 aaa2

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Posted 07 February 2012 - 05:39 PM

I got the hookshot and flippers but no clue on where the flute/whistle is. Any clue(i have been to the cave west of the village and killed the one-eyed monster in it)?

#79 MoscowModder

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Posted 07 February 2012 - 06:07 PM

There is a bombable wall in the cave. In the next update it will be more clear.

#80 aaa2

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Posted 08 February 2012 - 06:14 PM

Ok i guess i am finished with the game. And the later parts seemed a lot less buggy than the beginning. Sometimes first impressions are a bad thing. After finishing the game i have to say it is probably one of the best quests i played amazing job!
Lots of interesting nice ideas. Also most of the game could be done without too much trial and error making it a very playable experience.
I just wonder one thing why is your dark world so much more amazing than your light world? I dont mean to say the light world is bad or something just the dark world really blew me away.
Anyways good job.

#81 MoscowModder

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Posted 08 February 2012 - 06:28 PM

There is a very simple reason for that: I got better.

Long version: I made the LW first, followed by the DW. During the creation of this quest my ZQ skills increased greatly. I'm hoping that the 1.1 (or maybe 1.2) update will bring the older LW up to the higher standard of the DW.

#82 patgarret

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Posted 09 February 2012 - 01:12 PM

Help!
found a critical bug:

IPB Image

F6 and continue does not work, so also saving and restarting.
Also, cheat code 4 does not work.

Edited by patgarret, 09 February 2012 - 01:23 PM.


#83 judasrising

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Posted 09 February 2012 - 01:30 PM

QUOTE(patgarret @ Feb 9 2012, 09:12 PM) View Post

Help!
found a critical bug:

IPB Image

F6 and continue does not work, so also saving and restarting.
Also, cheat code 4 does not work.


Sorry patgarret cant help you but NO WALLS should work there?

Edited by judasrising, 09 February 2012 - 01:34 PM.


#84 patgarret

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Posted 09 February 2012 - 01:38 PM

Probably.

#85 MoscowModder

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Posted 09 February 2012 - 05:57 PM

ARGH! WHY DOES THIS HAPPEN?!

That's another side-warp bug. I quickly patched that one and Lukaz' bug by setting warp squares. I'm still trying to fix the bug that causes these, but at least those places shouldn't get you stuck in the wall.

Download update 1.0.3.1 from my sig.

#86 ShadowTiger

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Posted 09 February 2012 - 08:04 PM

Yeah.. whenever I make a question, (Like, never...) and have to make a dungeon, I prepare a single screen that I will copy over into every screen that my dungeon or area will occupy. It has its warp arrival position in the middle of the screen, rather than defaulting to the corner, left alone. This way, if there is a continue error, they aren't stuck in the corner of the screen. Certainly saves us the hassle of setting the arrival coordinates for every screen after it's all done.

Good habit to get into. Saves sooo much time. It's stuff like setting the default undercombo (And Cset) and all the secret combos to something within reach, as well as the Csets.

#87 patgarret

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Posted 10 February 2012 - 07:50 AM

QUOTE(MoscowModder @ Feb 9 2012, 11:57 PM) View Post

ARGH! WHY DOES THIS HAPPEN?!

That's another side-warp bug. I quickly patched that one and Lukaz' bug by setting warp squares. I'm still trying to fix the bug that causes these, but at least those places shouldn't get you stuck in the wall.

Download update 1.0.3.1 from my sig.


Good! this version solves the bug.
Thank you

#88 Voltgloss

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Posted 12 February 2012 - 04:08 PM

How many HCPs are there in the LW? I found 7, which leads me to suspect there are 8, though I'm not sure where to begin looking to find one I've missed.

Edited by Voltgloss, 12 February 2012 - 04:23 PM.


#89 MoscowModder

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Posted 12 February 2012 - 08:52 PM

The number of HCPs in the entire game is not divisible by 4. When the Fusion Temple is released, that problem will be corrected.

#90 Gendof

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Posted 15 February 2012 - 06:25 PM

This is a terrific quest, MM!
Finished but never found Roc's Feather in its dungeon, got to where I needed it though, and never found the Floating Dungeon.
Hints, anyone?


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