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The Legend of Zelda: Skyward Sword


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#76 Adem

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Posted 17 June 2010 - 11:45 PM

QUOTE(AgentLym @ Jun 18 2010, 12:41 AM) View Post

I think the scorpion is more of a mid-boss. Personally, I'd never reveal a boss before release (at least, as a demo. Maybe pics or strategy, but not a demo). And, I don't think Nintendo would either.

The WindWaker demo featured the first dungeon and the first boss. :O

Also, I was browsing the Nintendo Website, and figured I'd share this. Nothing we didn't really know already, but still...
QUOTE
* Thanks to the required Wii MotionPlus accessory, every movement of Link's sword matches the player's motion with exact precision. If players motion left to right, Link™ swings from left to right. The precision play control is applied to enemies as well, as players must contemplate strategy when battling opponents that actively try to defend against attacks.
* Wii MotionPlus puts an arsenal of items at the player's disposal. It offers a multitude of actions with just simple, intuitive motions. Players will try their hand at firing a bow, tossing bombs and using a whip to battle enemies and solve puzzles.
* The game will also introduce a distinct new graphical style perfectly suited to the franchise's fantastical universe, like a painting come to life.
* The Legend of Zelda: Skyward Sword will offer a multitude of new game-play mechanics, giving it a refreshingly different feel from all of the past titles in the series.

This confirms the fact that the Wii MotionPlus is required...Phoo.

Edited by Rem, 17 June 2010 - 11:45 PM.


#77 AgentLym

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Posted 18 June 2010 - 12:14 AM

QUOTE
The WindWaker demo featured the first dungeon and the first boss. :O

Oh! I was wrong, then! icon_doh.gif

I don't have a Motion Plus, yet... I had a dream I tried to buy one, though, last night. But, they were both used and real gnarly. Also last night, I dreamt I bought all the games that I wanted (see my list HERE), and it cost over $800. And, I almost got tricked into buying a black Wii, even though I own a white one already. (though, the black ones are swifty).

... Off topic. I apologize.

But, yeah, Wii Sports Resort for me! As another said, "You never knew how much you desperately needed Wii Sports Resort to exist... until now."

Edited by AgentLym, 18 June 2010 - 12:15 AM.


#78 Nicholas Steel

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Posted 18 June 2010 - 04:03 AM

QUOTE(Radien @ Jun 17 2010, 11:30 PM) View Post
I'll tell you one thing I wish would happen, even though I know it's 99% certain that it won't: I wish they'd let you select which hand Link uses. icon_frown.gif I'm left-handed, and I'm unhappy to see default Link finally using his right hand.

This would have been possible on TP Wii. Sword swings could have been assigned to the nunchuk, and the shield could have been assigned to the remote.

But now that the remote uses 1:1 sword motion, the nunchuk can't support it. So the remote will have to be the sword no matter what.

I know what a lot of you righties are thinking. "Why not use the Wii remote in your left hand?" Well, think about it: that means using my right hand to operate the analog stick. I have been using my left hand for motion controls for over 20 years. It is NOT easy to switch hands for that. My right thumb is extremely clumsy when it comes to analog.

Sigh, oh well. One way or another I'll adapt. After all, I learned to use a mouse with my right hand. I'm probably more ambidextrous than most of you righties, if only from practice. icon_razz.gif
Nintendo just needs to add an option to change which hand link holds it in and players can "gasp" "shock" "horror" hold the wiimote in there left hand and nunchuk in there right hand.


#79 Moonbread

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Posted 18 June 2010 - 08:43 AM

That would require changing every single model in the game to match that, and thus would just be a separate disc. Now, would you want to do that?

#80 Linkus

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Posted 18 June 2010 - 09:11 AM

QUOTE(Prospekt @ Jun 18 2010, 09:43 AM) View Post

That would require changing every single model in the game to match that, and thus would just be a separate disc. Now, would you want to do that?


