
The first two main areas, Southern Shores and Hyrule Field, for the revised version of my "Balance of Power" quest. I may not be able to finish all of the area revisions in time for the expo, but I have a back-up copy of a "perfected" version of my previous demo, just in case I can't finish this one.
Now, I always have trouble with field areas, never being able to figure out how to fill them up so that they aren't empty and featureless, while still keeping the "open fields" feel. Since I have so much trouble, I decided to cheat a bit.
First, I got a hold of a map of the overworld from Minish Cap, and got rid of everything except Hyrule Field and Castle Town. I moved the town to the north, swapping it with the upper area of the field, to match the layout of my quest. I then started smashing areas together until it fit the general shape that I needed, and scribbled a few extra paths cut through the trees so that everything was still connected in a way that made sense.
Next, I started hacking the map into pieces, incredibly roughly. I stuck these pieces on a grid, to represent the individual screens that I was going to make. These hacked up pieces would give me the general idea of what to place on each screen and which sides of the screen were open to travel. I started copying the designs into my map, with the one condition that I tried to avoid straight plateaus when possible, and had cliff walls slant themselves back into the ground for more of a steppe architecture, to keep it feeling open instead of a maze of valleys and plateaus. After cleaning things up a bit between screens, I ended up with the finished map.
Now, I say "finished", but I still need to pick places to put secrets and caves, and block off some excess areas to keep progression easier on the player, so they don't wander off for miles in the entire wrong direction. You'll notice some missing bridges and such for that reason. Still, it looks fairly nice, and I can use it for connecting areas together without it feeling strictly like a hub area, so I'm really happy with it. (I also noticed a few shortcomings in my tileset, such as trees being unable to be placed directly to the left or right of water. I may want to look into fixing that.)