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The Official Quest Screenshot Critique Thread


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#841 Dawnlight

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Posted 25 August 2011 - 12:29 PM

Yeah I agree with Sheik91. Your palettes are so Evile quality. I love them. There's one small issue I have with your screen. Maybe you should add some gaps on your brushes on the upper part of the screen so it doesn't directly follow with the mountain formation.

#842 Sephiroth

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Posted 25 August 2011 - 12:59 PM




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#843 Supindahood

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Posted 25 August 2011 - 01:21 PM

I love the lava sprites, but the colors are too strong icon_smile.gif but it's not a big deal.

Did you make them?

Edited by Gonken, 25 August 2011 - 01:22 PM.


#844 Sephiroth

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Posted 25 August 2011 - 05:57 PM

Well, the overall pallete for the area is currently, ... not what its going to be in the finished quest, but with that note, the colors of the Lava is indeed a tad on the strong side, but you can blame 8-bit graphics for that.

The lava tiles however, are semi-custom. The colorization as they are is something I have done, but I will admit that they have come from Prince's Mystic Land tileset, and is a highly modified version of the Lava that could be found in say, the Pure Tileset and whatnot. It's kinda hard to find, but that's where they come from. Radien, however, is helping me get these well-modified to blend in with the DoR Tileset, and he'll eventually be submitting the overlays to the database. I'm considering whether or not to let the lava go, but at this time the lava graphics will remain exclusive to my quest.

On that note, I'm also trying to figure out a way to make the dirt not so repetitive, I know there's like two different tiles I can use for the dirt, but imo, I don't think that's enough. It's why I tried to break it up a bit with sand, but the overall area is meant to be one of burnt-out life, wherever the lava has happened to end up. Death Mountain is a volcanic mountain, or rather an active volcano, and with that, the lava will be all over the place in different forms of lava flows, lava rivers, and even lava falls as you see here.

#845 Supindahood

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Posted 26 August 2011 - 10:42 AM

Okay, I suggest making the palette a bit darker to fit the theme icon_smile.gif

#846 Alestance

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Posted 26 August 2011 - 11:02 AM

QUOTE(Moo2wo @ Aug 24 2011, 09:13 PM) View Post

I did brighten it a tiny bit, and I changed the treetops to the ones you sent me the other day. icon_razz.gif Two changes for the better, I think.

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I would make the tan grass slightly greener or a more vibrant orange, so its not to be confused with dirt or the cliff side. Other than that the palette and this screen is solid. Something like the following:

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(i directly edited the palettes, the shadows would not look like that if I took them in game)

#847 Cukeman

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Posted 26 August 2011 - 07:19 PM

I've got a screen that's giving me some trouble, and I'm looking for suggestions.

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The shot on the left is the old hill, and the shot on the right is the new rocky, craggy cliff I am changing it to.
The problem is that it looks like a perspective error.

The way the surface of the cliff spreads out along the lower edge of the screen looks like I am trying
to make the top recede into the distance (but I'm not).

I just want it narrow beneath Link to look precarious, but it needs to spread out to match the fully
walkable screen below. I don't know if I should spread it out more, or remove the ladder tiles, or what.

#848 Alestance

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Posted 27 August 2011 - 02:30 AM

QUOTE(Cukeman @ Aug 26 2011, 08:19 PM) View Post

I've got a screen that's giving me some trouble, and I'm looking for suggestions.

IPB Image ... IPB Image

The shot on the left is the old hill, and the shot on the right is the new rocky, craggy cliff I am changing it to.
The problem is that it looks like a perspective error.

The way the surface of the cliff spreads out along the lower edge of the screen looks like I am trying
to make the top recede into the distance (but I'm not).

I just want it narrow beneath Link to look precarious, but it needs to spread out to match the fully
walkable screen below. I don't know if I should spread it out more, or remove the ladder tiles, or what.



Remove the stairs. That should do it.

#849 Shane

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Posted 27 August 2011 - 06:58 AM


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#850 Moosh

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Posted 27 August 2011 - 07:17 AM

QUOTE(Cukeman @ Aug 26 2011, 06:19 PM) View Post

I've got a screen that's giving me some trouble, and I'm looking for suggestions.

IPB Image ... IPB Image

The shot on the left is the old hill, and the shot on the right is the new rocky, craggy cliff I am changing it to.
The problem is that it looks like a perspective error.

The way the surface of the cliff spreads out along the lower edge of the screen looks like I am trying
to make the top recede into the distance (but I'm not).

I just want it narrow beneath Link to look precarious, but it needs to spread out to match the fully
walkable screen below. I don't know if I should spread it out more, or remove the ladder tiles, or what.

Definitely remove the ladder tiles. They screw up the perspective. I also think it would do the screen good to have the portion link is standing on not look like it's suspended precariously in the air but rather connect it down to the bottom section with a large drop off. Not sure I'm making sense, so I'll add an illustration.
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Either the section between the two red arrows or the section between the two purple arrows should be solid mountain side.

#851 Twilight Knight

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Posted 27 August 2011 - 07:33 AM

QUOTE(Midnight_King @ Aug 27 2011, 01:58 PM) View Post


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This features absolutely splendid tiles. You ripped them in directly from MC, got them somewhere here or are they custom? It's a high quality house at least.

QUOTE(Pokemonmaster64 @ Aug 27 2011, 02:17 PM) View Post

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Either the section between the two red arrows or the section between the two purple arrows should be solid mountain side.

This is what I thought too. Because of the current shape it's as if it stretches out in the distance, if you do what Pokemonmaster said, it should fix the perspective issue.

#852 Shane

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Posted 27 August 2011 - 07:37 AM

Directly from MC. Recolouring and limited colours held me back abit.

#853 Shane

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Posted 28 August 2011 - 12:53 AM

I relised how cramped it was so is the new on better or worse?


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Miss Bella's School of Fun! (OLD)



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Miss Bella's School of Fun! (NEW)

Edited by Midnight_King, 28 August 2011 - 01:02 AM.


#854 Jared

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Posted 28 August 2011 - 01:00 AM

Not to burst your bubble, MK, but don't you know Cukeman is making a MC tileset already?
http://www.purezc.co...showtopic=51106
I read you ripped them all and did the palettes. Unless, you were lying. (Which I highly doubt icon_wink.gif)

Either way, it looks very nice! Next, it needs some children, a teacher, and things on the desks/counters!
- - -
Anyway,

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Edited by Jared, 28 August 2011 - 01:01 AM.


#855 Shane

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Posted 28 August 2011 - 01:04 AM

It's Pure Remembrance silly! icon_razz.gif These are the houses of my Timbersin Village! Also I just edited my post after you posted you like the new edited screen or the old better?

Also regarding the kids/teacher they will be there when a certain event triggers thanks to the clever 2.5 features. icon_smile.gif

Also the screen looks good!

Edited by Midnight_King, 28 August 2011 - 01:09 AM.



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