My first quest
#76
Posted 25 June 2010 - 11:08 AM
#77
Posted 25 June 2010 - 11:37 AM
Edited by Moo2wo, 25 June 2010 - 12:53 PM.
#78
Posted 26 June 2010 - 01:07 AM

This whole theme is a tribute to Peteo and his hell caves. I'm unsure what I'll use for music, but I know for certain it won't be the Doom song.
#79
Posted 26 June 2010 - 01:35 AM
#80
Posted 26 June 2010 - 02:28 AM
#81
Posted 26 June 2010 - 02:48 AM
Edit: I forgot to mention that when referring to the Hell Caves from Lost Isle I was referring to the Ctacombs too. Not just the cave at the bottom.
Edited by Pokemonmaster64, 26 June 2010 - 05:51 PM.
#82
Posted 26 June 2010 - 05:46 PM
#83
Posted 27 June 2010 - 09:41 PM

And also here's the boss of Stained Plains.
#84
Posted 27 June 2010 - 10:18 PM
Edited by Mariolink263, 27 June 2010 - 10:19 PM.
#85
Posted 27 June 2010 - 10:50 PM
What exactly do you mean by "Subscreen is enabled"?
#86
Posted 28 June 2010 - 01:02 AM
#87
Posted 28 June 2010 - 01:09 AM
If you need help combing scripts, I can help you. it's EXTREMELY easy. Like, a five second thing.
#88
Posted 04 July 2010 - 04:55 PM
#89
Posted 04 July 2010 - 05:17 PM
Make powered-up versions of easy enemies, with more HP and higher attack, and make them take half damage from the sword.
#90
Posted 04 July 2010 - 06:04 PM
But, if you really do want to use those items, Mariolink's suggestion was good. However, that would also be an ideal time in the quest to start making the player use their brain more than their hand-eye coordination. Make the enemies puzzles in themselves, sort of like the Goryia in Link to the Past. Although I know very little about scripting, you could probably script it so that they always walk in the opposite direction of Link, and stay stationary when he is. You could also make an ice-enemy that could only be damaged by fire, and a corresponding fire enemy that can only be damaged if you use an ice weapon, or lead it to water. Or you could recreate the Turtle enemy from A Link to the Past, which you can only damage if you've already hit it with a hammer. [/longpost]
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