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Moosh's not so random reviews


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#76 Moosh

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Posted 04 January 2012 - 12:49 AM

I haven't had a lot of time to play quests lately and when I do, it's usually either my own or blue_knight's, but I'll be sure to get back to doing reviews...eventually.

As for Souls of Wisdom, as NewJourneysFire said, I currently can't play that because I lack the right build. IMAQWICHBS I actually might do a review of. I rather like that one. A New Dawn is probably a no go unless sigtau's brother gives the OK since my reviews tend to be a bit harsh and he doesn't have an account. I like getting feedback from the creators of the quests I review and it just doesn't seem fair if they can't defend their work. For example, I was a bit too critical of Master Quest: New BS Edition because I didn't understand some of the subtle hints the game gave and Radien's response helped clear that up.

Edited by Pokemonmaster64, 04 January 2012 - 12:51 AM.


#77 Shane

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Posted 04 January 2012 - 12:58 AM

QUOTE(Twilight_Knight)
@Vaelstrom: for me it's kinda opposite. I like the story and gameplay more than the graphics. I love beating challenging dungeons and I thought CoP's dungeon's were very challenging and fun to play. Plus this story was interesting to me.


I think the key word here is "balance". Balancing story, graphics, gameplay and screen design would make the quest both fun to play and appealing to look at.
Also Poke looking forward to another review, as always. icon_smile.gif

Edited by Shane, 04 January 2012 - 01:04 AM.


#78 Orithan

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Posted 04 January 2012 - 01:27 AM

QUOTE(Pokemonmaster64 @ Jan 4 2012, 04:49 PM) View Post
A New Dawn is probably a no go unless sigtau's brother gives the OK since my reviews tend to be a bit harsh and he doesn't have an account. I like getting feedback from the creators of the quests I review and it just doesn't seem fair if they can't defend their work.


Actually, Bagelmaster does have an account here now, but I see what you are getting at here, so I'll just leave it.



#79 Shane

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Posted 29 January 2012 - 12:10 AM

This is not Poke's not so random review #5 however this is Shane's review #1: EA: Leisure Stroll
By CastChaos


This is my very first review so don't expect it to be as large as Poke's or Rover's (or LTM's or Nick's) but hopefully just as constructive. I promise the next one will be more larger.

And note I haven't played through all.

When I heard it was made in 2.5 I expected the gameplay to be simple, if not slightly better then CastChaos previous quests. Before even downloading I saw two shots, both with not-so-good design leaving me with a poor impression but downloaded it anyways.

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This isn't a joke quest BTW.


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Gameplay:

When I first open the game I saw a green, lush, forest-y screen then suddenly a magic container appears.

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Why didn't CastChaos edit your starter magic in init. data?


Once I got that I went into the cave hoping to get a sword? Did I? No. A NPC decided to say I haven't got a weapon because I just clearly just started the game.

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Complaint: Not enough troll faces.

Three screens in, still weaponless and a fast moving octorok suddenly starts bumping into me. What the hell? Thank god sometimes it spawns within a narrow spot. Suddenly I saw a switch (that blended in = not good) that opened a shop and currently with no rupees at all considering I lack a sword. I then got a candle but using it costs magic, my first thoughts were "what if I run out of magic? Do I have to restart?"

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WHY!? WHY DID YOU THAT TO IAN LINK!?


Then suddenly, I found a sword, after minutes of exploration. And holy was I happy. Decided to beat the crap out of the fast moving octorok but what? 1 hit and it's KO? Even though I hated the enemy's speed at least add some challenge once I had a sword.

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All hope was in this cave.

Suddenly into a more barren landscape and I see a fairy so far from what I see useless... Fearing the randomness of BoaB I expect it to be a trigger of some-sort that opens up something.

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Y U NO HEAL ME!?



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At least the candle was useful!


Also difficulty changed on every screen. After dying I decided to end my play-though.

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Oh god no.


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Music:

Not much to say over then I feel like this quest would have been a whole lot more better if you hadn't used Z1 overworld music.

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Design:

After comparing the lush detail of the forest area to the a barren bland desert area I feel like CastChaos had downgraded the screen design this quest previously had. Also looking at the two shots I presented at the start, I fear that there will be a few more screens like these around the overworld and possibly the dungeons.

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Concluding Thoughts:

Strengths:
  • Nice forest(?) area
  • Good design for most of the overworld
  • No naked NPCs (as far as I'm aware)
  • No Mega Man graphics
Weaknesses:
  • Bad desert(?) area
  • Bad design in some screens
  • Lack of non-Z1 music
Personally CastChaos improved in screen design (in *some* areas) somewhat, but still, just not my cup of tea especially not design-wise.

 hr[/hr]
Rating: 1/5

Edited by Shane, 29 January 2012 - 12:30 AM.


