power of geduina
#76
Posted 03 December 2006 - 03:44 PM
#77
Posted 03 December 2006 - 03:47 PM
pog sfx file.
#78
Posted 03 December 2006 - 04:11 PM
#79
Posted 03 December 2006 - 04:12 PM
No, a key in level 2. There's an underwater treasure chest that is supposed to have a key, but a bug cause it to be a rupee instead.
Nevermind that, though. I used the level 4 cheat and used the Magic Key to open the door that required the missing key.
#80
Posted 03 December 2006 - 09:16 PM
Man... that level 8 boss... no offense, but the way the conveyors are and how Link sometimes get stuck on the grid... it was retarted. I though I had it too... couldn't get that last one on the right. It's a great boss idea... it's just that it sometimes won't let you move to the left or right, especially with all the chaos. I'll try again another time - I'm not sure if I want to attempt something of that insane magnitude again right now. I'm tempted to just camp the gambling area for a while until I reach 999 rupees and then get Nayru's Love... but maybe another time.
Ehh... Sharon, where'd you get the cheat anyways? I never saw it anywhere...
EDIT: Also... about the gambling house - You can only select the middle one. The other two are blocked off by the candles and are thus unreachable.
Edited by WindStrike, 03 December 2006 - 09:38 PM.
#81
Posted 04 December 2006 - 09:25 AM
Thanks in advance,
ms_zelda_lady
P.S. It was worth every minute of pain last night. Your quest rocks......
#82
Posted 04 December 2006 - 09:37 AM
#83
Posted 04 December 2006 - 10:51 AM
and yeah... the 8th boss ... i'm not very good in hand drawn... so i modding the entrance to a boss
#84
Posted 04 December 2006 - 11:00 AM
What does "dz" mean? I noticed it's part of the level 4 cheat code as well...
#85
Posted 04 December 2006 - 01:13 PM
#86
Posted 04 December 2006 - 03:41 PM
#87
Posted 04 December 2006 - 03:56 PM
It's better then give the level 4 cheat away to everybody that walk into that bug
#88
Posted 04 December 2006 - 04:38 PM
It's a rather good conjecture though, because the chest contains a Rupee, which is the default "Special Item". So if you set the room's special item as a key, it should work.
#89
Posted 04 December 2006 - 04:43 PM
My problem with this is the conveyors and all that chaos, because the way Link moves around with grid and walking on conveyors - he sometimes get stuck in place and cannot get out unless hit by something, like touching the damage stuff. I think you should take out a little bit of the chaos so that I can actually move to the sides better.
By the way, regarding level 8 - there was WAY too much backtracking. Oh, and not enough hearts, because to actually do all of it in a few sittings requires like... 100+ hearts and some doublefilled milk cartons. My main complaint was the damage stuff + the batrobes - I try hookshotting and I hit a bat, and then the spikes come back up and damage. I try again a few more times, but I just keep getting blocked. Actually... the main problem with this level is that at most times, you're WAY too confined, causing you to take lots of damage and run into spikes and get hit by a windrobe just before you reach your goal. It's just that the massive jump in difficulty between level 7 and level 8 is too big and needs to be toned down a little bit. Not-so-experienced players won't be able to get through this (Heh... I'm complaining as much about this quest's level 8 as Hero of Dreams' level 8. After all, they're quite similar with all the spikes... maybe I just need Nayru's Love.)
Oh, and speaking of high costing items - even though you get a LOT of money in this quest, putting 3 999 rupee items that are practically essential to beating the game is a BAD idea. For one, you should definitely tone the ocarina down... mayhaps 600 rupees. The red mail can be like 800, but Nayru's Love is fine at 999 - because this is what guarantees all victories against any boss.
Mudvayne, have you ever considered joining SotW? You could EASILY win some of them considering the quality of just about all of your shots.
#90
Posted 04 December 2006 - 05:11 PM
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