ZC Feature Requests
Request features for the Zelda Classic program here.
Trap Class - Change Speed and Spawn via Enemy FlagsStarted by P-Tux7 , 19 Oct 2019 |
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Combo Flag - Hookshot GrabStarted by P-Tux7 , 21 Oct 2019 |
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Zora OptionsStarted by P-Tux7 , 28 Oct 2019 |
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[2.53/2.55] Enemy Editor Useless Fields SymbolStarted by P-Tux7 , 27 Oct 2019 |
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"Activate Lock Blocks" in preview modeStarted by klop422 , 06 Nov 2019 |
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Rename combos / Alphabetize Damage Combos.Started by ShadowTiger , 29 Dec 2019 |
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Sprite Overlapping
Additional Sprite (Height) LayeringStarted by Bagu , 05 Sep 2023 Sprite Overlapping |
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Tile Stripper + CompactorStarted by kurt91 , 12 Feb 2020 |
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Cave/Item Cellar/Passageway paletteStarted by klop422 , 19 May 2020 |
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Cave/Screen 80 using return warp return pointStarted by Mani Kanina , 17 Jun 2020 |
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Vine CombosStarted by SparksTheUnicorn , 09 Jul 2020 |
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A couple extra enemy customisation optionsStarted by klop422 , 25 Aug 2020 |
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Enemies in sideviewStarted by Jamian , 01 Oct 2020 |
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[2.55] Support for shadows on all text drawing functionsStarted by Orithan , 21 Mar 2021 |
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Weapons ignore Z axisStarted by Aslion , 18 Dec 2020 |
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[2.55] Paste FFC to slotStarted by Deedee , 17 Mar 2021 |
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Tektite Homing FactorStarted by P-Tux7 , 04 Jun 2021 |
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Quest Rule - Anti-Cheat Door RepairStarted by P-Tux7 , 04 Jun 2021 |
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Standalone Gleeok HeadStarted by P-Tux7 , 04 Jun 2021 |
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[2.55] [Rule] Map Palettes Replace CSets 0-11Started by P-Tux7 , 01 Aug 2021 |
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Some Additional Combo Editor Attributes/Flags/FunctionsStarted by idontknow8 , 24 Jan 2022 |
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(2.55) Secret -> ShuttersStarted by Jenny , 27 Jan 2022 |
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Two Additional checkboxes for combo editorStarted by kmack08 , 29 Jan 2022 |
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Combo Effects
Tall Grass / Shallow Liquid - NPC DetectionStarted by Bagu , 06 Sep 2023 Combo Effects |
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Screen NSFStarted by Matthew Bluefox , 18 Jan 2024 |
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Combo Editor ImprovementStarted by Jambu , 31 Mar 2024 |
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Shot Attributes for ManhandlaStarted by Jambu , 02 May 2024 |
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