#80 Moosh

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Posted 29 January 2012 - 12:19 AM

Nice first review Shane, and welcome to the team. We need a name.

How about Poke's Troll Patrol? icon_razz.gif

#81 Shane

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Posted 29 January 2012 - 12:25 AM

QUOTE(Pokemonmaster64 @ Jan 29 2012, 02:49 PM) View Post

Nice first review Shane, and welcome to the team. We need a name.

How about Poke's Troll Patrol? icon_razz.gif


It sounds great because it rhymes. Shane approves this suggestion.

And thanks. My next review will be better because it's a smaller quest and I could finish it within a day.

#82 DarkFlameWolf

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Posted 29 January 2012 - 04:29 PM

So definitely not Lost Isle! j/k icon_wink.gif

#83 Avaro

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Posted 29 January 2012 - 04:39 PM

Shane, it sounds like you've played CC's quest Leisure Stroll like 20 minutes only.
Though, I still like the review, I was thinking the same, when testing out this quest.

#84 Moosh

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Posted 29 January 2012 - 05:17 PM

QUOTE(Avataro @ Jan 29 2012, 04:39 PM) View Post

Shane, it sounds like you've played CC's quest Leisure Stroll like 20 minutes only.
Though, I still like the review, I was thinking the same, when testing out this quest.

Sometimes we review a quest and just REALLY can't stand it. I had this same issue with Twitch Lunatic, my first review. I think Shane did a fine job. So no clue when my next review will be. The end of the year? icon_razz.gif

#85 Shane

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Posted 29 January 2012 - 11:19 PM

QUOTE
And note I haven't played through all.


I said this in the second sentence. But I'm glad people will like it, I'll assure you my next review will be soon. If a game bores me, I stop and review from there with the same amount of content of course.

Edited by Shane, 29 January 2012 - 11:37 PM.


#86 Moosh

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Posted 31 January 2012 - 09:44 PM

Moosh's mini review 1: Somewhere in Between
By Russ


Oh boy another Russ quest. This is a mini quest so it'll be a mini review and he reviewed my quest so I figured it'd only be fair for me to review his. I'm a big fan of Russ's (is it Russ's or Russ'? icon_razz.gif) work and this quest is just...just prepare for some major gushing here. I'm going to only use the pictures from his thread partially because I'm lazy and partially because I don't want to spoil anything.

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Gameplay:
This quest has an interesting gimmick to it (and not the bad kind). It has two overworlds in two dungeons and you can do them in any order you like. This quest sports more scripting than Russ's previous work. I was a little worried at first how he'd implement it. Scripts are something that can improve a good quest if used right and ruin it if used incorrectly. In my opinion, Russ used scripts perfectly. They helped puzzles flow together nicely and at a couple points I almost cried a little at how epic stuff was.

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These are authentic switch block doodads, folks!


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Not shown, but there's an ability that lets you do a Jesus maneuver here.


The overworld gameplay flowed very nicely and Russ managed to incorporate his nifty arsenal of scripts as a means to get secrets. An item from one overworld will help you in the other and vice versa. This is really clever in my opinion and makes the game feel just open ended enough without becoming Metroid on the NES where you're like "Where the heck am I supposed to go?!"

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An example of one of those places you can go back to after getting an item/ability.


There's a certain item I really want to praise Russ for and that's the heart pieces. You can find half hearts in each overworld and dungeon, but you have to get one from both sides to complete a heart container. Now THAT is a clever idea.

One complain I DO have is the combo cycling which is either broken because of Russ not knowing how to set it up (don't feel bad, I don't either icon_confused.gif), Russ using intricate patterns for his cycling I'm not used to, or the most likely option: 2.5 just being 2.5.

One last thing I want to mention is the final boss. No, I'm not going to spoil it. All I'm gonna say is it's the most creatively designed final boss I've ever fought and was very rewarding in the end. Also Russ almost dethoned the fireball king. icon_mad.gif But I can't be mad about that icon_razz.gif.

