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Fairy Dream


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#76 blue_knight

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Posted 01 April 2012 - 04:00 AM

I got 1265 but that was only trying it twice. A third or fourth try would probably yield a much better score.

That said the intro was pretty cool. icon_biggrin.gif

#77 SpacemanDan

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Posted 01 April 2012 - 05:33 PM

My highest was 1490. Nifty mini game. :3 I found the speed to be fine, but then again, I've been playing StepMania recently with a bunch of Touhou music where the notes go flying...so I'm kinda used to fast notes. D: (Actually, I kinda prefer it when they go really fast)

#78 Moonbread

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Posted 02 April 2012 - 09:46 AM

1490 was mine as well (on the second try at least)- I think that's the highest you can get. Which is good for us in the future. :3

I'm normally terrible at DDR, but I do have faster fingers than feet.

#79 LinktheMaster

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Posted 02 April 2012 - 09:56 AM

Yeah, 1490 is the highest you can get. I hate that it's such an awkward number, but it was a long time when I created the DDR function (it was actually around 2-3 years ago), so I don't feel like messing with that too much. icon_blah.gif

I will say that in Fairy Dream, while the DDR game is something that you have to go through, you don't necessarily have to do well on it. The score to pass is 1350, so if anyone gets above that, good for you! icon_biggrin.gif But, if you're not very good, the quest will actually allow you to move on after several failed attempts.

#80 Kite

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Posted 02 April 2012 - 01:35 PM

You people that are managing to get a perfect 1490 are insane. icon_frown.gif

The highest I've managed to get is 1440. I did find it to be a bit fast at first, but I managed to adjust to it. icon_shrug.gif

#81 ShadowTiger

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Posted 02 April 2012 - 04:13 PM

Oh it was pretty impressive, actually. The only thing is the up and down arrows are reversed. Up has to be where down is, and vice-versa. I'm an avid Stepmania player, and that messed me up to no end. I got a 1410 (or something) the first time around, then a 1490 the next time around when I got used to it.

How did you do that, anyway? Is there any level of automation there?

#82 Russ

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Posted 02 April 2012 - 04:47 PM

I hit 1490 on my second try. Really cool little game, actually. But I do have a few questions. First, why does the score start at 1000? Second, how exactly does this minigame actually work into the story? We're not going to see Link have a dance off with the villain, are we?

Also, was that intro the real intro for the game? It was funny, sure, but it doesn't really seem fitting, in a way.

#83 Kite

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Posted 02 April 2012 - 06:10 PM

@ShadowTiger: Unfortunately, I'll have to leave those questions for LinktheMaster to answer later. Since he is the one that made the DDR minigame, he has a better idea of why certain design decisions were made.

@Russ: The score starts at 1000 because you lose points for missing actions. It was either this or you have a negative score... and we didn't feel like fooling with negative scores at the time this was made. Actually, as far as I can tell, 20 points is the lowest score you can get since you get 5 points for every successful action and lose 10 points for every missed action.

As for plot reasons for the minigame, you are going to have to wait for the demo. icon_razz.gif

Finally, that was the real intro. It wasn't the entire intro (there is stuff that happens after the title screen), but that was still most of it. It doesn't entirely fit with the rest of the quest, but it certainly has nothing to do with finalizing the main plot after that was inserted. Definitely not. icon_whistle.gif

But in all seriousness, if this is about the quirky humor, I guess that makes sense. This quest is going to break the fourth wall multiple times. Corny jokes are also going to happen. We try to keep reigns on it for the most part when serious things are happening, but it's going to happen. This quest started out with a silly "mercilessly joke about everything" plotline. It has since grown a beard, but this will still happen at times because it's one of Steve's and the narrator's core personality traits. For it to not happen would be out of character.

Does this mean they will be cracking jokes all of the time? Well...

QUOTE(The OP)
Introduction:

This is the story of a fairy named Steve that is half-heartedly out to rid the world of evil monsters. Clichés, corny jokes, fourth walls, and learning the concept of shutting up are only some of the obstacles he will have to face on his completely selfless quest of forcing a mute child to do all his work for him. (Our hero, ladies and gentlemen.) But when an ancient evil resurfaces, Steve finds his resolve tested as he is dragged into a situation far more serious than he expected.


