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What did you accomplish in ZC today?


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#826 Lightwulf

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Posted 12 July 2012 - 03:58 PM

I finally finished my EZGBZ 2.5 tileset yesterday and submitted it to the database today. I was bummed when I saw that the update had already been done, but I went ahead and posted a link to it in my Developer's Exchange thread so people don't have to wait.

As part of it, I finished making some "Link's Awakening"-style subscreens yesterday.

#827 JetBox

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Posted 12 July 2012 - 06:44 PM

I finally added the new tiles to my quest. It took forever, but I managed it.

#828 -DuCkTApE-

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Posted 13 July 2012 - 09:06 PM

finished my games overworld and caves. now just finishing up the dungeons

#829 Lightwulf

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Posted 13 July 2012 - 09:10 PM

I was able to finish the misty White Woods in my quest's underworld today. And help somebody out with some GB sprites (as seen in the Developer's Exchange forum).

#830 Nightmeres

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Posted 23 July 2012 - 12:36 PM

i succefully incorperated mosscowmoder's flowing water script into my game and worked on my underwater cave level somemore. icon_smile.gif

#831 Ventus

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Posted 27 July 2012 - 09:33 PM

I've finished work on my Tileset (I guess you can call it that? since its not much) You know the one used here

http://www.purezc.co...e=quests&id=349

I just adjusted some things. and made some new tiles that's about it icon_wink.gif

#832 Lemmy Koopa

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Posted 01 August 2012 - 12:14 PM

I made food/drink items in my quest under the potion item type.

I've scripted it so that you can carry up to 99 of each item.
Each have their own item counter that they're linked too, and each time you get one, it increases the counter by one. Using the item triggers a script to deplete by 1 (or any choice of number) each time.

There's a global script checking to remove each of these items if their counter reaches 0.

#833 peteandwally

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Posted 02 August 2012 - 08:09 AM

QUOTE(Ventus @ Jul 27 2012, 08:33 PM) View Post

I've finished work on my Tileset (I guess you can call it that? since its not much) You know the one used here

http://www.purezc.co...e=quests&id=349

I just adjusted some things. and made some new tiles that's about it icon_wink.gif


I love that overworld palette! I may just use this tileset for my next project icon_smile.gif

#834 Ventus

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Posted 02 August 2012 - 03:53 PM

QUOTE(peteandwally @ Aug 2 2012, 08:09 AM) View Post

I love that overworld palette! I may just use this tileset for my next project icon_smile.gif

Thanks! I'll let you know now If you plan On using it you might find some of it is disorganized badly. but it should suffice for anyone.
If you want a copy of it early PM me An I'll send you a copy of it. (And this goes for anyone that wants it too early icon_razz.gif )

Edited by Ventus, 02 August 2012 - 04:36 PM.


#835 Orithan

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Posted 03 August 2012 - 07:15 AM

Created the layout (in the screens) of most of the remaining screens in my practice dungeon (Level A: Ruins). It is going along very nicley. Good thing that I have most of the rest planned out.

Good luck against the Stone Lynels I have created!

Edited by Orin XD, 03 August 2012 - 07:18 AM.


#836 Tree

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Posted 03 August 2012 - 01:07 PM

I'm working on the intro of my quest in Pure Remembrance. It's actually really hard to try to explain what is going on. I mean, you aren't supposed to really figure that out right off the bat, but I'm still having troubles. I can't explain it to much. Because no one shall know!! muwahahahhahahaha icon_twisted.gif

#837 Jared

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Posted 03 August 2012 - 02:16 PM

I finished most of an area of my game! I started the field, but I'm not sure if I'm ready to yet.

#838 Jared

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Posted 05 August 2012 - 08:07 PM

Today I worked on a few new places, and my subscreen. icon_smile.gif

#839 Lemmy Koopa

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Posted 07 August 2012 - 06:31 PM

Rofl, I've effectively made the Epona script into a car that you can park anywhere, on any screen, on any map. You can also run over enemies with it.

IPB Image

#840 Professor Bedwetter

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Posted 07 August 2012 - 08:35 PM

Finished the physical part of the second dungeon in a GB quest. Now I need to add in the secrets and flags, woohoo~


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