ZC Feature Requests
Request features for the Zelda Classic program here.
Guy customisationStarted by klop422 , 14 Aug 2020 |
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"No spawn" enemy flagStarted by Jamian , 02 Aug 2020 |
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Different Shutter SFXStarted by cbailey78 , 03 Nov 2020 |
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Trap Class - Change Speed and Spawn via Enemy FlagsStarted by P-Tux7 , 19 Oct 2019 |
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Boomerang/Hookshot Flag - Press Button Again to CancelStarted by P-Tux7 , 19 Oct 2019 |
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Multiple Music Tracks at OnceStarted by klop422 , 29 Jul 2020 |
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[2.55] Faster Subscreen OpeningStarted by Deedee , 19 Mar 2021 |
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(2.55, probably) Dive-under combosStarted by klop422 , 19 Oct 2019 |
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Bow/Candle OptionsStarted by P-Tux7 , 19 Oct 2019 |
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Weapons ignore Z axisStarted by Aslion , 18 Dec 2020 |
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textbox for the cset editor & 0-255 value instead of 0-63Started by steventylerseanherr , 23 Aug 2019 |
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Enemy Firing/Special SoundStarted by P-Tux7 , 14 Oct 2019 |
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Copy/Paste/Swap/etc via MiniMapStarted by BigJoe , 05 Mar 2020 |
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Show walkability flags during flag setStarted by Jared , 20 Aug 2019 |
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Cave/Screen 80 using return warp return pointStarted by Mani Kanina , 17 Jun 2020 |
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(2.55) Sword Block/Reflect FlagsStarted by P-Tux7 , 13 Oct 2019 |
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Combo Page Go-To Auto fillStarted by Russ , 10 Jun 2020 |
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A couple extra enemy customisation optionsStarted by klop422 , 25 Aug 2020 |
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3-Frame Flying for peahatsStarted by Valerie , 07 Sep 2020 |
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Hookshot grab flagStarted by Mitsukara , 20 Aug 2019 |
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Map Button Subscreen Script SlotStarted by Hari , 06 Jun 2020 |
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[2.55 Classic.zh or GB.zh] Goriya BrothersStarted by P-Tux7 , 19 Sep 2019 |
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Push Block Flags on Layers 1 and 2Started by SparksTheUnicorn , 24 Jun 2020 |
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Quest rule: Push block (Trigger) Freezes screenStarted by Mani Kanina , 25 Jun 2020 |
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Draw Block optionsStarted by Jared , 28 Sep 2019 |
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[2.55] Support for shadows on all text drawing functionsStarted by Orithan , 21 Mar 2021 |
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[2.55] Paste FFC to slotStarted by Deedee , 17 Mar 2021 |
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