We are designing Fairy Dream somewhat similar to a less silly version of Paper Mario in regards to story feel. The Paper Mario games have rather silly jokes and parodies in them, but they still manage to bring up a serious main plot.

#84 LinktheMaster

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Posted 03 April 2012 - 08:03 AM

Update 6: Minigames


I’d first like to apologize for this update being a bit delayed. I was up late last night trying to get everything finalized and polished for this update, so I didn’t have the chance to post it last night. There’s still a bit of work to be done, but the stuff I’m about to show off is mostly completed. icon_smile.gif

As stated previously, Fairy Dream is going to have a decent amount of optional content that people can do if they choose. Part of that is going to take the shape of various optional minigames, so the two of those that will be appearing in the demo are the focus of this update.

Video:

Here’s a video showcasing both minigames.



So now let’s discuss some of the details about them.

Hylian Shooting Gallery:

This is a fairly simple game where all you have to do is shoot all the targets with arrows as soon as they light up. Initially they start off one at a time, but later start lighting up 2-3 at a time. You only have a limited time to hit the targets, though, so you have to be fast! If you manage to hit them all, you can snag yourself a heart piece.

IPB Image
There’s too many of them!


There are some things to note, though.
  • Depending on how well you do, you get different prizes, varying from 5 rupees to a heart piece.
  • While playing the game, you actually have unlimited arrows, so you don’t have to hold back.
  • The order of the switches is completely random, so no two games will be alike.

The Colosseum

I think this one may interest a select few a bit more. icon_razz.gif Basically, the Colosseum is a sort of gauntlet room. You’re limited to using only your sword (so no bow, boomerang, etc.), and you have to face against enemies that randomly spawn at given locations in the room. You keep on going until you get hit. Once you get hit, that attempt is over with. The object of the game is to last as long as you can. The longer you last, the better prize you’ll get.

It’s basically really tough. icon_blah.gif But whenever you pay for a chance to play it, you can actually keep on retrying indefinitely for free until you give up. Once you give up and try to come back, though, you’ll have to pay again. The game also allows you to keep on playing until you either kill 9999 enemies or last 9999 seconds (which is an absurd amount of time icon_razz.gif ). For the demo, there will only be one difficulty with 5 standard enemies: keese, red octoroks, blue octoroks, moblins, and ropes. However, I’m planning for there to be 4 difficulties total, so expect to see more difficult enemies in the others. icon_wink.gif

IPB ImageIPB Image
How long will you last? Hopefully longer than me!


Next Update:

Our next update will be on April 8th. We’re getting closer and closer to the expo. icon_smile.gif Next week we’ll be showcasing a new trailer to coincide with the demo coming up, so be sure to look forward to that!


#85 -DuCkTApE-

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Posted 06 April 2012 - 03:42 PM

I think it would be funny to have link like, really dance on that dancing minigame icon_lol.gif Well anyways, those minigames look awesome! icon_biggrin.gif

Edited by -DuCkTApE-, 06 April 2012 - 03:43 PM.


#86 LinktheMaster

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Posted 09 April 2012 - 02:01 AM

Update 7: Trailer 2


Video:

With the expo just around the corner, Nick and I wanted to release another trailer to show what's to come in the demo we'll be releasing. So, without further ado, here's the trailer!



Next Update:

Fairy Dream will be making an appearance in the ZC Expo on April 15. We'll be having a demo, so we hope everyone enjoys it. icon_smile.gif Also, the week after that, on April 22 we'll be making a post about the future of Fairy Dream after the demo.

See you all next week! icon_smile.gif

#87 Dawnlight

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Posted 09 April 2012 - 05:21 AM

Holy cow! Even watching this makes me think this this quest will be one of the greatest ZC projects ever created.

Well done LTM and Nick!

DDR in ZC? Unreal! icon_biggrin.gif

#88 Tree

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Posted 09 April 2012 - 06:21 AM

God damn this is so awesome!

The scripts look amazing! I am so looking forward to playing the demo! Not many quest will be able to compete with this masterpiece! icon_biggrin.gif

#89 Christian

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Posted 09 April 2012 - 06:17 PM

:O What did i just see?!?!

#90 ShadowTiger

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Posted 09 April 2012 - 06:24 PM

Neat. Thanks for fixing the arrows in the DDR game. icon_biggrin.gif

Looks absolutely phenomenal. Also, great Manhandla. I love the new behavior in it.


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