Actually, that would be very inefficient to do - Instead, it would be as simple as having item meshes assigned to their own bone, which then is moved to whatever hand the player prefers in the animation. Animation files would still have to be made for both, and since that's bone-only data, and doesn't include the mesh, it'll take up a lot less space than you think.

#81 sigtau

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Posted 18 June 2010 - 09:23 AM

Isn't that how Valve did left-handed gun viewmodels in all of their FPSes?

#82 Nicholas Steel

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Posted 18 June 2010 - 11:21 AM

Linkus summed it up well >.>" I was just gonna say have the item models separate to the character with the sword being placed IN the hand model rather then have the hand model go around it so from the outside it looks like a hand holding a sword no matter what and you can put it in either hand >.>

#83 Radien

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Posted 19 June 2010 - 01:04 AM

QUOTE(franpa @ Jun 18 2010, 02:03 AM) View Post
Nintendo just needs to add an option to change which hand link holds it in and players can "gasp" "shock" "horror" hold the wiimote in there left hand and nunchuk in there right hand.

The graphical representation of which hand Link holds his sword in is a minor detail. Amongst the collection of E3 videos, you can see a lefty playing SS with the remote in his left hand. The fact that Link was shown holding it in his right hand didn't seem to bother him. He did, however, have to decide which controller function was more important to have in his left hand: the analog stick or the motion sensor.

As for holding the nunchuk in my right hand, you didn't pay attention to the second half of my post. YOU try switching hands and see how well you fair. You can't assume that just because it's difficult for righties, it'll be easy for lefties.

QUOTE(Prospekt @ Jun 18 2010, 06:43 AM) View Post
That would require changing every single model in the game to match that, and thus would just be a separate disc. Now, would you want to do that?

It's simply a mirroring of the character model. It wouldn't require new models. It shouldn't be all that difficult since humanoids are mostly symmetrical. The reason they couldn't do it in TP was because they didn't plan to do it from the beginning.

Proper planning would have made it easy to implement in Skyward Sword, *IF* they had given it any priority at all. However, despite Link's left-handedness, Japan is VERY unforgiving to left-handers in general. Some teachers still think that left-handedness is a bad habit to be broken and that right-handedness should be forced. We can probably blame their writing system.


QUOTE(TMS @ Jun 18 2010, 07:23 AM) View Post
Isn't that how Valve did left-handed gun viewmodels in all of their FPSes?

Like I stated earlier in this post, that's a minor detail. It's NICE to have the character model match the hand you're using, but it's not the most important part.

Having a character model with a different dominant hand is much like using a character model of the opposite sex: it's just aesthetics. Even though your player avatar differs from you physically, it probably won't affect how well you play.

#84 Nicholas Steel

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Posted 19 June 2010 - 02:37 AM

I didn't say its easy for left handers to play like right handed people, I said they can just reverse what device each hand holds. I assumed most right handed people play with the wiimote in there right hand so I said that Left Handers can just play with it in there left hand, no big deal other then the character model not matching which you just said isn't a big deal.

#85 Radien

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Posted 19 June 2010 - 03:42 AM

QUOTE(franpa @ Jun 19 2010, 12:37 AM) View Post
I didn't say its easy for left handers to play like right handed people, I said they can just reverse what device each hand holds. I assumed most right handed people play with the wiimote in there right hand so I said that Left Handers can just play with it in there left hand, no big deal other then the character model not matching which you just said isn't a big deal.

Okay, I said this earlier, so I guess I'm going to repeat it again in different words:

For games that ONLY use the Wii remote, left-handers will naturally hold the remote in their left hand.

But for games that use the remote AND the nunchuk, switching hands means you're holding the nunchuk in your off-hand... and operating the analog stick with the opposite hand is very hard. It's like trying to read upside-down.

Is this making any sense to you? If not, then seriously: try switching hands the next time you play Twilight Princess with Wii controls. Try playing that way for 30 minutes. See how hard it is to move Link around accurately. Perhaps attempt to fight a boss. Yeah, good luck with that.

