2.50 RC2
#76
Posted 09 July 2011 - 02:09 PM
#77
Posted 09 July 2011 - 02:20 PM
Can't you just script the shield to block those weapons? I mean I think it would be a bit complicated to put it in the item editor unless you lump all scripted weapons into one weapon class.
Nope the shield automatically blocks scripted weapons. So that won't work.
#78
Posted 09 July 2011 - 02:58 PM
But I did have some suggestions.
1) When I use 8-bit color depth (quite a lot, actually) the flashing number 8 in the corner of each tile
kind of spazzes my eyes out when every tile on the tile page is flashing.
2) When I am exporting a tile page, the flashing frame around the selected tile sometimes is exported as well,
which can ruin one of the tiles. I usually have to click export and cancel repeatedly until I manage to time it so
that I clicked export at the same time the flashing frame was in the invisible portion of its animation. This is
something that just shouldn't be.
3) The 'tv static' visual on unused tiles is a bit much. While it is much more tolerable on the eyes than the
flashing number eights denoting color depth, it might be nice to let the user select a solid color or custom
tile of their choice. This is by far the least of my three suggestions.
#79
Posted 09 July 2011 - 03:38 PM
flashing number eights denoting color depth, it might be nice to let the user select a solid color or custom
tile of their choice. This is by far the least of my three suggestions.
That one, you can disable. It's "Use Static for Invalid Data" in the options.
The Mac version should work. We had this problem before, but _L_'s the one who can fix it, so we need him to come by.
#80
Posted 10 July 2011 - 06:53 PM
#82
Posted 10 July 2011 - 08:18 PM
#83
Posted 11 July 2011 - 11:18 AM
#84
Posted 12 July 2011 - 02:54 PM
UPDATE: I did some investigating and found out the strings it was displaying in the Info area was wrong when I would assign them. I had apparently screwed these up when I duplicated a string and had string number 256 below 7. The strings still work as long as the string number matches the string in the String Editor, despite what it displays in the Info area.
Edited by HylianGlaceon, 13 July 2011 - 05:03 PM.
#85
Posted 12 July 2011 - 03:25 PM
#86
Posted 13 July 2011 - 10:11 AM
#87
Posted 13 July 2011 - 02:08 PM
Edited by HylianGlaceon, 13 July 2011 - 02:15 PM.
#88
Posted 13 July 2011 - 02:10 PM
#89
Posted 13 July 2011 - 02:50 PM
#90
Posted 13 July 2011 - 06:11 PM
You cannot swim into doors. It's a bummer for water themed dungeons.
Edit: I should read before I post.
Edited by NewJourneysFire, 13 July 2011 - 06:13 PM.
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