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The Legend of Zelda: A Link Between Worlds


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#826 Rambly

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Posted 29 December 2013 - 11:59 AM

Some random thoughts about A Link Between Worlds in no specific order.  Minor spoilers

I think it's a pretty good, maybe great Zelda game, but not one of the all-time best.  I'm not sure how it holds up as a sequel to A Link to the Past... I think in terms of mood it actually shares very little in common with that game -- as non-linear as it goes out of its way to be, it feels more obstacle and puzzle focused like a modern Zelda than exploration and combat focused like its predecessor.  It's also far, far less difficult than its predecessor, as you might expect.

 

I guess if I were to give it a numeric rating... uh... a low 8/10 would probably be suitable.


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#827 Hunter P Brown

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Posted 29 December 2013 - 01:04 PM

Still stuck on

 

Spoiler
This 3 heart, no bottle, no tunic and no shield run is hard now. :(

Come on, I'm almost that far, not a single death so far (though I've used about 120 fairies at this point), you better do it before I catch and surpass you.



#828 Moosh

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Posted 29 December 2013 - 01:08 PM

So Hero Mode...Hero Mode does not screw around. I'm trying to do a minimalist Hero Mode run and I get the feeling I'm going to be visited many times by the instant death fairy before this run is over.



#829 HylianGlaceon

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Posted 29 December 2013 - 02:56 PM

So Hero Mode...Hero Mode does not screw around. I'm trying to do a minimalist Hero Mode run and I get the feeling I'm going to be visited many times by the instant death fairy before this run is over.

 

Have fun, while you are at it, you should attempt the IoR demo with Green Tunic, 3 hearts and Wooden Sword for the entire thing.

 

Though by minimalist, does this mean you can't use the Rental Shop items if the dungeon does not require it? (insert stunning item here) plus Hammer/Sword still will wreck most enemies.

 

(Seriously though, it's probably more doable than the IoR demo with that equipment. Hero Mode is still kind of a joke even with 4x damage.)



#830 Jared

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Posted 29 December 2013 - 03:19 PM

Come on, I'm almost that far, not a single death so far (though I've used about 120 fairies at this point), you better do it before I catch and surpass you.

I'm NOT using fairies or bottles at all. So it's easier for you. Shut up, Paden. :P



#831 Octorockoncrack

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Posted 29 December 2013 - 06:19 PM

Well now I've beaten all the Dark World dungeons, just gotta get my L4 sword and head off to the castle. This is what I think of the game so far:

 

spoilers

 

Not much else to say besides that, I'd say the game is worth the play. Compared to other Zelda games, well I thought it was better (or at least more interesting) than Alttp. Wouldn't call it one of my favorites, but it's still good


Edited by Octorockoncrack, 29 December 2013 - 06:26 PM.


#832 Nicholas Steel

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Posted 31 December 2013 - 11:43 PM

I would comment on more dungeons as I've completed a few more since then but I'm struggling to remember them :O I need to play through the game more then once for things to be remembered easily :/

I can say this though, the Dark Palace is so far my favourite dungeon.

#833 thepsynergist

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Posted 31 December 2013 - 11:47 PM

When I beat the game, I completely forgot about the boomerang.  Probably would have made the game easier.



#834 Russ

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Posted 07 January 2014 - 04:52 AM

And now that I've beaten it... spoilery stuff about the story first.

 

Spoiler

 

Now, next major point: The rental shop. My opinion of it hasn't changed since I first heard about it: It's absolutely terrible. It breaks any sense of flow in the game, and takes the curiosity out of wondering why item will solve these puzzles lying around the dungeon, and the excitement once you get the item and figure out how to use it to solve said puzzles. Instead, you just buy every item at the game's start and off you go. And also because it can't be stated enough, Ravio is an absolutely terrible, terrible, terrible character.

 

Next point: The difficulty. The game is way too easy. I stuck with no armor, no shield, no bottles, and no sword upgrades the entire game and still didn't die until I hit the final boss. That's just pitiful. What happened to challenge?

 

Next point: The dungeons. I feel like they're kinda 50/50. Eastern Palace, Ice Ruins, Turtle Rock, Swamp Palace, and Palace of Darkness were good. The others were bland, linear, and failed to really come together as a whole. There were interesting puzzles, sure, but they just railroaded you from start to finish with no real sense of exploration.

 

Next point: The LttP 2.0. If LttP hadn't existed, this would still be a great game, despite its faults. But... the fact remains that it basically stole half its content from LttP. Almost anything good the game did was present in a game released twenty-two years earlier. It just feels lazy, and took out the sense of excitement most Zelda games have. Exploring was fun, but there was no magic in it. It wasn't "Ooh, I wonder what's over this hill", it was "Oh hey, I wonder which of these rocks which haven't moved an inch in twenty years the squid is hiding under. Oh it's that one. Eh."

 

So overall verdict? Well, it's better than the Four Sword series, Phantom Hourglass, not that that says much. Past that, it's below basically every other Zelda game, with the possible exception of Ocarina of Time. It was fun and all, but for trying to emulate such a great game, it sure missed the mark by a lot.



#835 Eddard McHorn Van-Schnuder

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Posted 07 January 2014 - 05:17 AM

I... you probably think I'm going to be really critical.

 

I think A Link Between Worlds was a great game. Listen, I agree with everything Russ said about the story, but it clearly wasn't the story that was the focus point here, and I'm glad it wasn't. Don't get me wrong, I prefer a proper story in my Zelda, but after Skyward Sword, which focused way too much on telling its story rather than actually letting us play the game. But ALBW didn't bother with that, it was all about the gameplay.