#86 Nicholas Steel

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Posted 19 June 2010 - 03:55 AM

I've always used the nunchuck in my off-hand, always. I find it very uncomfortable to not do that, It may be because I've played a N64, PS2 and Gamecube before where the primary Analog stick is on the left of the controller. I suppose this fact would make left handers prefer the analog in there left hand to.

I should have realized that earlier, that left handed veteran gamers would have been brought up with controllers that focus directional control for the left hand too.


In my previous posts I was using poor logic, I was thinking that if right handed people like it one way, left handed people would like it the opposite way, but in actuality both kinds of people are brought up on games with the directional controls being in the left position so both left handed and right handed folk would be biased to holding the directional controls in the left hand. People who are new to gaming, well I can't tell how they would likely hold the controllers D:

Edited by franpa, 19 June 2010 - 04:09 AM.


#87 Radien

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Posted 19 June 2010 - 07:13 AM

QUOTE(franpa @ Jun 19 2010, 01:55 AM) View Post
I've always used the nunchuck in my off-hand, always. I find it very uncomfortable to not do that, It may be because I've played a N64, PS2 and Gamecube before where the primary Analog stick is on the left of the controller. I suppose this fact would make left handers prefer the analog in there left hand to.

Well, you may have misinterpreted one word, but you got at the heart of the matter.

Yeah, it's not so much operating the analog stick with your off-hand... it's operating it with the hand opposite of what you're accustomed to.

Similarly, I've been using my right hand to move my computer mouse for so long that using my dominant left hand for the mouse would feel a little weird.

QUOTE(franpa @ Jun 19 2010, 01:55 AM) View Post
I should have realized that earlier, that left handed veteran gamers would have been brought up with controllers that focus directional control for the left hand too.
In my previous posts I was using poor logic, I was thinking that if right handed people like it one way, left handed people would like it the opposite way, but in actuality both kinds of people are brought up on games with the directional controls being in the left position so both left handed and right handed folk would be biased to holding the directional controls in the left hand. People who are new to gaming, well I can't tell how they would likely hold the controllers D:

Thanks. Yes, you got it right. It's a common incorrect assumption people make. I once encountered a reversible PC gamepad, much like a SNES controller, except that there was a switch to flip the D-pad directions so it could be turned 180 degrees, "for left-handers." Even though I'm left-handed, I've never once used it that way. The truth is that when you're using a game controller, BOTH hands are doing equally important tasks. What matters isn't which hand is dominant, but what you've become used to.

Y'know, sometimes I wonder why the D-pad and main analog stick are on the left side of most controllers. I find that the directional controls are more important than the buttons. Wouldn't it make more sense to righties to have the directional controls on the right side? icon_shrug.gif Back on the Commodore 64, I remember having a joystick designed to be held with the right hand. But now all that has been flipped. I guess that's just the direction things went in the video game world...

#88 judasrising

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Posted 19 June 2010 - 11:13 AM

icon_smile.gif


Hello

I ask is there someone who wonder´s if Midna is back now or?

at the end of TP something happend Midna say´ s See you later??????

or is it a different story now on Skyward Sword?

#89 Moo2wo

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Posted 19 June 2010 - 11:25 AM

Skyward Sword takes place hundred of years before Ocarina of Time, which is believed to be the first game in the time line, so Midna probably won't be back. At least in Skyward Sword.

Edited by Moo2wo, 19 June 2010 - 11:27 AM.


#90 Eddard McHorn Van-Schnuder

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Posted 19 June 2010 - 12:26 PM

QUOTE(Moo2wo @ Jun 19 2010, 04:25 PM) View Post
Skyward Sword takes place hundred of years before Ocarina of Time, which is believed to be the first game in the time line, so Midna probably won't be back. At least in Skyward Sword.
That has not been confirmed. We do not know when SS takes place. Those rumors were proven to be false. They also said they would be showing off an ice dungeon on E3... they didn't.

It does probably take place before OoT though, due to the whole Master Sword thing, but how many years before, we do not yet know.



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