You know how I said one last thing? I have one last last thing to say. This quest is difficult. But it's not difficult in the same sense as LotH DX was. It's a more fair sort of difficult were you die and say to yourself "Why did I do that?! I should have walked left!" That alone is a significant improvement over LotH DX (the version I reviewed at least).
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This is a red darknut. Not very menacing, huh? Now picture him five times as strong and spewing fireballs everywhere. This is my kind of quest! icon_biggrin.gif


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Story:
Russ is really great with stories. I've established this already. This one can't quite compare to LotH DX in my opinion, but it was only a side project and for a side project, Russ did a darn tootin' good job! It had me flying back and forth trying to figure out what was going on and at the end I even got a case of goosebumps. Excellent job as usual, Russ! Too bad there were no strings that could quite live up to "The tree is attack, fight back!" icon_razz.gif

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Music:
You know how I said last time that Russ's music choices felt a bit cliché at times in LotH DX? That's not so this time. They're all very original and fit great! And there's not much else to say...good job!
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Design:
Let me tell you guys something. When Russ uses a tileset, he uses it right; no, actually, he uses it BETTER than right! Russ's screen design is amazing as usual. I don't think I've seen a PTUX quest that can beat his overworld shots yet and I doubt I ever will. Dungeons, on the other hand, feel a little bit bland at times. The ice dungeon in particular could use some more spice so it feels less...dead...but overall it's another masterpiece. A Russterpice. Now if you'll excuse me I'll bang my head against a wall for an hour as punishment for saying that there.

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That transparent water...THAT TRANSPARENT WATER! DO WANT!


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Blue snow? Some call it crazy. I call it creative license.


Russ's enemies are much better balanced in this quest than they were in LotH DX. Or maybe it was so short that the really difficult ones never got to me. I did the quest out of order (one area was decisively easier than the other) I'm pretty sure and it was still manageable. The only real visual problems I found was some interference between scripts and layers in the final battle, but that honestly isn't a big deal because...I wish I could explain why but let's just say play it yourself and see.

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Concluding Thoughts:
It's very rare that I find a quest that I consider near perfect. I believe it's nigh impossible to get a full 8 dungeon quest to be as near flawless as this mini quest is. Length is never a factor for me, though, so maybe small quests are better. In the end this quest's strengths outweigh its weaknesses significantly enough that I feel it is worthy of a 5/5. It isn't perfect. Nothing is. Rounding just happens to be cool like that sometimes. icon_smile.gif

Strengths:
  • Amazing overworld design
  • Good use of scripts
  • Custom scripted bosses, one of which took my breath away
  • Unique music
  • Compelling storytelling (forgot this one for LotH DX somehow icon_confused.gif)
  • Innovative puzzles
  • Fun (this is always a pretty big plus)
Weaknesses:
  • Dungeons are a little bland in places
  • Combo cycling issues (but at least it's only one room)
Suggestions:
  • You know how to make creative puzzles using scripts, why not take things a step forward and use them more often?
  • A final dungeon, even if small, would have been nice
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Rating: 5/5

Russ broke the awesome barrier with this one.

GO PLAY IT NOW OR I WILL HUNT YOU DOWN AND MAKE YOU PLAY IT!
Just kidding, but I highly recommend it.

 hr[/hr]

Also, hey guys, look who's back? icon_biggrin.gif

Edited by Moosh, 07 October 2012 - 02:33 PM.


#87 Shane

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Posted 31 January 2012 - 10:08 PM

Nice review! Mine next review still a WIP. icon_frown.gif

QUOTE(Nightmeres @ Dec 4 2011, 05:35 AM) View Post

Lost Isle?



QUOTE(judasrising @ Dec 4 2011, 05:50 AM) View Post

icon_smile.gif

Time After by Mudvayne would be cool!


Hm, I could be up for these in Reviews 3 and 4.

Edited by Shane, 31 January 2012 - 10:10 PM.


#88 Russ

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Posted 01 February 2012 - 12:03 AM

Five out of five? Wow... I'm gonna be honest, I was not expecting that at all. That's... I'm at a loss for words. Thanks! I was honestly expecting 3s, and maybe a 4 every now and then. Wow, thanks for the great review!

#89 Shane

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Posted 01 February 2012 - 01:26 AM

QUOTE(Russ @ Feb 1 2012, 02:33 PM) View Post

Five out of five? Wow... I'm gonna be honest, I was not expecting that at all. That's... I'm at a loss for words. Thanks! I was honestly expecting 3s, and maybe a 4 every now and then. Wow, thanks for the great review!


I'd of gave it a 5/5. Seriously your work is some of the best I've seen. icon_thumbsup.gif

#90 Cukeman

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Posted 01 February 2012 - 06:34 AM

QUOTE(Pokemonmaster64 @ Jan 31 2012, 06:44 PM) View Post
Scripts are something that can improve a good quest if used right and ruin it if used incorrectly.


Would you care to explain this remark? I just want to see where you're coming from.
I mean, poor use of unwalkable combos could ruin a quest... Just not sure what
you mean because scripting is just a tool like combos are. It's not the tool's
fault if it is misused, but tools can certainly be used properly.

Edited by Cukeman, 01 February 2012 - 06:34 AM.



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