The Legend of Zelda: Skyward Sword
#856
Posted 16 November 2011 - 01:47 PM
#857
Posted 16 November 2011 - 01:52 PM
#858
Posted 16 November 2011 - 02:30 PM
I didn't even know those were what we were collected in the game. Thanks, Jerk.
Seriously, everyone, calm down on the spoilers. A spoiler would be if someone actually went out and explained parts of the plot. A song, a type of item and so on are not spoilers, no matter how much you want it to be. This is a thread meant for discussing the game, and if you're not allowed to mention one single detail of the game then the entire thread turns into a 'I like it' or 'I don't like it' thread... which would be rather pointless.
If you're one of those who prefer to get into the game completely fresh, with no knowledge of the games details (and I can see how somebody would want to do that, I did the same with Skyrim more or less), I suggest you don't read topics like this one. It'd also be a good idea to avoid sites like say, Kotaku, which have pretty much been talking about these things for over a week now.
But yeah, most people are probably pirating it. I would have myself, if only to try it out before I spent money on it... though I don't have to do that now I guess.
#859
Posted 16 November 2011 - 02:41 PM
#860
Posted 16 November 2011 - 03:54 PM
Anyway, I call hype. The game obviously isn't bad, but from what I understand, it takes a few big steps away from the original formula, which isn't always a bad idea, and I often welcome it, but it seems they're taking away some of the elements of Zelda I personally enjoy the most, like you know, an actual overworld to explore. No, flying around in the sky and jumping into holes doesn't count. I want to see the countryside, be it on foot, riding a horse or in my train. The sky really isn't all that interesting.
When it comes to the graphics, it's fair to say that they're not that good. In terms of textures, models and so on. Art direction however, is top notch, or at least it looks to be. Art direction is more important than say, higher res textures in the end of the day, but Skyward Sword does look like an old game, and that's really the main problem I've got with the textures. We've seen the Wii do better, for example with Galaxy, so there really is no excuse for that. Again though, I haven't played the full game yet, so I can only say this from what I've already seen of the game already, which honestly is quite a lot, seeing as I've had hands-on with the game three times before launch...
Also, just to make this clear: the motion controls sucks. I said in a previous post that I hope it's just a 'getting used to' kind of thing, but I really don't think it is. From what I hear, I'm right. It really is crap. But that's no surprise, it's motion controls
#861
Posted 16 November 2011 - 06:12 PM
And praised the motion controls 100%.
So it's odd to me that there are reviewers claiming perfection on the controls, and others saying they're not very good. We'll see in four days, and I'm trying not to psych myself up for it; Plissken's post sorta brought me back down to Earth in that respect, and I'm thankful for that. I hope to enjoy it, and I hope it does surpass the Zelda games that have been released in the last few years, but right now, I'm enjoying Mario 3D Land and focusing my attention on that.
#862
Posted 16 November 2011 - 06:20 PM
Also, it seems that they are expecting you to stand for the whole game to make the controls work effectively, but after 10 minutes all I want to do is sit, relax, and just enjoy playing a game. Feels like a chore.
#863
Posted 16 November 2011 - 06:24 PM
Also, it seems that they are expecting you to stand for the whole game to make the controls work effectively, but after 10 minutes all I want to do is sit, relax, and just enjoy playing a game. Feels like a chore.
Seriously, that's what they said >_< And we were playing for an hour or so.
#864
Posted 16 November 2011 - 06:43 PM
#865
Posted 16 November 2011 - 06:45 PM
Funny story, the first time I got hands-on with the game, I asked for a chair and I was denied it because, and I quote one of the Nintendo PR-reps: it's a Wii game.
Seriously, that's what they said >_< And we were playing for an hour or so.
Well, I guess that shows, that the Nintendo PR-reps can play the game for a long time while standing like me
On another note, I would not have a problem Standing for a long time, while playing wii games, I think that standing while playing skyward sword, it would add to the experience, you know being Link, I mean when playing TP I stood the whole time while playing it, And i had no problem with it, and that said, I would probable not have a problem with standing to play skyward sword.
#866
Posted 16 November 2011 - 06:48 PM
#867
Posted 16 November 2011 - 06:57 PM
That's actually one of the problems with the controls. You have to think. Now, thinking isn't bad, and it should always be a part of Zelda, but said thinking should not be about how you sould move your controller. That should be more natural, heck, you shouldn't even be thinking about the controller at all, and having played the game I can say for a fact that yes, you do think about the controller almost as much, if not more, than the actual on-screen events themselves.
This is a problem, because it's the opposite of intuitive, which I believe is what Nintendo was going for with the Wii in the first place.
I'll say it as it is: the Skyward Sword motion controls are tacked-on and pointless, and the game would have been better off without em. It couldn't be more obvious that the only reason this game has motion controls is because 'oh no all wii games has to have motion controls even though we released a perfectly fine classic controller and GameCube controllers works just as fine, if not better but motion controls ownz'.
I disagree with Nintendo here, and I think they made a mistake when they decided not to at least include another control-option. Obviously playing Skyward Sword as it is now would be impossible, or at least very complicated with a GameCube or classic controller, but that's their fault for making the game like that in the first place.
Also, just to have said it: I'm not saying the game sucks. I don't really have a proper opinion on that, and I'm sure it'll be an alright Zelda game (it is Zelda, after all), but I won't deny that it has some pretty damn big problems that should never have made it into the game. I call crappy game design. Nintendo, consider me disappointed.
#868
Posted 16 November 2011 - 07:13 PM
Things I don't like doing: Standing for 2-3 hours at a time.
It's entertainment in front of a TV, I wanna veg man. And yes, my job involves standing for 7-8 hours with a 30 minute break. It's not like I never stand for long periods of time ever, I can certainly handle doing it.
#869
Posted 16 November 2011 - 09:20 PM
#870
Posted 16 November 2011 - 10:18 PM
Anyway, regarding the motion controls I disagree with Robin. As it's been said everywhere else, the only people that don't like Skyward Sword's motion controls are the people that don't like any motion controls (as seems to be the case with Robin).
As far as the sword and the bug net go, the motion plus is spot on. You do have to be mindful of the controller, but that's the whole point! You can't just waggle the controller around like in TP - you actually have to move the controller where you want to. This introduces a larger degree of human error which gamers may not be used to/appreciate (because it reminds them how incompetent they actually are at wielding a sword), but it's simply a new game mechanic that takes a bit of time and patience to master.
Where the motion controls fail, imo, are with the slingshot. When you get the item out "center" is defaulted to whatever orientation the wiimote is in, so unless you're already pointing at the screen when you get it out it doesn't aim how you're used to with IR controls.
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