 

And I agree, this game isn't incredibly bold or taking the series in brand new directions. But I think the rental system was a great way of letting us explore the same Hyrule once more, along with adding an element of economic risk for the loss of all of your hearts. Sure, you didn't die often, but at least you were thinking about it all the way through. I know I was. It's a mechanic that adds some elements of Dark Souls to Zelda. That's kind of cool.

 

The bosses weren't exactly memorable, and I couldn't list them off the top of my head. There's lots of things about this game that I could dislike, but at the same time I had a lot of fun with it. It felt fresh and new without really changing too much, and while it could have been a whole lot more, I tend to look at it in a different light. I don't see everything that could have been, but I do - very clearly - see where this game could end up taking the Zelda-franchise as a whole. And that interests me a whole lot.

 

However, if Nintendo ends up releasing The Legend of Zelda: A Link Between Lands on the Wii U next, then yeah, they're not doing it right. ALBW is a great foundation to work with, but I wouldn't want the exact same model used from now on, I'd rather see Nintendo take what they learned from making this 3DS game, and then using that information to develop a truly new 3D Zelda. But it's Nintendo we're talking about, so they're probably just gonna release Skyward Sword HD or something stupid.

 

But at least I really enjoyed ALBW. I'd say it's a great game, with its flaws. I do understand where people like Russ are coming from when they're criticizing it, but this is one of those games where simple, fun gameplay is enough for me (it usually is not).


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#836 Aevin

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Posted 07 January 2014 - 05:20 AM

Russ: You're certainly entitled to your opinion, but I can't help but feel you're being rather hyperbolic. The worst story in the entire series? Given the exceptionally bare nature of the stories in games like Zelda 2, Oracle of Seasons or Four Swords, it's hard for me to see that statement as anything but an overblown reaction to something new. There was real effort put into this story, and many of us were moved by it. I think you could easily come up with explanations for those plot holes with a little imagination if you only wanted to.

 

Your attitude toward the game in general seems so utterly negative ... Is it really so bad to let yourself be entertained?

 

About the triforce of courage ...

Spoiler


Edited by Aevin, 07 January 2014 - 05:25 AM.

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#837 Eddard McHorn Van-Schnuder

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Posted 07 January 2014 - 05:26 AM



Russ: You're certainly entitled to your opinion, but I can't help but feel you're being rather hyperbolic. The worst story in the entire series? Given the exceptionally bare nature of the stories in games like Zelda 2, Oracle of Seasons or Four Swords, it's hard for me to see that statement as anything but an overblown reaction to something new. There was real effort put into this story, and many of us were moved by it. I believe you could easily come up with explanations for those plot holes with a little imagination if you only wanted to.

 

Your attitude toward the game in general seems so utterly negative ... Is it really so bad to let yourself be entertained?

 

About the triforce of courage ...

Spoiler

The thing about games, movies books and other entertainment media, if you have to let yourself be entertained, the question can be raised: is the original content really all that entertaining if you have to make an effort for it to be enjoyable?

 

There is no clear answer to this. There are games where you actually do have to make an effort if you want to have any chance of actually liking it. Any complicated RTS game comes to mind, where you do need to learn the game before you can start enjoying it. I do not however, feel that Zelda falls under this category. If Zelda fails to entertain you, it's probably not you who is doing something wrong, but the game may simply not be for you.

 

A game being popular does not mean it's going to be universally loved. I'm sure there are some popular games out there that you've despised. :P


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#838 Aevin

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Posted 07 January 2014 - 05:45 AM

I can understand your point, but if we're talking about putting "effort" into a game, it goes both ways. Sometimes it seems like people put too much effort into hating things. What I meant above is not that you should have to force yourself to like a game. Just don't go in hating it from the very beginning.


Edited by Aevin, 07 January 2014 - 05:57 AM.


#839 Russ

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Posted 07 January 2014 - 06:04 AM

Russ: You're certainly entitled to your opinion, but I can't help but feel you're being rather hyperbolic. The worst story in the entire series? Given the exceptionally bare nature of the stories in games like Zelda 2, Oracle of Seasons or Four Swords, it's hard for me to see that statement as anything but an overblown reaction to something new. There was real effort put into this story, and many of us were moved by it. I think you could easily come up with explanations for those plot holes with a little imagination if you only wanted to.

Bland? Possibly. But at least they're not self contradictory. Plot holes are generally bad, and LBW is chop full of them. And I don't think I can overstate how much I hate Ravio. Just he alone about wrecked the story for me; everything else was just heaping more fuel onto the fire.

 

Your attitude toward the game in general seems so utterly negative ... Is it really so bad to let yourself be entertained?

 

Eh, sorry, that's more force of habit. When people give something more praise than I feel like it deserves, I tend to get a bit critical. In this case, my attitude while playing the game was more or less "How did people sing such high praises of this", so yeah, tended to be a little hyper critical.

 

Sometimes it seems like people put too much effort into hating things. What I meant above is not that you should have to force yourself to like a game. Just don't go in hating it from the very beginning, because it looks to me like that's part of what happened here.

It's not that I went in hating it. I actually went in fairly excited. New Zelda game, based off LttP, non-linear, I was excited. I knew it wouldn't live up to the hype, but I thought it'd be pretty good. And then it just started to prove me wrong. And it's not that it's a bad game. I just feel like it really tried too hard to be LttP when it would have done much better as it's own thing. And I feel like it oughta have scrapped the story altogether. And the rental shop.



#840 Aevin

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Posted 07 January 2014 - 06:13 AM

And I don't think I can overstate how much I hate Ravio. Just he alone about wrecked the story for me; everything else was just heaping more fuel onto the fire.

Heh ... Honestly, I'm kind of intrigued by your loathing for the character. Worse than Tingle? ;)




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