That video, and some of the comments here, make me very happy about this title.

First of all: the double-damage enemies in Master Quest. This is HUGE. Ever since I first finished OoT, I have said that OoT REALLY needed an increased difficulty mode, and when Master Quest came out, it only took care of some of that need. Enemies were still not very dangerous and you rarely fought more than one at a time. Doubling the amount of damage they inflict is a big deal. It takes a very functional combat system and pushes you that much harder to master it. I am looking forward to trying that out.
Secondly, Boss Gauntlet mode sounds like a nice addition. The Castlevania DS games have something like that, called "Boss Rush Mode," and I never really felt a taste for them. But this is
Ocarina of Time. Whole different story.
Bring it on, I say.
QUOTE(Banjo7J @ Jun 18 2011, 01:44 PM)

Really? Never heard of that before. However, Japan are a weird people.
There are plenty of things to say are weird in Japan, but let's be fair: the direction of their writing system and books is not weird. It just developed differently.
Anyway, yes. What we expect to be the "back" cover of a book is typically printed as the "front" cover in Japanese print. However, seeing as the Zelda games are closer to western-style fantasy than eastern, it is not much of a stretch to imagine books being portrayed as printed the other way around. In other words, it could be either.
So... I'm sad that I'm not going to be able to play this game for quite awhile.

I don't have money for a new handheld RIGHT after launch, especially when I want to prioritize the next Zelda game for a console I DO own. But I WILL play it eventually. I had to literally wait years to play the
original OoT. If I have to do the same for OoT 3D, I will. This is one game I play for its own virtue, NOT just so I can keep up with the buzz. Ocarina of Time, you will be mine. Er...again.
...Also, something I mentioned in my Spirit Tracks review:
I wonder what this means for future Zelda games on the 3DS? Surely, the 3DS must be capable of Gamecube-like cel-shading, and so the Wind Waker look could return in full force -- this time looking just as good as it originally did, rather than a boiled-down version like we saw in PH and ST. To be honest, I fully expect Toon Link to make more appearances, but the reintroduction of Ocarina of Time could give Nintendo a chance to go another direction if they felt like it. Really, who knows?... Of course, I'd be extremely surprised to see them use cel-shading in Skyward Sword but not on the 3DS.. that'd be the reverse of what I would have expected.